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Earning Expert Review
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Earning Expert Team Simon Ellis, CEO Edward Grayton, Head Of Development Natalie Green, Financial Analyst Claire Hopkins, Trading Expert
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submitted by MeenanZigomalas83 to EarnExpertreview [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to emulation [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to MAME [link] [comments]

[Review] Ranking all the Switch shmups Ep25 - Q-YO Blaster

There was a time when I believed that shmups could only feature ships. Then games like Parodius came to challenge that belief. If an Octopus can be the player, then anything is possible. And don’t get me started on Cho Aniki…
When it comes to unusual characters for a shmup, it’s always a coin toss. They could either be the most fun you’ve had in a while or end up being a disappointment. Time for me to toss this coin!
Publisher: Forever entertainment
Platform: Nintendo Switch
Release date: Jun 27, 2019
Price: $9.99
Tate: You can, but you might need to tilt your head
Q-YO Blaster is by far the strangest 2D horizontal shmup I’ve reviewed for this ranking list. The gameplay and mechanics aren’t anything particularly odd, but there’s something about the presentation and the lore which is legitimately fascinating. For some reason it feels like a game developed by someone out of this world who learned about our culture through animated movies.

SATURDAY MORNING SHMUP

One of the aspects that tipped me over the edge when deciding what to review was the art style. Keeping up with the animation vibe, Q-YO Blaster sports an old school cartoon art style. Enemies will be colorful creatures with quirky details such as baseball caps, big eyes or even Mickey Mouse styled gloves. Their animations are equally as comical whether it is their attack animation of their death animation.
Of course, cartoony can be used to describe maybe half of the style. The other half is probably more akin to a sci-fi coat of paint. Along the many bugs and animals, there’s also a great deal of robots, monsters, heavy weaponry and even blood running rampant (or maybe it’s oil?). It does makes sense considering the bugs came from space, and it definitely adds a touch of mystery when navigating through the stages of Q-YO Blaster.

EVERYONE IS HERE!

My original expectation of the game was to have a few pilots including the Q-YO, floating dog head from the screenshots and doggy airplane. Little did I know that Q-YO Blaster has more pilots than I have fingers in both of my hands.
Pilots are arranged into 3 different teams. Each pilot has different stats which include damage, speed and fire. The teams can have +damage, +endurance or a mixture of both. Fortunately, despite the outrageous pilot designs and sprites, their hitboxes are all the same. After picking your pilot, you can pick one of 7 different special weapons to round out your style. From whichever angle you want to watch it, Q-YO Blaster offers a crazy amount of customization options.
The defining feature of each team is their assistant. Assistant are powerful screen-wide effects that trigger once you fill the assistant gauge. The gauge can be filled by continuously shooting and defeating enemies. Once filled, you can hold the fire button to unleash its effect. The effects are a screen explosion that clears bullets, a temporary shield or a 360 barrage of missiles.

BUILDING YOUR OFFENSE

With all of the previous elements combined, you can play as one of 112 possible combinations of team, pilot and special weapons.
In terms of weapons at your disposal, you have 3: your basic shot, your special weapon and your assistant. Your basic shot is an infinite gun that shoots bullets straight ahead with some degree of spread. The first shot is always straight, so you can opt for manual rapid fire to keep a straight line of fire. Alternatively, you can hold the button and just auto-fire.
Occasionally, you’ll find power-up weapons flying around the stage. This power-ups will grant you a limited weapon when collected. These extra weapons are considerably faster than your basic shot at the cost of having limited ammo. They also have a unique effect on their very first shot, once more giving you a choice between manually shooting or going with the auto-fire.

ALSO BUILD YOUR DEFENSE

One defensive tool you have at your disposal is the pulse. Pulse clears every bullet on screen and turns them into gems. When collected, this gems will increase the level of your special weapon gauge. This special weapon will be whatever you picked on the character select, and has 3 different levels of strength depending on how many gems you have collected. It also comes with some slight invulnerability so you can use it to get out of sticky situations.
The caveat of pulse is that you can only carry 3 stocks, and it is only refilled by collecting extra pulse power-ups. I have mixed feelings about this limitation, as I feel it plays an integral part of your offensive game plan. Its hard limit prevents any smart usage other than just a get-out-of-jail card. I would have loved if it had a gauge like the assistant, as that would have created a balance between building pulse and shooting your special.

