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The Institute Director - Chapters One through Six (Pages 1 - 30)

Chapter One
Tuesday, July 16th, 2019
In a warehouse parking lot near Walter Reed Medical Center, the Mormon institute director fumbled with the cellophaned pack, retrieving and lighting his first cigarette in thirty-eight years. He barely inhaled as he smoked it through, surprised how familiar it was to his senses. The ash glowed orange and the smoke spun his head as it wafted out the car’s open windows. He looked at his hands as he lit his second, wondering if the small tremors were from the fresh nicotine, the high stakes of the day or another dose of guilt settling into his bones.
Ben Samuels remembered he’d scarcely heard his alarm go off that morning, as he’d been up and dressed. His wife had hit snooze and returned to her sleep. She didn’t think to check on him, nor make an effort to rise. Would Marge have done different had she known what was happening? Maybe, maybe not -- she’d become so distant over the past months.
He stared down at his cigarette.
I bet she’d notice this.
.....
That morning alarm rang as Ben stood with a vacant gaze out his kitchen window, oatmeal bubbling on the stove. Dawn’s light gathered across the plain backyard, the sky clear and the grass begging a mow -- the start of a hot July day in Morgantown, West Virginia. Oats done, he grabbed milk from the fridge and made his way to the table, wholly uninterested in the meal.
He pushed aside his old high school yearbook and opened his laptop, commencing a read-through of his regular websites as he ate -- the Mormon Newsroom, USA Today, Consumer Reports and Amazon, the last to check on a backordered hedge trimmer blade. Only then did he reluctantly click onto the front page of the local paper. He finished his breakfast as he re-read the article detailing John Southland’s bike accident. Though it failed to identify him by his correct name, Ben knew it was his old college roommate under the police blanket in the photos.
He sighed and picked up his yearbook for the third time since learning of John’s death, or John’s murder or whatever it had been. Rogers High School, Spokane, Washington. Class of 1979. Page forty-four, Samuels before Southland, both their senior pictures on the same tuxedoed page. He ran his finger along a faded ballpoint line drawn circuitous between the two of them, “Race On!” written in the margin. Forty years and now a funeral instead of a class reunion, not that John would have attended anyway.
Should he call the authorities? Wake up Marge and tell her everything? His main thought was to do nothing. The paper showed the situation in-hand and it was really none of his business. But Ben couldn’t shake the dread that had gripped him during John’s surprise visit the week before.
He looked around his quiet kitchen half-expecting a calamity to break out. Nothing out of order besides the squeak of the air conditioner, he took a bright yellow USB thumb drive from his pocket and inserted it into his computer. He keyed down and opened the lone video file, still amazed at John’s resolve. There it was -- a silent and grainy footage, a prisoner restrained and bleeding at the end of a penitentiary hallway. Two men exiting the frame, the bald one halfway out and unrecognizable, the other tall and in view. The tall man turning back. Ben winced as the man pulled out what must have been a syringe full of something evil and plunged it into the prisoner’s neck. The prisoner struggled, then slumped at his feet. Ben scooted his chair close and watched again -- starting, stopping, reversing and witnessing once more. It was the most horrible thing he’d ever seen. But had John been correct?
He looked up at Marge’s knick-knacks on the plaster wall. Staring back was a kitschy cross-stitch their oldest daughter had finished fifteen years prior. It read ‘Just Do It,’ the famous quote from both the Mormon prophet Spencer Kimball and a certain Oregon shoe company.
John Southland had been so convinced and so desperate for help. Ben had heard him out in his institute office but done nothing. Now he was dead, like he’d predicted, and Ben had his evidence.
Just Do It.
He turned and rummaged through a worn-out credenza drawer, finding a red envelope. He grabbed a half-sheet of paper, searched for a location on his web browser, wrote his note and sealed it up. A final glance at the cross-stitch and the decision was made. Ben quietly put his dishes in the sink and hurried to his car, an uneasy three-hour drive to Washington, DC ahead of him.
 
Chapter Two
Two Weeks Prior
The only thing interesting about the old split-level colonial atop North Tremont Avenue was its view toward Greensburg’s historic beaux-arts courthouse. The county kept it lit at night and John Southland had come to appreciate its ostentatious dome. He gazed at it most evenings with cold beer in hand, sitting on the concrete steps outside the postwar brick and clapboard home.
The panorama was between telephone wires and across a wide working-class valley, the house on the wrong side of the tracks and long-ago apportioned into three separate apartments to maximize revenue. John had been given the walkup on the main floor -- a creaky sitting room in front of a Formica kitchen with two worn-out bedrooms down a hall. Beneath him was a small basement unit, the third apartment accessed from the blacktop alley around the back.
For most, it would be a dilapidated and bleak place to live. For John, it was a mansion. He reveled in the freedom and the space, twenty years of incarceration fresh in his rearview mirror. The small pleasure of a beer with a view seemed almost magical from day one.
He hadn’t met many neighbors yet. There’d been an occasional ‘Hello, I’m Jimmy Montano,’ but John had remained quiet, taking to heart his WITSEC Inspector’s advice to start slow with the introductions. He filled his plate instead with his new job and all the rules and regulations that came with being a parolee within the U.S. Marshals Service Witness Protection Program. The secret he held also made him careful, a ticking bomb tucked an inch below his veneer.
There’d been only one purchase beyond the necessities, an old Bianchi Celeste from a pawnshop owner who had little concept of its worth. They agreed on a hundred dollars and soon the mint green racer was performing like a European custom. John set out to regain his pre-prison cycling form, spending his evenings and off-days riding the hills of Pennsylvania’s Westmoreland County. He was careful to not cross the government line as WITSEC rules didn’t allow such excursions for at least six months.
His other pastime was more critical -- finding Ben Samuels. Early attempts had been fruitless. His old friend’s name was nowhere to be found on the Mormon Church’s voluminous website. John checked multiple times, waiting over a month before calling the 800 number in Salt Lake City, not wanting one shred of connection to the threat that beset him. Out of options, he used the counter phone at the downtown library after a final attempt searching the site.
“The Church of Jesus Christ of Latter-day Saints, how may I help you?”
“I’m trying to get in touch with one of your employees. A man who works for your church.”
“Name please.”
“Ben Samuels.”
“Which department?”
“No idea. Sorry.”
“Just a moment.”
The woman was quickly back on the line. “Yes, I found him. He works for the CES.”
“CES?”
“Church Educational System. I’ll transfer you.”
The phone clicked and another woman picked up the call. “CES, how may I help you?”
“Ben Samuels, please.”
“Who?”
“I’d like to speak with Ben Samuels.”
“…May I ask who you’re with?”
“No one, ma’am. I’m just trying to reach him.”
“He no longer works here, in our offices.”
“Can you transfer me to his location?”
“Please hold a moment.”
“I’m an old friend of his.”
“Yes sir. Please hold.”
The line switched and John found himself listening to what he recognized as the Mormon Tabernacle Choir. It was thirty seconds before someone came back on.
“This is Associate Director Oscar Trejo, may I ask who’s calling?”
The authority in the man’s voice made John want to hang up. “…James. James Montano. I’m trying to reach Ben Samuels.”
“I see. Well, I can tell you he’s no longer here.”
“Does he still work for your church?”
“For the time being. He’s out east, in West Virginia.”
John stood up straight. Ben was nearby. “Do you have a number?”
“I must ask, are you with the press?”
“The press? You mean like a reporter?”
“Yes sir.”
“No, nothing like that. Just a friend.”
John held his breath. The administrator paused, then relented. “…OK, I’ll take you at your word. I’ll give you back to my secretary and she can provide the phone number to the Morgantown Institute.”
John didn’t wait, hanging up as the Tabernacle Choir started a new hymn. He walked back to his allotted computer terminal and keyed in “Mormon Institute, Morgantown West Virginia.” The screen refreshed and the location came up. It was no more than an hour away.
The proximity and the urgency of the story he needed to share made the trip too tempting, WITSEC rules be damned. He bummed a ride from a co-worker as soon as he could. They left early and were back in Greensburg by noon, John sullen and quiet on the way home.
He’d tried his best to convince Ben in his office, but it didn’t seem his former soigneur was going to help. It left John only one option. He called his WITSEC inspector and made an appointment to share what he knew. At least the video on the remaining USB thumb drive was in good condition. He’d become adept at hiding it, choosing a space under a loose floorboard the day he arrived.
He was anxious the night before the meeting. The last thing he wanted was to be hurled back into prison on some sort of technicality. He tossed and turned until settling into a deep sleep after 2am, oblivious to the quiet crunch of a C-rake lock pick and the turn of his front door knob.
.....
John woke to the barrel of a Glock pistol shoved against his shoulder, the beam of a flashlight dancing across the bed.
“Wake up.”
John rolled over. The handgun and nine hundred lumens flashed in his eyes. “What’s going on?”
“Get dressed. You’re going for a ride.”
“What? Turn that light off.”
“Get up. That’s the last time I’m going to tell you.”
John scooted to the edge of the bed. “Who are you?”
“A friend or a nightmare. Your decision. Like I said, it’s time for a ride. Put on your bike gear.”
John’s head cleared. He stood and didn’t ask any more questions -- the intruder wasn’t playing a game. He went to the dresser and pulled on his lone pair of bike shorts, then picked up his socks and cycling shoes.
The man tossed him a T-shirt hanging from a chair. “Slow and steady. Head out the front door.”
A panel van waited outside. Its cargo door was open and a driver sat behind a tinted window. John’s Bianchi was already stowed in the back. He got in and sat beside it while the man with the gun jumped in after him and slid the door shut. The van pulled away from the curb, the Glock held steady toward John’s chest.
John didn’t understand. Why the bike? If they were going to kill him, they’d have shot him in bed. Did they know about the video?
“Where are we going?”
The man wagged his gun. “Shut up. Just sit there.”
Maybe it was something else? Someone he’d testified against returning to settle a score? A midnight visit from one of the cartels? There were too many enemies to keep straight and it would do no good to ask. He went quiet, focusing his eyes beyond his captor, out the back windows.
He could tell by the streetlights and the storefronts they were headed south on State Highway 119 over I-70 toward Uniontown, and that they turned east on Pechin Parkway after the county fairgrounds. Even in the dark it was easy to track the route. He’d ridden it several times over the six weeks he’d lived in Greensburg.
A mile further and the van came to a stop in front of a deserted cement plant. The driver got out and walked away. In the distance, John heard a chain rattle and a gate swing open. There was a whistle back toward the van.
The man with the gun turned on his flashlight and slid open the door. “Put on your shoes.”
John did as he was told and followed him outside.
“Forgetting something?”
“What?”
“Your bike. You can ride home from here.”
A car’s headlights appeared around the bend as John stepped back to the van. The car slowed as it passed and the man lowered his gun. John thought to jump into the road, but it went by before he had the chance.
The man was undeterred. “Get your bike and ride.”
John pulled the Bianchi forward and onto the ground. He spun it around and climbed on. The man turned off his flashlight and stepped close, the scene illuminated only by the van’s taillights. John noticed his captor was at least four inches shorter than himself.
“One more thing.”
The man leaned in and thrust a five-inch tactical knife through John’s right side, even with his stomach. It penetrated his abdomen, slicing his liver, spleen and tearing through his intestines. John screamed and collapsed to his handlebars, the knife held hard inside him, the pain both sharp and dull. The man wrapped his other arm around John’s back and held him steady.
John gasped, his gut burning and blood starting to spill. “Why?” The man yanked the knife out and dropped it to the ground. He grabbed his gun and pressed it to the back of John’s skull. “Justice for the people you murdered. Now ride home. If you make it, you’ll live.”
John didn’t move, blood flowing down his side. He tried to speak but fluid pooled in his throat.
The man gave him a shove. “Ride!”
There was nothing left to do. John pushed off and clicked into his pedals, his right hand pressing his wound and tears streaming down his face. The Glock followed his every move.
Fifty yards, one hundred yards and forward. John was delirious and confused with only his God-given talent keeping him upright. He thought of Greensburg, his new home. The stone steps, the beer. His new job, his new life. There was no way he’d make it. A cry for help on the main road was his only hope. But there had to be separation. He had to get away. He ignored the wound and tried to stand from his saddle, pouring what little he had left into the bike.
He’d made it almost a half mile before he sensed headlights gaining on him, the whine of a powerful engine closing in. John tried to swerve, but the blood loss caused his reactions to slow. The empty cement truck hit him square at forty miles an hour, its barrel spinning as the undercarriage bounced over him like an animal in the roadway. John’s last thought was of his old college roommate, a final prayer sent skyward that Ben Samuels would do the right thing.
 
Chapter Three
Tuesday, July 16th
The courier service delivered the red envelope to the front security desk of the Robert F. Kennedy Justice Building during the lunch hour. It was examined and time-stamped by the Mail Services Risk Assessment Team and hand-delivered to Susan Rivas, the United States Solicitor General’s Confidential Secretary. The unusual color caught her attention. She found it odd, a short note marked “For the immediate eyes of the United States Solicitor General only,” with no return address. Deciding it was warranted and straightening her skirt, Susan took it through the whitewood archway into the solicitor’s office.
She found Walter Peterson alone and busy, three hours into a session of summer prep for the upcoming autumn Supreme Court term. He’d finished the lunch she’d brought him from the executive dining room and there’d been no other interruptions since the morning’s staff meeting. He glanced up as she passed the flag array by the chesterfield sofas, coming forward to his desk. Handed the envelope, he emptied it and read the half-sheet scrap inside.
“I am an LDS Institute Director. I know what you are doing. Meet tonight at 10pm, 5300 West Cedar, Bethesda, Maryland.”
Susan stood silent, watching him turn it over and look back at the envelope. He found a similar result -- there was nothing indicating authorship outside shaky penmanship. He looked at her and again at the letter. “Who delivered this?”
“Mail Services brought it to my desk. Any idea what it’s about?”
“No.”
“Anything you’d have me do?”
“…Nothing. I’ll check it through Chris later.”
“Are you sure? I could have him come over, maybe the FBI as well?”
“I’ll take care of it.”
Susan was used to the abruptness. She knew to be on her toes around the solicitor. “Alright. Anything else for me?”
Peterson re-read the short message and then laid it down. “Has SCOTUS gotten back about October’s schedule? Everyone was concerned this morning. The session is still three months away, but it’s normal to have a draft docket by now.”
Susan shook her head. The Supreme Court’s administrative officer had told her it would be several more days. Peterson grunted and adjusted his reading glasses. “What about the Penitentiary Commission? I’ve made a couple site visits as the attorney general requested. If I’m going again it needs to be soon, before we ramp to full speed for the fall.”
“I’ll check that for you. The calendar has a Commission meeting next week. You know, the AG isn’t expecting you to attend everything as you’re doing this ad hoc.”
“All hands on deck, Susan. Besides, it gets me out and around the country. Boots on the ground, so to speak.”
“Yes sir.”
He nodded and returned to his files.
Susan had to hide a half-grin as she walked away. The idea of her venerable Mormon boss a ‘boots on the ground’ anything was farcical. Bald, obese and unfit for any activity requiring sturdy shoes, she’d never met a man more behind the desk, blue blood and patrician. A woman on her block was LDS and Susan knew her to be the sweetest neighbor around. She couldn’t imagine Peterson neighbor to anyone.
She glanced back from the doorway. Peterson had picked up the phone and was starting a call, the anonymous note in his hand. Susan turned to her workstation and watched the PBX screen. Deputy U.S. Marshal Chris Powers’ line went active five seconds later.
 
Chapter Four
Ben found more time on his hands than he’d anticipated after watching the courier deliver his note. He drove north out of downtown to the small Bethesda warehouse he’d chosen online. Arriving, he found it unfenced and back from the main road, secluded with hills and heavy trees bordering two sides. He circled it and set the stage. Light pole placements were noted, as was the fact there were no exterior cameras in place. He marked a corner spot to park and patted himself on the back as he left. It seemed perfect.
He continued north on Old Georgetown Road through DC suburbia and past a large shopping area. His Honda Accord then merged east onto the Capital Beltway. He smiled as mecca quickly appeared on his left. Though half-hidden in the dense summer green, it stood elegant and soaring above the landscape. The Washington, DC LDS Temple, the single-most recognizable Mormon setting on the American east coast. He exited Georgia Avenue and was soon in the busy parking lot, the spired white building in front of him.