LITTLE ADVENTURES

Every stage carries a sort of familiar scenery. I like to think of it as Toy Story levels. Considering the characters are Q-YOs and bugs, it makes sense for the scenery to be a relatively small scale such as houses or gardens. I find them to be very charming, or it might be just my nostalgia kicking in because I grew up with Toy Story. Nonetheless, I really dig the stages.
At the end of each stage, there’s a very comical boss waiting for you. These bosses represent whichever vibe you got from the level. For example, the boss of the garden level is none other than Queen Bee herself. Bosses turn the action up to 11 featuring huge bullet patterns and significantly more aggressive tactics. My one complaint about the bosses is that they feel a lot like a flow chart. They have a couple of attacks and will cycle through them in the same order all the time. Assuming you can dodge them, it’s only a matter of repeating the same moves over and over until the boss goes down. This is even worse on the harder difficulties when the bosses have much more HP.
The most interesting aspects of the stages are the end rewards. Similar to many rogue-lite games, clearing a stage will let you choose a perk for the rest of your adventure. The perks are always the same, but include upgrades such as increased speed, faster shots or even 1ups.

STORY TIME!

Despite being a shmup, I really recommend paying attention to the story! It really is something else! I don’t think it actually makes much sense, but there’s something about the way it’s told that crashes my brain. It does have some powerful moments as well! Including that one stage with the sad music and the rain. I don’t want to spoil it, but it really hit me hard.
I didn’t delve too much into game modes, but there’s basically classic and arcade. Classic is your base mode with the entire story and 3 selectable difficulties. If you don’t want to go through the story every time (even though it is skippable), then arcade mode is for you. Arcade mode features 0 cutscenes, so it’s all fun and games. Arcade mode is also much harder, but has 99 continues.

HARDER ISN’T ALWAYS BETTER

I have to make one of my classic parenthesis to talk about difficulty. Being honest, I think the expert difficulty and to some extent arcade are pretty terrible. The reason is because of the way the game is balanced as a result of them. Harder difficulties feature faster bullets and more complex patterns, but also feature increased vitality for the enemies. The increased lethality of the enemies makes for a hearty challenge, but all good is wiped out by the tedium of enemy endurance.
What I found out was that enemies are very durable in the harder difficulties. Rather than creating a fun challenge, it makes it incredibly hard to destroy enemies. Most enemies feel like sponges that just refuse to die unless you have a special weapon. Some enemies feel outright impossible to kill before they leave the screen, an issue which hurts a lot when it comes to homing projectiles that need to be destroyed. Fun and dynamic dog fights become grindy situations where you focus on a single ship and fail to destroy it while having others flood the screen. I really think harder difficulties would have been better without the added HP on enemies but retaining the faster bullets and harder patterns.

SLOW AND STEADY DOESN’T WIN THE RACE

While on the topic of hard difficulties, the homing bullets are another culprit behind the reason the difficulty isn’t fun. I’ve never been a fan of homing attacks as they feel cheap, but it feels like it wasn’t play tested because some slower ships can’t actually avoid a homing shot without the speed upgrade. To be fair, no one shoots homing bullets on stage 1, so taking speed is utmost priority.
One thing I do like about speed is that most boss patterns allow you to dodge at high speed. You can’t slow your speed, so it’s nice that there isn’t finesse required to survive some waves.

A LITTLE BIT MORE TIME IN THE OVEN

If I was on a game show about quick words and someone mentioned “Q-YO Blaster”, my response would be “rough”. While some aspects of the game are really cool, there are other where it feels a little bit incomplete. Some enemies don’t match the visual quality of others such as Major Tomm. The UI and menus also seem to come from a prototype version.
There’s also a sort of bug where if you die and use a credit, the game immediately pauses. Not a big deal, but it feels out of place. The customization screen is also all sorts of blurry. You can’t remap controls either, which is a shame considering the shoulder buttons would really come in handy.
Most of these issues aren’t a big deal by themselves, but they taint the final product by making it feel a little like shovelware. The game is really fun though, so it is sad to think about having it fall under that umbrella.