Ben felt no inclination to go inside. It was enough to be on the grounds, even in the summer heat. It brought the first bit of peace since his visit with John. He found a garden bench across from his car, walked over and sat down. Bowing his head, he offered a short prayer for guidance and help -- even a sign that he was on the right path.
That the solicitor general was also LDS and had probably sat on the same bench loomed large in his mind. Walter Peterson was one of the most famous Latter-day Saints in the world, Mormons looking to him with much the same esteem as the senior leaders of their church. A cult of personality existed, his name mentioned in the same breath with Hall of Fame LDS athletes, entertainers and politicians. Few Latter-day Saints were held in higher regard. A surprise appointment by an unconventional president three years prior, Peterson’s Senate confirmation had been can’t-miss television for Mormons across the country. His legal acumen and forceful confidence impressed everyone and left his church community beaming with pride.
Peterson being such a prominent member of his church had been the tipping point in Ben’s decision to confront him. As the good solicitor surely desired protection of his image and standing, Ben reasoned he’d be amenable to such a discussion. The hope was for a brother-to-brother recognition, some sort of ease-the-throttle-back, get everything on the table, save-face. Foolish? Yes. Dangerous? Maybe. He at least took comfort that Mormons were well-known for such admirable foolishness on occasion.
An older, Sunday-dressed couple turned toward him, smiling and holding hands as they walked. Ben shook his head and sighed. His own marriage was far from a mirror image. As Peterson had risen, he’d gone the other way. Purpose had eluded him since his demotion and transfer to West Virginia, his wife feeling the effects even more so. Though they’d both fought depression and a sense of futility in their new surrounds, Marge had isolated herself to the point their relationship had started to strain -- Ben’s ‘what can I do to help’ met too-often with a cold stare and the covers pulled tight.
The couple approached. Ben realized he had no tie on and probably looked out of place. He compensated by standing to greet them.
The woman smiled. “Such a beautiful day to be at the temple.”
“Yes Ma’am.”
She stopped and pointed to cars across the parking lot. “The different license plates are always so interesting.”
“Excuse me?”
“Look at that row. People here today from Virginia, Ohio, Tennessee, Pennsylvania, Michigan and Massachusetts. I love that. Summer vacation must have them on the road -- so nice they chose to come to the House of the Lord along their way.”
Ben played along, pointing at his car backed into its spot. “What about that one?”
The woman looked and then turned back, perplexed. “I have no idea, it doesn’t have a front plate.”
Ben smiled. “That’s mine. I live in West Virginia where front plates aren’t required.”
The woman laughed. “We’ll include you in our count anyway.”
Keen to beat the heat, the woman’s husband patted her arm and looked toward Ben. “You have a nice day.”
Ben stood staring at the cars as they walked off. It was interesting commentary, something to share with his students back at the institute in Morgantown. He thought of all the license plates he’d owned over the course of his life. Washington, Arizona, Florida, Texas, Utah and now West Virginia. He’d have a nice display for his garage had he kept them.
Then, an instant realization of a flaw. Ben looked down the walk at the elderly couple and back at his car. If Peterson had his plate checked, he’d discover who he was. Ben wasn’t ready for that. If John Southland had been correct, Peterson was a menace. The short-lived peace in his heart evaporated. He felt the entire impetuous idea unravel, the grand confrontation less noble by the second.
You’re going to get yourself killed.
He returned to his car with his shoulders low and exited the lot without another thought toward the temple. He headed west, toward the shopping centers on Old Georgetown Road, intent on lunch and little else.
 
Chapter Five
June 1st, 1990
CES Area Director Oscar Trejo waited for his boss on the eighth floor of the LDS Church Office Building. He was off the clock and self-conscious minus a suit, visiting Salt Lake City on a vacation day to attend a family function. He hadn’t planned on the summons and was glad he at least had a white shirt and tie to wear.
Ushered into Associate Director Ronald Hayes’s large office by a secretary and left alone, Trejo found an oversized U.S. map propped on an easel beside the desk. Multi-colored stickpins were placed in college towns throughout the eastern United States. Trejo figured they were potential sites for the new Regional Select Institutes, knowing Church Educational System leadership had appointed Hayes to oversee the project. He was studying the map when the Associate Director entered and shut the door. Trejo pointed at the stick pins and spoke with his usual candor. “Are these what I think they are?”
Hayes smiled. “If by ‘these’ you mean potential Regional Select Institute sites, the answer is yes.”
“May I speak freely, sir?”
“I wouldn’t have it any other way.”
Trejo ran his index finger down the right side of the map. “I don’t like it.”
“What’s not to like?”
“These ‘RSI’s. I don’t like the concept or the philosophy. Are we really going to encourage these students to not come to Brigham Young University or institute programs in Utah, urging them instead to stay back east for college?”
“That’s the general idea, yes.”
Hayes scooted past Trejo and sat down at his desk. He opened the center drawer and retrieved a paper-clipped set of four index cards. Trejo continued as he moved to a chair opposite his boss. “Why would we do that? How is it better than bringing them out west? Many of the eastern programs have less than a hundred students.”
Hayes took a deep breath and looked across the desk. “How are you, Oscar?”
Trejo grinned, realizing he’d jumped ahead. “Fine, sir.”
“Wife and kids?”
“Everyone’s good. They’re all waiting for me at my in-laws’. We’re attending a high school graduation tonight.”
“Who’s graduating?”
“My wife’s sister.”
“Wow. I know you’re the youngest of our Area Directors, but to have a sister-in-law graduating from high school is quite something. How old are you?”
“I’m thirty-eight, my wife’s thirty-three. She’s the oldest in her family, with eight brothers and sisters. This is the last of them.”
“Well, I hope you enjoy yourselves. When are you heading back to Arizona?”
“Tomorrow. The family will stay here a while, now that school’s out. How did you know I was even in Utah?”
“Simple. I called your office in Phoenix and found you were on the road. Your secretary gave me the number where you were staying.” “How can I help?”
“For starters, let me address your point about low enrollment at our eastern institutes. What about the students there now, Oscar? Don’t you think they would appreciate extra resources and more LDS kids joining them?”
Trejo ignored the logic. “It seems like we’re conducting an experiment which might hurt more than help in the long run.”
“The long run is why we’re doing this. The idea is to foster organic, regional growth. LDS students staying in their home areas to attend college, meeting others doing the same, marrying and settling where they’re from. Growing the church that way.”
“Sounds pie in the sky.”
Hayes shuffled his cards. “What about your Arizona Area? If I’m not mistaken, you have over five thousand Mormon students attending non-LDS colleges and their adjacent institutes down there. Why not shoot for those numbers elsewhere? Ignoring these sorts of things not only stalls the growth of our institutes outside the inter-mountain west, it very well hinders the growth of the church in those regions as well.
How many of these kids who come to Utah wind up going back to where they’re from after they graduate? And what happens to those areas of the church when they leave? Like a leaky faucet, a constant drip of strength exiting the very places that not only need them, but the spots these young folks call home. And where do they wind up? They either stay here, where we already have an overflowing strength, or land in a third place with no roots and a yearning to move yet again. No Oscar, I don’t see it like you seem to anymore. Fortifying institute programs to retain many of these students in their home areas is what we should be doing, and these RSI’s are just what the doctor ordered.”
Hayes doled out the index cards across his desk. Trejo sat forward and watched. College Station, Texas; Gainesville, Florida; Blacksburg, Virginia and East Lansing, Michigan. Texas A&M, the University of Florida, Virginia Tech and Michigan State -- already four of the largest institute programs east of the Rocky Mountains. Hayes looked up and continued. “These are the four we’ve decided to start with and the groundwork has already been laid. Marketing materials have been drafted and Church architects have visited the sites, submitting plans to renovate and expand each one. I now have to recommend additional staff, including full-fledged assistant directors at each location.”
Hayes picked up a card and got to his point. “Tell me about this fellow you have in Mesa, Ben Samuels.”
“Samuels? Great guy with a full head of steam.”
“So I’ve heard. He has a Master’s in Higher Education and was baptized in an institute font. If his interview goes well, I’m thinking of sending him here….”
Hayes handed Trejo the card in his hand. Trejo took it, reading it aloud. “Gainesville, Florida. The University of Florida.”
He turned serious. “Well, if you’re going to do this, I think Ben’s perfect. Amazing really. How did you hear about him?”
“He’s inquired about moving from our high school seminary programs to the collegiate institutes.”
Trejo smiled. “He’s an interesting case study. A convert who never attended high school seminary, now teaching it and doing quite well. He’s been in Mesa several years and seems content, but it wouldn’t surprise me if bigger things were ahead for Ben.”
“He grew up in Spokane, Washington, right?”
“I think so. He joined the church while attending Washington State University, in Pullman. He’s told me that. His wife introduced him to the missionaries, back when they were dating.”
“I look forward to meeting him.”
“I have a different idea for you. If you’re serious about this ‘homegrown’ business, why not assign someone who happens to be from Florida to be the new assistant director? Send that person home and leave Samuels in Arizona. We’d hate to lose him.”
Hayes put his elbows on his desk and leaned forward. “Excellent question, Oscar. It goes to my larger point. We’ve actually looked into that, at all four sites. Would you believe we don’t have a single qualified CES employee who hails from Texas, Florida, Virginia or Michigan? Think about that -- it’s a telling fact. Twenty or thirty years from now, we hope to find a different circumstance. Maybe you’ll be sitting in my chair by then. If you are, I hope you’ll find more options than I have today.”
Trejo wasn’t ready to quit. “I still don’t like it, sir. As a parent, I’ll do everything I can to get my kids to one of our church colleges and would only consider something like an RSI as a last resort. I wouldn’t even want them at the major Arizona universities attending the institute programs I oversee. I want them here in Utah, where we’re at our best.”
“I understand, and we’re not interested in weakening the church schools. This will be an additional, fortified resource to work in tandem with what we have here in the inter-mountain west. Let’s not forget, these institute programs already exist. Our goal is to strengthen them, create a few gems to shine bright and give the LDS students from these areas another solid option to consider.” “What about financial considerations? One of the great benefits of church colleges is the tithing-supported low cost. Certainly BYU is a cheaper option than the University of Florida.”
“We’re working on that as well. As part of the roll-out, LDS endowments and scholarships will be set up and encouraged at each RSI site. We’ll be asking the membership to consider donations. It’ll defray the cost differences and further enhance the visibility and viability of the programs.”
“Do you think you’ll get much in the way of contributions?”
“I’m confident we will. These programs might be small, but they’ve had their successes over the years. We’ll be reaching out to the alumni, as well as the general membership. I believe it will work, and work well.”
“Florida would be lucky to have someone like Ben Samuels. Why not send him to Washington, where he’s from? I’m sure he’d love that. I visited his classroom a couple months ago. He had a Washington State banner on his wall.”
Hayes reached over and retrieved the card from his area director. “No, it’s east of the Rockies where the interest lies. If these four programs are successful, we’ll expand from there. As you’ve said, it seems Ben will do well wherever he’s assigned. At least for now, it’s Florida that’s in the cards for him.”
 
Chapter Six
Tuesday, July 16th
Ben was still smoking when the black SUV entered the parking lot and disappeared to the other side of the warehouse. Opening his door, he cursed himself for being so dramatic with the cigarettes. He’d smoked for three hours straight, more in remembrance of a life long passed than any desire to calm his nerves. He got out, stubbed his last one and threw the almost-empty pack in a nearby dumpster.
Enough of that.
He took a deep breath and headed the other way around, rehearsing what he would say.
I know what you did. I know what you are doing…
The SUV’s yellow fog lamps brightened his path as he turned the final corner, the vehicle fifty yards ahead. A man was standing outside the open driver’s door. He reached in and flipped on the high beams, assaulting Ben’s eyes with a blinding white.
“That’s far enough.”
Ben stopped and raised his hands halfway as the man came toward him. He was short and thin, quite the opposite from what Ben knew of Walter Peterson’s large build. The man’s suit, tie and confident gait identified him as a deputy or agent, a man with a badge and a gun. He approached, looked Ben over and then patted him down, spinning him around to double-check.
“What’s your name and what do you want with the Solicitor General?”
“I need to speak with him.”
“I need to see some ID.”
“I’d rather not disclose who I am. Is he with you?”
“Did you write that note?”
Ben started to answer but saw another man climb out of the SUV, shutting the door behind him. “Chris, it’s ok, send him over.” Chris forced a smile. “I guess you win. Follow me.”
Peterson’s thickset frame cast a wide shadow in the dim light. Tall and overweight to a fault without a hair on his head, he resembled a former athlete who’d let himself go, his glory years decades behind him. He was dressed to match his guard, but as they came to the passenger side of the SUV, Ben could tell his suit and tie were from a much better store -- the United States Solicitor General before him.
Ben hesitated then stepped close, an image of his dead friend appearing in his mind. Peterson wrinkled his nose and leaned back on his heels. “Who are you and what’s this cloak and dagger business about?”
Ben glanced at Chris, astonished he’d made it to the moment at hand. He turned and looked Peterson in the eye. “Never mind who I am. I’m here about James Montano.”
Peterson raised his eyebrows. “Who?”
“I’m sure you know the name.”
Peterson scraped his shoe across the asphalt. “The note you wrote this morning. You’re an institute director for the Church? Where?”
“Yes, I work for the Church out here. Telling you that was the only way I could get this meeting. But I’m not here to talk about me. I want to talk about James Montano.”
“Again, I don’t know anyone by that name. To be honest, this is quite strange. If you aren’t going to tell me more about you, this little waste of my time is over.”
Peterson turned and reached for his door. Ben gathered himself and brought forward his case. “I think you killed him…. And if you did, I know he’s not the only one.”
His fist on the handle, Peterson stared at the reflection in the window and seemed lost in thought. He then straightened and swung back, his demeanor cold, his voice that of a seasoned prosecutor. “First, would that be cigarettes I smell? Mormon institute director? I think not.”
Ben tried to reply but was cut off.
“Second, I have no idea what you’re talking about and it’s obvious you don’t know what you’re doing here. Third, though I haven’t had the privilege of an introduction, you seem to know who I am. I would think that might give you pause. I know nothing of a ‘James Montano.’ I suggest you slink back to your car and head home before you find yourself in serious trouble.”
Ben pressed as Chris stepped forward to intercede. “James ‘Jimmy’ Montano, AKA John Southland, witness protection case WS436C. Found dead in a ditch three days ago, south of Greensburg, Pennsylvania. He came to me last week, told me everything and gave me proof.”
Peterson’s bald head cocked to the right, his eyes widening at the mention of John’s real name. He dropped his hand from the SUV’s door and started toward Ben, raising his chin like a prizefighter sizing up an opponent.
Ben caught his breath and stepped back. Chris grabbed his arm and shuffled him off, letting him go in front of the headlights.
“Stand still with your hands where I can see them. Stay like that until we leave.”
Awash in the light, Ben watched as Chris went back behind Peterson, who stood glaring his way. He opened the rear passenger door and tugged on the solicitor general’s coat.
“Come on boss, let’s go.”
Peterson sneered and shook his head, then turned and climbed back into the vehicle. Chris retreated to his driver’s seat and put the SUV into reverse. Ben stayed put, his nerves shot and mind racing, the taste of something much worse than cigarettes in his mouth.
.....
Peterson pulled out his phone and sent a text to Neck, stationed nearby in a stand of hackberry trees.
-Stand down.
He looked out the window and up the hill, catching a glimpse of his lanky security assistant lowering his sniper rifle. Peterson then turned toward the windshield and took stock of the so-called institute director. Just under six feet tall and waspy white, he had a pot belly, balding salt and pepper hair, cheap shoes, wire-framed glasses and a skittish demeanor. The typical build of a fellow Mormon in his mid-fifties. Though he resisted the thought, he had to admit -- every box was checked.
“Proof? What proof could he have?”
He ordered Chris to step on it and they were gone.
 
END OF EXCERPT....
submitted by DukeDKraft to TheInstituteDirector [link] [comments]

A Game of Roulette (By Devin Langan) Part 1

A Game of Roulette
By Devin Langan
You couldn’t describe the day as especially depressing. From out Kurt’s window he was able to make note of the warm summer breeze, the bright blue sky that hadn’t seen a cloud in days, the sounds of birds and children chirping in their happy way as they celebrated the freedom of an afternoon with nothing to do but enjoy.