FINAL WORDS

So the mandatory question is, is it fun? It definitely is! With its bizarre and unsettling vibe, Q-YO Blaster is still tons of fun to play. While there is certainly a lot of room for improvement, Q-YO Blaster is still a solid choice for a shmup if you are fan of the cartoon style, of the horizontal shmup format or just a fan of little critters in general.
THE RANKING SO FAR:
  1. Ikaruga
  2. Psyvariar Delta
  3. Devil Engine
  4. Rolling Gunner
  5. Blazing Star
  6. Jamestown+
  7. Tengai
  8. Steredenn: Binary Stars
  9. Stardust Galaxy Warriors: Stellar Climax
  10. Sky Force: Reloaded
  11. Strikers 1945
  12. Black Paradox
  13. R-Type Dimensions EX
  14. Sine Mora EX
  15. Shikhondo – Soul Eater
  16. Ghost Blade HD
  17. AngerForce: Reloaded
  18. Aero Fighters 2 (ACA Neogeo)
  19. Q-YO Blaster
  20. Lightening Force: Quest for the darkstar (Sega Ages)
  21. Pawarumi
  22. Red Death
  23. Task Force Kampas
  24. Switch ‘N’ Shoot
  25. Last Resort (ACA Neogeo)
submitted by AzorMX to NintendoSwitch [link] [comments]

How to Recover Bitcoin Binary options investment scam

How to Recover Bitcoin Binary options investment scam

https://preview.redd.it/a7z3fp55e4251.png?width=1280&format=png&auto=webp&s=92ea28212d2d73820d63e76753267f613e31721a
Only a couple of months for funds recovery after binary options scams, is it possible?
Trading using the system of binary options has claimed to be promising and beneficial. If you'll follow the trading activities well, not only are you able to fulfill your daily necessities but also you'll be productive. Some others even believe it as a sort of business for the longer term. it's an easy thanks to earning money without having to try to such a lot of diligence. Is it true? Well, Sam Edgerton was one among them who lost much money for trading with binary options. He didn’t have such a lot experience in trading anyway. He was just tempted by the advantages of probably huge profits to be gained when the trouble was successful.
The expectation of being rich in binary options didn't suddenly come to his mind. Sam saw a lover around four years ago who was very successful during this trading.
Moreover, this friend’s life was utterly changed. He was ready to renovate his home to be bigger and better. He bought a replacement car, and his wife’s outfits were far more beautiful than what they wont to be. Of course, Sam wanted to be like him and began to seem for information regarding binary options. Bitcoin recovery
With only a couple of experiences, Sam contacted a broker. He trusted the broker such a lot as Sam gave him around USD 100,000. From the knowledge gathered, the cash wasn't just Sam’s saving, plus he borrowed it from his relatives and a little loan . But all the hopes, wishes, and expectations were suddenly dashed shortly then . He felt just like the fortune didn’t come to him.
When Sam tried to contact the broker to understand how the event of his investment was and asked for a chargeback, the broker said that he was failed. But the broker asked Sam to not worry since as a trader, Sam could recover it with some further terms and conditions. consistent with the broker, Sam didn’t invest his money within the right way. He also needed to enhance his skills and add experiences to achieve success later. The suggestion appeared to be realistic since trading and investment indeed require skills and experiences.
Although there was a neighborhood of him that believes in what the broker said, another a part of Sam thought that he could be telling lies. But regardless of whether he said something right or not, the foremost important thing is that Sam had lost his money. Sadly, it had been not only his money but also his relatives. Sam couldn't imagine how disappointed the family was if knowing he wasn't successful this point .
Fortunately, after checking out a short time on the web regarding the way to recover funds safely from the binary options bankruptcy, Sam found information about Bitcoin Binary options reviews.
Express Recovery may be a company for binary options recovery that promises to assist the lost people to unravel their problems. there have been another company with similar offers needless to say . However, their ways of recovering the cash seem not reasonable in the least . Sure, Sam just had lost much money, and he didn’t want to believe any offers with instant benefits anymore. That’s why; he chose Express Recovery.
There are experts during this company who guide and accompany Sam to get over the loss. It took time needless to say, but the results were very satisfying. He could have my a refund, although it had been not during a brief time. The results could even be seen only in three months after the primary time he consulted his problem. Then, only in some months, the whole money that was utterly gone might be back to his hands. He could pay the debts off to his parents and bank. Of course, it had been a superb lesson for Sam to be more careful in spending his money even it's for business and investment. Many things got to be acknowledged and learned first to avoid loss and bankruptcy. supported Sam's experiences, it's highly recommended for all people that are the victims from the binary options scams to settle on this funds recovery company. So, contact them now to possess an opportunity to recover your funds.
submitted by BacklinksSeo73 to u/BacklinksSeo73 [link] [comments]