Kurt wasn’t enjoying it. In fact he was trying his hardest to catch any sign of the world outside his window that might bolster his own feelings of melancholy and depression. He wanted it grey, rainy and the kind of wet cold that gave anyone and everyone the excuse to just stay home, wrapped up in a blanket in their bed so that they didn’t have to face the world.
It was the third anniversary of Jenny’s death. The world should be in mourning but the world wasn’t playing along. There was nothing outside his apartment window to fuel his depression. With a resigned sigh Kurt turned away from the window and back to the photo of his lost friend in his hand.
Officially she’d died of sudden complications due to ‘atlanto-occipital dislocation,’ also known as internal decapitation, but unofficially Jenny had ended her life four days prior when she’d slipped a makeshift noose of nylon cord around her neck and let herself fall backward off the tree branch from the old oak in her back yard. She was found by her father only moments later and rushed to the hospital. The doctor’s said that the massive trauma meant she’d never move her body again, if she had lived.
Jenny and Kurt had first met online when Kurt was surfing a message board about depression and suicide. Jenny had left a comment for him after he’d stated that he was thinking of killing himself. Gradually the two had developed a semi-close friendship online and when they found out they were in the same city they had made a connection in the real world and started spending time together.
They weren’t good for each other though. Instead of propping each other up and bringing the kind of joy into each other’s lives that only true friends can do they instead chose to feed on each other’s misery. Both had been diagnosed with major depressive disorders, both were on several medications for their illnesses and both seemed to revel in their illness when they were together. Which is why it was such a weird change to hear Jenny beg him at her hospital bedside to promise her if he ever, ever felt like hurting himself the way she had that he’d seek help and not do something stupid.
Kurt had nodded and assured her that he’d try to get help if he ever wanted to seriously consider ending it. He’d reached out and clasped Jenny’s hand in his when he’d made the promise, but she didn’t feel it. She had no idea he’d made the gesture. A day later she was dead.
“Who is Colonel Sanders?!” Bellowed Kurt’s step-father - then followed by loud obnoxious laughter over the sound of the T.V’s audience applause. “Hey, Kurt!” he shouted through the paper thin closed bedroom door. “Quit the moping and get out here! The show’s already started!”
“Actually, I’m gonna head out for a bit.” Kurt replied. It pained him to go outside, especially today but the alternative, sitting beside that beer swilling lunk all afternoon, was a torture that he just couldn’t bear.
“Alright, just bring me somethin back when you come home, right?”
Kurt scanned his room for his coat, a long brown (he wished it was black) trench coat that he located crumpled in a pile near his overflowing laundry hamper. His room was small, disorganized but not decorated in the way you might imagine someone with depression stereotypically might. There were no black curtains, they’re green, and no posters of Satanic Rock Bands, unless ‘Go Folk Yourself” an indie folk group he liked happened to have some skeletons in their closet. No, his room looked typical for someone in their late teens. This was done deliberately, to keep his mother who tended to worry about everything and already had her hands full with husband number two happy and stress free. But truth be told, he wouldn’t mind a little black paint here and there, just to even out the mundanity of the place.
Kurt wrapped himself in his coat and paused to consider adding the fedora he had on his desk to complete the look. He bit his lip for a moment and glanced outside. Not a drop of rain or a cloud in the sky… Nope, he just couldn’t justify it. He reluctantly left the hat behind, pulled open his creaky, paper thin door and moments later stepped out of his apartment into the dim hallway of his building.
From inside his home he heard the T.V announcer ask, “After this person’s death in 1947 they became the inspiration for Andy Warhol’s 1962 work in a print titled…” but the rest of the question was lost as he walked away from his door and couldn’t hear it anymore. Sounded interesting, he’d have to look it up later.
“But you won’t, will you?” Jenny stood beside him in the last outfit he ever saw her alive in.
“Eh, won’t what?” Kurt responded with a whiff of boredom as he began walking down the old cracked sidewalk of his street.
“Look it up. You’re going to get lazy or forget. Too bad, because the answer is pretty interesting I bet.” Jenny grinned as she walked beside Kurt on the sidewalk. “Why you look so down?”
“Give me a break, I’ll look it up. I mean I’ll probably, maybe look it up. Ugh, I might not look it up.”
“Too bad, Dr. Vorkian says that stretching your intellectual curiosity is a good way to discover new hobbies and as we know, meaningful hobbies…” She was cut off by Kurt.
“Are you here for a reason besides your anniversary or…” he trailed off.
“I know what you’re thinking about. You know I know what you’re thinking about so don’t try to deny it. I’m dead and gone. You’re not. Stay that way. Stay here.” Jenny stopped walking beside Kurt and gave him a concerned look. “It’s going to get easier, you’re on the new meds, you’re going to be back to work in a month and hey, you might just discover that new hobby of yours.”
“I’m fine, Jenny. Thank you though. I’ll talk to you… well, technically I shouldn’t be talking to you at all.” Kurt stopped walking and looked back at his deceased friend. Her concerned expression dropped and was replaced by a beaming smile, something he’d never seen while she was alive.
“Right! At least you’re cracking jokes. That’s good enough for me. For now anyway. Ciao!” Jenny vanished from the sidewalk and Kurt was left standing there alone. He sighed, put his hands in his pockets and made to turn around to start walking again. “I miss you…” There was no answer so he nodded to himself, turned and then continued his journey to nowhere.
Kurt drank his cherry soda from a classic glass bottle. It was cool and delicious and the sugar made his heart beat a little faster. He loved cherry soda. So his journey nowhere turned out to be Old Mill’s Pharmacy, on the corner near his home. He’d bought the soda and then kept walking until he found himself nearly two hours later out of town standing on a bridge, John Millar Bridge, or as the kids liked to call it ‘Loser’s leap.’
This four lane bridge on the outskirts of town just so happened to be nearly 150 meters above the raging river below it and indeed, many people had used it to jump from. In the towns history more than twenty seven people had used this place to end their lives and not a single one of them had survived to tell the tale. Twenty seven confirmed bodies pulled from the river, god only knew how many more that had never been recovered.
Kurt sucked every last drop of soda from the bottle and then with a quick glance left and right to make sure he wasn’t seen he dropped the bottle and watched its descent down, down, down until finally disappearing in the rapids below. He imagined his body doing the same… climbing over the railing, griping the cold metal with his hands while he steadied his breathing before taking that last plunge then letting go. He knew he’d feel the rush of adrenaline kick his heart into overdrive and maybe the rumors were true that you’d have a heart attack before you even hit the water and…
“Uh, what are we doing here?” Jenny was back, standing beside Kurt with a look of mirthful disappointment on her youthful face. She seemed somehow older and wiser now that she was dead than when she was a living, breathing fifteen year old girl.
“Relax, I’m just out for some fresh air and a walk. I wasn’t thinking…”
“Bull crap!” Jenny cut him off. “I’m in your head, Kurt. Don’t try to lie to me. You’re actually thinking of doing it. Of jumping like some damn fool.”
“No.” Kurt barely protested.
“Go home Kurt, give us more time. Remember your promise, especially today!” Jenny reached out as it to touch Kurt’s arm in comfort but stopped just before making contact. She withdrew her hand and put them both in her pockets. “Do you know where I am when I’m not with you?”
“In the back of my subconscious looking at old embarrassing memories?” Kurt shrugged back.
“No, I’m in the dark, I’m nowhere. It’s not someplace anyone should be in a rush to visit. Keep your word, Kurt!” Jenny faded once again leaving Kurt well and truly alone on Old Mill’s Bridge.
The street in front of Kurt’s apartment building was deserted. He stood there alone with his bag of pop and snacks for his step dad. His attention had been caught by a single solitary flyer that’d been stapled to a telephone poll. He was certain that it hadn’t been there earlier when he’d left his house. It was a bright yellow piece of paper, easy for his eye to catch, and on it was a simple message, a message it seemed almost written specifically for him.
‘Feeling lost, alone, down, depressed? When others only offer their ear we offer real solutions! Call us @ 968-273-3323.’
Yes, yes, I see it…” Kurt thought before Jenny’s apparition could re appear. He snatched the flyer down off the pole and tucked it into his pocket. He pulled one of the bottles of cherry soda from the bag and tucked it into his trench coat pocket. He was exhausted. The lunk didn’t know how many sodas he bought so he wouldn’t miss one. It was a buyer’s fee anyway.
Nice, a buyer’s fee… I like that.” Jenny echoed her approval in the back of his head. Kurt looked up at the building, fished his keys from his pocket and made his way indoors.
In his room Kurt finished his bottle of soda and then contemplated calling the number. It wasn’t a big deal. He’d called Dr. Vorkian before when he was feeling especially down or sick with thoughts of harming himself… It’d be no big deal to call this number and tell a perfect stranger that he wanted to swan dive into oblivion unless someone gave him a reason to live that didn’t sound like patronizing crap.
Kurt slowly dialed the number and instead of getting a health care worker it sounded like he was talking to the cross between a seedy used-car salesman and a T.V show pitch writer.
The deal was this. If Kurt truly felt like life was not worth living then they’d offer him a spot on their new program. A sort of reality show where people who’ve given up on life were put through a series of exciting, mystifying, down right terrifying tasks that were psychologically designed to re awaken the simple joy of being alive. If a contestant could make it through all of the tasks he or she would win five hundred thousand dollars and a plane ticket to anywhere in the world, provided you had a passport and valid visa to your country of choice, for a life changing vacation. Kurt looked at his empty calendar hanging from his wall. The sincere faces of the singers from “Go folk Yourself” seemed to reassure him that this was the right idea and finally…
“Do it, do it, do it, do it!” chanted Jenny, louder and louder in his head.
“Fine, I’m in.” Kurt agreed to the person on the other end. “I’ll do it.”
What happened next was a blur for Kurt, he’d been taxied to the airport the next day after giving his mom some crap about going to spend some time at a buddy’s. From the airport he was flown to Los Angeles where a limo picked him and his old green duffle bag full of clothing up and whisked him out of town.
And dropped him off in front of an impossibly large house… One of those old houses, more like a mansion, straight out of a horror movie or that T.V show “Murder she committed” that everyone’s grandmother liked to watch. You know the one, the old woman goes from town to town killing people and then blaming it on someone else. But, because she’s a famous writer she kept getting away with the perfect murders…that one.
There were four other people in the large parking area of the house. Two more limos arrived and three more people got out. In total there were four guys all around Kurt’s age, maybe a little older and three girls. The group stood out in front of the house just looking at each other silently, not sure what to do other than take stock of each other. These people it seemed would most likely be Kurt’s competition.
“Uh, if we’re just going to stand here maybe we should introduce ourselves.” The tall and very skinny white girl with shoulder pink hair chimed in. Not just a subtle pink color Kurt noticed, it was a bright bubble-gum pink. I’m Lisa, I’m from…
“Stuff it.” A shorter huskier male cut her off. “I know who you are. In fact, I know who all of you are.”
“You do!?” The surprised reply came from a younger, bookish looking guy. He pushed up his wire glasses and smiled nervously. “How do you….”
“You’re my competition. That’s all.” The husky said. “That’s it. Just the fools standing between me, five hundred thousand dollars and a week of going to pound town in Hawaii with the local strange.”
“Riiiiiiight…” followed up Lisa with the bubble-gum pink hair. “Anyway, as I said, I’m Lisa, from New York.” She glanced over at Kurt.
“Yeah, uh, I’m Kurt… Kurt from New Haven, Washington.”
“Nice to meet you, Kurt!” Lisa smiled brightly at him then turned to the young man in glasses.
“I’m Neil, from New Mexico”
“I’m Amy, from Philadelphia.” Spoke up a girl not quite as tall as Lisa but with a build that suggested she was highly athletic…maybe a swimmer or some kind of climber.
“And I’m Sam, Samuel Thompson from Salem…”
“Oooooh, spooky…” The husky guy interjected again.
“And what’s your name, sir?” Lisa asked him politely but with a hint of curtness.
“You can call me, Anytime, because a woman as fine as you can call me… wait for it… anytime.”
“Ouch, so much cringe!” The final girl of the group, a redhead with an eyepatch partially hidden behind her bangs lamented. “That was embarrassing, dude!”
“Oh shut you’re hole, Black Beard or I’ll…” The husky guy made to step towards the red haired girl but a hand was placed on his chest stopping him. The final young man growled.
“You’ll what?” He’s short, African American and he’s stocky. Looks like he could play rugby or football. .
“Nothing. Geez… Relax, Tyrone.”
“Boy, I’d belt you for being racist… you’re just lucky my name actually is Tyrone. I know, I know… and yes, I’m from Chicago. We didn’t catch your name, buddy.” He looked directly into the husky’s eyes challengingly.
“Ok, ok, No need to bro shove me. I’m just you know, tryin to keep it real here. It’s Scott, and yeah, we don’t need to be making all nice with each other, we’re going to have to beat one another tomorrow during the events…And I need that money.
“We all need that money, that’s why we’re here… And I’m Mary, if anyone wants to know. And I’m from Vermont.” The red haired girl brushed her bangs down in front of her eye patch trying to conceal it from view only making it more obvious.
“Oh, it’s so nice to see you all getting acquainted so early on!” A voice from behind the group caused them all to spin around in surprise. If Lisa were tall then this man was a giant. He seemed to stretch several heads taller than everyone in the group. He was dressed in a butler’s attire, complete with a black bowler cap. His arms were unreasonably long too…In fact his whole body just seemed out of proportion in such an eerie way. Like a giant praying mantis had slipped on a people suit and was trying its best to blend in with the humans. In fact, the man held his hands clasped together at his sternum much like you’d imagine a mantis might. “Friendships always make for great drama on the screen, don’t you know!” He grinned…again, wrongly… his mouth seemed to hold too many teeth and each was polished an impossible white.
Kurt looked around at the rest of the group, they were all still busy trying to take in this new character. “And you are?”
“Right, right! Forgive me, Master Kurt. Please allow me to introduce myself, I don’t expect you to guess my name.” He grinned self satisfactorily at the subtle reference. Kurt caught it though and didn’t think it was funny. “If it pleases you, you may call me Mr. Alexandrial Azazel. I’m the producer of our little show.” Azazel made a deep bow after removing his hat, he then pointed to the house and invited the eight guests towards it. “Let’s head inside, the games will begin shortly and one of you in two days’ time will be leaving this place five hundred thousand dollars richer, while the rest of you…” He paused and grinned “…won’t be. Ah, but that’s show biz, no biz like it, right?”
The long gaunt man turned from the group and started towards the large ominous looking house. His body seemed to almost completely disappear into the murky shadow it cast. “Oh, and don’t mind the camera’s they’ll be with you at all times. Part of the biz of course…” Azazel pointed skyward, “…pay them no heed, or just think of them as your adoring fans.”
Kurt and the rest of the group looked up. Well above their heads dozens of small drones buzzed around with cameras attached to their bodies. No one had noticed them before. How long had they been there?
“I don’t remember seeing them when we arrived. Maybe they showed up when that creepy dude came out of the house?” Jenny walked beside Kurt. “You know what, this whole thing is starting to give me the creeps…maybe we should just…” she stopped talking for a minute noticing where Kurt’s gaze had focused “… Oh give me a break, perv. She’s out of your league!”
Kurt was looking over at Lisa. She was taller than him, maybe she played basketball… No, probably volleyball. He thought. She was roughly nineteen years old and walked with a confidence and grace that signaled that she knew she was attractive. Her hips swayed in her summer dress and she…
“Seriously!” Jenny rebuked. “Yes, yes, human girl. But what about the others? You’ve got to beat them at this game, remember? The game? The reason we’re here, remember?” Kurt rolled his eyes and grinned
“Too late to be jealous, don’t you think?” His voice awash in sarcasm.
“Huh?” answered Neil who was walking almost right beside him and he hadn’t even noticed.
“Nothing, talking to myself…” Kurt replied sheepishly. Jenny had vanished again.
The interior of the house looked like either a museum or maybe the lobby of a grand five star hotel in Dubai. Every surface gleamed, every piece of art had been meticulously dusted or polished and even the floor, marble with brass finishing’s had nary a scuff mark on it. If one wasn’t mistaken it almost seemed like this entire house was brand new, fresh out of some factory and put here just for today… its existence just for them.