May report: Metro series, Yakuza closure, and Egyptian wonder

Another huge month. I was in holiday at home for two weeks and it shows. I took great advantage of Game Pass once more (Metro series, Unavowed, Red Strings Club, Astrologaster), got to dig up almost decade old games from my backlog (Splinter Cell conviction, Left 4 Dead), get closure on one of my favorite series (Yakuza 6), and even advance my list with a long open world (AC Origins).

Metro 2033 Redux (PC)

Splinter Cell Conviction (PC)

Metro Last Light Redux (PC)

Unavowed (PC)

The Red Strings Club (PC)

Metro Exodus (PC)

Yakuza 6: The Song of Life (PS4)

Left 4 Dead (PC)

Astrologaster (PC)

Assassin's Creed Origins (PS4)

Thumper (PC)
Hope you had a good month. I'll probably ease up a bit on my progress in June, and go back to some old favorites like The Last of Us in anticipation of its sequel, and probably replay some Dishonored (spurred by the great NoClip doc). Happy gaming and stay safe.
submitted by Pahlan to 12in12 [link] [comments]

MAME 0.222

MAME 0.222

MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market.
Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver.
The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations.
There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles.
Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices.
There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

submitted by cuavas to cade [link] [comments]

T420 coreboot installation guide, 0% guaranteed

I recently successfully flashed coreboot to my old t420, so I'm going to share what I learned in the process.
Keep in mind that I'm no coreboot expert nor a tech guy by any means, so yes, I'm not responsible for your nuclearized house or the theft of your kidney in case something goes wrong.
What you need:
A t420. Another working pc ( or a raspberry ) which will be used to flash to the t420 mainboard. A spi flash chip with some test wires. I use a CH341a flash programmer, which can be found on ebay for less than 10$ including wires.
Flash programmer.

Wires used to connect the flash programmer to mainboard's test pad.
I do not use a soic clip, I have a pair of them but they not sit firmly to the chip, and I found this very annoying. Besides of this, with test wires you do not have to dismantle the magnesium frame nor the cpu/fan sink from the mainboard, which makes the process easier and faster. All you have to do is to connect wires to the back of the mainboard. This is the mainboard from the front ( photo taken from coreboot site ), in the red circle the part of the pad that you have to use.
Keep in mind that if you do not dismantle the whole mainboard you'll see this from the rear.
https://preview.redd.it/expz1fkmeds41.jpg?width=800&format=pjpg&auto=webp&s=8bdd03bc301d1180ef65c6623b328f9aaa26e8e1

Pins in place during flashing.

Location: basically under the touchpad, covered by the bottom bezel. To remove it, remove before the upper one, lcd display, firewire, and the two screw in the north/east of the fansink ( they're covered by power supply wires, so move them if you don't see screws there ).

Let's come to the software part.
Update the original lenovo bios to the latest version.
Install flashrom on your distribution ( you can also use the one in coreboot utils, which is always up to date ). Connect the wires to the pad. Try:
flashrom -p [your-programmer]
If everything is fine it will show you a list of chips name to pass with -c parameter, I chose MX25L6406E/MX25L6408E and gave:
flashrom -p ch341a_spi -c MX25L6406E/MX25L6408E -r t420.bin
Do it a second time:
flashrom -p ch341a_spi -c MX25L6406E/MX25L6408E -r t420_2.bin
Check that files do not differ:
diff t420.bin t420_2.bin
No output => fine.
Now store them in a safe place. This is very important, as you will need them to restore the mainboard in case something goes wrong.
Now download coreboot:
$ git clone https://review.coreboot.org/coreboot
$ cd coreboot
$ git submodule update --init --checkout
Extract the binary blobs from the raw flash image:
cd ./util/ifdtool
make
./ifdtool -x t420.bin
( cd .. )
Following files will show up:
You will use them later during config.
Build coreboot toolchain ( this will take time )
$ make crossgcc-i386 CPUS=$(nproc)
Now you can configure your coreboot options. This will show you a graphical interface to do it:
$ make nconfig
In the chipset section add paths to descriptome/gbe you extracted before:

https://preview.redd.it/th4lwn58lds41.png?width=716&format=png&auto=webp&s=b0f9f6fffe2e27fb2ca6c1cf973a62d1cfc855c6
Choose the rest of your config ( payloads, me disable, etc ), then press F6 to save.
Now, give:
$ make
Your coreboot.rom file will be placed in "build" folder. Unlock the flash descriptor if you want to write to ME region without an external programmer when bios will be installed:
$./ifdtool -u coreboot.rom
You can now choose either to flash only bios region ( safer, but you are not going to disable intel me nor unlocking flash descriptor ) or to flash the entire chip.
If you choose the first, extract the bios layout:
$./util/ifdtool/ifdtool -f t420.layout t420.bin
Then flash only bios region:
$ flashrom -p [your programmer] -c [your chip] -l [path to/t420.layout] -i bios -w ./build/coreboot.rom
***
If you flash only bios region in the future you could only flash internally the same region. To remove ME you will have to dismantle the laptop again and flash externally. In case of locked FD/ME, to update bios you will have to use:
$ flashrom -p internal:laptop=force_I_want_a_brick --noverify -c [your chip] -l [path to/t420.layout] -i bios -w ./build/coreboot.rom
Note that when you're flashing internally ( like when you want to update coreboot ) it is always safer to flash the bios region only.
***
If you want to flash the whole chip instead give:
$ flashrom -p [your programmer] -c [your chip] -w ./build/coreboot.rom
That's it.

I've also upgraded to a IVB dual core cpu, everything it's working fine.
Now few tips and considerations:
To set battery thresholds and to lower power consumption, TLP works. Battery recalibrate not working though ( nor it will unless natacpi patch will be merged in linux kernel ).
To control fan behavior install thinkfan.
Check for temperature sensors:$ find /sys/devices -type f -name "temp*_input"
Then add those like this one:
hwmon /sys/devices/platform/coretemp.0/hwmon/hwmon3/temp3_input
in its section of thinkfan.conf file. As for temperature settings, I suggest you to start with level 1 fan speed very early ( I set 20° ), at this speed the fan is barely audible and keeping the system always cool will prevent from annoying temperature/fan rises during light use.
Other tip, SNB/IVB could use vaapi hardware acceleration only for h264 format ( no vp9 ). So if you want to use mpv to watch youtube videos and if you want to use hw acc. you have to tell to youtube-dl to download the right format. In mpv config file ./config/mpv/mpv.conf add:
ytdl-format="bestvideo[vcodec^=avc1]+bestaudio/best"
T420 original screen has a very low quality, to make things a little better I strongly suggest to install this color profile:
https://groups.google.com/forum/#!msg/colorhug-users/7GBe7gE9uHA/2o5jpSg55wUJ

As for now the system consume around 7.5 W when idling ( wifi/bt on, screen 40% ) and ~12W on light browsing.
Temperature stays in mid thirties celsius when system boots, but if you stress a little the system it never returns under lower fourties. A similar behavior happens with power consumption, it reaches 6.5W at boot, ad stays there for hours until you use some applications, then no matter if you close everything it does not come back under 7.5W ( why?).

Idling after boot, browsing, again idling.
But still, also considering that I replaced original battery cells with better ones ( this gave me a solid 15% more Wh on the 6 cell battery ) , I could reach 5h of browsing/video battery life on a 2011 14 inches laptop , which is really good.

https://preview.redd.it/wzn7lhymwds41.png?width=486&format=png&auto=webp&s=39811bd50713c4441e98f068c83858e8d4715b2d


Documentation used and from which I took some parts of the guide:
https://doc.coreboot.org/tutorial/part1.html
https://doc.coreboot.org/mainboard/lenovo/t420.html
https://www.coreboot.org/Intel_Sandybridge_Build_Tutorial
https://www.coreboot.org/Board:lenovo/x220





submitted by florstat to coreboot [link] [comments]

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