The group gathered in the main foyer at the bottom of an elegant staircase that spiralled up towards the next two floors.
“Impressive isn’t it?” Azazel turned and with a flourish spread his arms as if taking in the whole spectacle himself; the drones whizzed and bobbed around him. “My boss has spared no expense to build this monument to our world…” As he spoke lights on the walls lit up revealing large tapestries depicting beautiful mountains, flowing rivers, great open plains filled with wheat, tropical jungles and vistas of the pristine sea floor. “And all the things you’ve done with it!”
More lights on marble statues of human executions, lights on paintings of countless battles and wars, diorama’s of continents being colonized by their various occupiers as they tortured and raped the host populace. Photos of animals being poached from the land and sea in various states of dismemberment…
“Enough!” Shouted Tyrone. “We get it, you’re boss is rich, and has a thing for… uh,”
“For history!” Piped up Mary. “I don’t know who you work for but they really know their uh, history…” She trailed off as she noticed Azazel grinning at her with his hands clasped in front of his chest again.
“Yes, all of human history can be found depicted in all of its glory in this house.” Azazel replied in a cheerful demeanor. And for the next couple of days you will be making history. But before that, you’ve travelled from far and wide and you must all be exhausted.” He pointed skyward again with his left hand and then matter of factly proclaimed, “You’re rooms are upstairs. The first choice you make here will be which rooms you choose for yourself. In them you’ll find everything you may require and more. Please make yourself at home, and then…” He pointed to a large oak door “through there you’ll find our dining hall with many delectable treats for your dining pleasure and the second choice you’ll be making during your stay.” He retracted his left hand back to its home position clasped in front of his chest. “We look forward to seeing you for diner and dessert."
The drones stop buzzing around Azazel and make their way upstairs but keep their cameras pointed at the group. Kurt and the others eyed each other nervously then picked up their bags and made the assent to the second floor where they separated, choosing their own respective rooms.
submitted by Arctic_Wolf_9653 to mrcreeps [link] [comments]

[H] Mother Russia Bleeds, Project CARS, Dishonored Definitive Ed., Vermintide, Stasis, lots more [W] keys, Final Fantasy XIII & Lightning Returns, Deadbolt, Pony Island, N++

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  • FATE: Hero Bundle
  • Fester Mudd: Curse of the Gold
  • FEZ
  • Fieldrunners 2
  • Final Exam
  • Fine Sweeper
  • Fish Fillets 2
  • Fort Defense
  • Fortix 2
  • Fractal
  • Freedom Fall (2x)
  • Frontline: Road to Moscow
  • Frozen Hearth
  • Frozen Synapse
  • FURY OF THE GODS
  • GalCiv 2 Ultimate
  • Galcon Fusion
  • GEARCRACK Arena
  • Geneforge Saga
  • Gentlemen!
  • Gemini: Heroes Reborn
  • Ghostship Aftermath (2x)
  • Giana Sisters: Twisted Dreams (2x)
  • Giana Sisters: Twisted Bundle
  • Gigantic Army (2x)
  • GO TO BED: SURVIVE THE NIGHT
  • Gorky 17
  • Gotham City Impostors: Professional Kit
  • Gratuituous Space Battles
  • GRAV
  • Gravi
  • Gravity Badgers
  • Great Permutator
  • Greed Corp
  • Greyfox
  • GRID
  • GRIM LEGENDS 2: SONG OF THE DARK SWAN
  • Grimind (2x)
  • Grimm Complete Series
  • Grotesque Tactics
  • Grotesque Tactics 2
  • GTR Evolution (includes base game)
  • Gun Monkeys
  • Gunman Clive
  • Hacker Evolution Duality (3x)
  • Hard Reset Extended Edition
  • Heileen
  • Hektor
  • Her Story
  • Hero Academy
  • Hero of the Kingdom (2x)
  • Hero Siege
  • Heroes of Might & Magic IV: Complete Edition (Uplay)
  • Hoard
  • Horizon Shift
  • Hotel Collector's Edition
  • House of 1000 Doors: Palm of Zoroaster
  • Huntsman: The Orphanage
  • I am Bread
  • iBomber Defense Pacific
  • Ichi
  • IL-2 Sturmovik 1946
  • Inescapable (2x)
  • Infected: The Twin Vaccine (2x) (REMOVED FROM STEAM)
  • INflux
  • Innercube
  • Insecticide Ep.1
  • Intake
  • International Snooker
  • Interstellar Marines
  • Into the Dark: Ultimate Trash Edition
  • Ironclad Tactics
  • Isaac the Adventurer
  • It came from space, and ate our brains (2x)
  • Jack Lumber
  • Jet Car Stunts
  • Jet Set Radio
  • Jets'n'Guns Gold
  • Job the Leprechaun
  • JONES ON FIRE
  • Journey of a Roach
  • Kaptain Brawe: A Brawe New World
  • Karateka (2x)
  • Kill The Bad Guy
  • Killing Floor (DE version)
  • King's Bounty
  • King's Bounty: Warriors of the North
  • Kingdom Elemental
  • Knights of Pen & Paper +1 Edition (2x)
  • Koya Rift
  • Ku: Shroud of the Morrigan
  • Legend of Dungeon
  • Legends of Aethereus (2x)
  • Level 22: Gary's Misadventures (2x)
  • Lichdom: Battlemage
  • Life of Pixel
  • Light of Altair
  • LightFish
  • Lilly and Sasha: Nexus of Souls
  • Little Inferno
  • LOOT HERO
  • Lords of the Fallen - Ancient Labyrinth DLC
  • Loren The Amazon Princess
  • Lost Chronicles of Zerzura (2x)
  • Lost Planet 3
  • Love
  • Luna Shattered Hearts Episode 1
  • M.U.D. TV
  • Machines At War 3
  • Madballs in Babo: Invasion
  • Madballs in Babo: Invasion DLCs
  • Magicka + 2 DLC
  • Magicka Wizard Wars Exclusive Staff and Blade
  • Magicka Wizard Wars Paradox Playtpus Robe
  • Magicka: Horror Props Item Pack
  • Magicka: The Other Side of the Coin
  • Magicka: Wizard Wars E3 Robe
  • Major Mayhem (3x)
  • Manhunter
  • Marc Eckō's Getting Up: Contents Under Pressure
  • Masterspace
  • McPixel (2x)
  • Mechanic Escape
  • Megabyte Punch (2x)
  • Melissa K. and the heart of gold
  • Meltdown
  • Memories of a Vagabond (2x)
  • Men of War Assault Squad DLC
  • Merchants of Kaidan
  • Metal Dead
  • Metal Planet (2x)
  • Micron
  • Millennium 2: Take me Higher (2x)
  • Millennium 4
  • Mind: Path to Talamus
  • Mini Motor Racing EVO (2x)
  • MOEBIUS: EMPIRE RISING
  • Monaco: What's Yours Is Mine
  • Motte Island
  • Muffin Knight
  • Muri
  • Mushroom Men: Truffle Trouble
  • Mutant Blobs Attack
  • Mutant Mudds Deluxe (2x)
  • nail'd
  • NAISSANCEE
  • National Zombie Park
  • Naval War: Arctic Circle
  • NICOLAS EYMERICH THE INQUISITOR BOOK II : THE VILLAGE
  • Nightmares from the Deep: The Cursed Heart
  • Nightsky
  • Nostradamus: The Last Prophecy
  • Nuclear Dawn
  • Off-Road Drive p
  • Offspring Fling
  • Oil Rush + Map Pack + OST
  • Oknytt
  • Once bitten, twice dead
  • One Finger Death Punch
  • One Way Heroics
  • Oniken (2x)
  • Oozi: Earth Adventure (2x)
  • Orbital Gear
  • Orborun
  • PAC-MAN™ Championship Edition DX+ All You Can Eat DLC
  • Pacific Storm Allies
  • Paper Dungeons
  • Paper Sorcerer
  • Papo & Yo
  • Paranautical Activity
  • Paranautical Activity: Deluxe Atonement Edition
  • Paranormal
  • Paranormal State: Poison Spring
  • Particulars
  • Patrician IV - Rise of a Dynasty DLC
  • Patrician IV - Steam Special Edition
  • Penny Arcade: Rainslick 3
  • PESTER
  • Phoenix Force
  • Pickers
  • Pinball FX2 Zen Studios F.C.
  • Pix the Cat
  • Pixel Piracy (2x)
  • PixelJunk Eden
  • Planet Stronghold (2x)
  • Planet Stronghold DLC Key
  • Planets Under Attack
  • Platform Ones
  • Poker Night at the Inventory
  • Portal of Evil (2x)
  • Postal 2
  • Potatoman
  • Power-Up
  • PRESIDENT FOR A DAY: FLOODINGS
  • Primal Carnage
  • Prime World Defenders
  • Prince of Persia The Forgotten Sands (Uplay)
  • Project Aftermath
  • Psychonauts
  • Puzzle Agent
  • Qualia 3: Multi Agent
  • QuestRun (3x)
  • Radium
  • Ravensword Shadowlands
  • RC MINI RACERS
  • Read Only Memories
  • Real Boxing
  • Real Warfare 1242
  • Redshirt
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  • Resident Evil Revelations 2 - Episode 1: Penal Colony
  • Residue
  • Retro City Rampage DX p
  • Retro/Grade p
  • Return to Mysterious Island 2
  • Reus
  • Rhythm Destruction
  • Richard & Alice
  • RIP Trilogy
  • Rise of Prussia Gold
  • Risen 2, Sacred 2 Gold, Saints Row 2, and Saints Row: The Third (one key)
  • Rooms: The Main Building
  • Rush Bros (2x)
  • Rush for Glory
  • Sanctum
  • Sanctum 2
  • Sanctum: Collection
  • Sang-Froid
  • Satazius
  • Saturday Morning RPG
  • Schein (2x)
  • Schrödinger’s Cat And The Raiders Of The Lost Q
  • Secrets of Raetikon
  • Septerra Core
  • Serious Sam 3: BFE p
  • Shad'O
  • Shadow Puppeteer
  • Shadowrun Chronicles - Boston Lockdown
  • Shadows: Price of Our Sins Bonus Edition
  • Shantae and the Pirate's Curse
  • Shardlight + Bonus Content DLC
  • Shattered Haven (2x)
  • Shattered Horizon (REMOVED FROM STEAM)
  • Shining Force 2
  • Shufflepuck Cantina Deluxe
  • Sid Meier's Civilization III: Complete
  • Sid Meier’s Ace Patrol
  • Sideway New York
  • Siege of Inaolia (2x)
  • SIMPLEROCKETS
  • Sinister City
  • Sinking Island
  • Skara - The Blade Remains
  • Skyborn
  • Skyward Collapse (2x)
  • Slam Bolt Scrappers
  • Smooth Operators
  • Space Pirates and Zombies
  • Spark Rising
  • Spate
  • Spirited Heart
  • Spirited Heart Complete
  • Splatter
  • Splice
  • Spoiler Alert Collector's Edition
  • SPOOKY CATS
  • Stargazer
  • Star Wars - Dark Forces
  • Star Wars - Jedi Knight
  • Star Wars - Knights of the Old Republic
  • Star Wars - Knights of the Old Republic II
  • STAY DEAD EVOLUTION
  • Steel & Steam (2x)
  • Stick RPG 2: Director's Cut
  • Storm over the Pacific (?)
  • Stranded
  • Strategic War in Europe (3x)
  • STRIDER
  • Suguri Collection
  • SUPERFIGHT - Closed Beta Access + The Joiner Micro Deck
  • Super Amazing Wagon Adventure
  • Super Killer Hornet Resurrection
  • Super Sanctum TD
  • Superbrothers Sword & Sworcery EP
  • SUPREME LEAGUE OF PATRIOTS - ISSUE 2
  • Survivalist
  • Sweezy Gunner
  • Sword of Asumi
  • Sword of the Stars: The Pit - Mind Games
  • Syberia 2
  • Symphony
  • Takedown: Red Sabre
  • Tales of Maj'Eyal
  • Talisman Prologue
  • Tank Universal
  • Ted by Dawn
  • Tex Murphy: Martian Memorandum
  • The Campaign Series: Fall Weiss
  • The Cat Lady
  • The Few
  • The Forest of Doom
  • The Inner World
  • The Journey Down: Chapter One
  • The Journey Down: Chapter Two
  • The Lord of the Rings Online: Steely Dawn Starter Pack
  • The Masterplan
  • The Mysterious Cities of Gold
  • The Nightmare Cooperative
  • THE ORIGINAL STRIFE: VETERAN EDITION
  • The Red Solstice
  • The Samaritan Paradox (2x)
  • The Ship
  • The Showdown Effect
  • The Sun At Night (2x)
  • Theatre of War 2: Africa 1943
  • They Breathe
  • Thomas Was Alone (2x)
  • Tiamat X
  • Ticket to Ride
  • TIME MYSTERIES: INHERITANCE - REMASTERED
  • Tiny and Big in Grandpa's Leftovers
  • Titan Attacks!
  • To The Moon
  • Toki Tori 2+ (2x)
  • Tower of Guns
  • TRACKS AND TURRETS
  • Train of Afterlife
  • Transcripted (REMOVED FROM STEAM)
  • Trine 2 Complete Story (2x)
  • Triple Town
  • Turba
  • Two Brothers
  • Two Worlds II
  • Ubinota
  • UFO: Afterlight
  • Ultionus
  • Ultratron
  • Unhack
  • Vanguard Princess (3x)
  • Velvet Assassin
  • Vertical Drop Heroes HD (3x)
  • Victoria II
  • Victory: The Age of Racing
  • Viking Battle for Asgard (2x)
  • Viktor
  • Viscera Cleanup: Santa's Rampage (2x)
  • Vitrum
  • Volt
  • VVVVVV
  • War of the Human Tanks
  • War of the Roses: Kingmaker (2x)
  • Warhammer 40k DoW Goty
  • Warhammer 40k DoW Soulstorm
  • Warlock: Master of the Arcane
  • Where Angels Cry
  • White Noise Online
  • Will Fight For Food 2015
  • Witch's Yarn
  • Woodle Tree
  • World War 2 Time of Wrath (2x)
  • Worms Blast
  • Worms Crazy Golf
  • Worms Pinball
  • Worms Ultimate Mayhem
  • Wyv & Keep
  • Z.A.R.
  • Zeno Clash 2 Special Edition
  • Zigfrak
  • Zombie Driver HD Complete Edition
  • Zombie Pirates
  • Zombie Shooter 2
  • Zooloretto
submitted by iLag to indiegameswap [link] [comments]

World of Nintendo Newbie Guide

This is a little project I've been meaning to do, and now seems like a good time to post it given the number of recent posts asking newbie questions. I know we have a number of helpful Wiki pages and an FAQ, but it's somewhat limited, so hopefully people who are new to World of Nintendo will find this useful.
Updated 2/18/16 to reflect new information & a kid/parent section
What is World of Nintendo?
World of Nintendo is a line of toys from Jakks Pacific. The line includes:
Mario Kart coin racers
Mario Kart launcher figures
Micro figures (less than 1" with playsets)
2.5" limited articulation figures
4" articulated figures
6" articulated figures
10" articulated figure (EU only)
20" articulated figures
Plushies, including both Jakks Pacific World of Nintendo branded plushies and the higher quality San-ei plushies using the World of Nintendo logo
Mario Kart racetracks
Mario Kart RC vehicles, including wall climbers
A life-size Mario Kart ride-on go kart for kids
Costume items under Jakks' Disguise brand (currently a Master Sword and Hylian Shield)
So are these like amiibo?
Not really. The amiibo figures are Nintendo's near field communication (NFC) figurines. They are made "by Nintendo"--technically outsourced--whereas World of Nintendo are made by Jakks Pacific, a toy manufacturer, via a license agreement. The differences between these and amiibo are that amiibo cover a much broader base (literally every Nintendo franchise has the potential to have associated amiibo, and most do courtesy of Smash Bros.) and amiibo tend to be higher quality despite their size. World of Nintendo, by contrast, are cheaper and look a little cheaper, but they're articulated in most cases, so they're able to be posed or, for kids, played with.
Which series in the Nintendo brand are licensed?
From what we know so far, Jakks has licenses for:
Super Mario Bros.
Legend of Zelda
Donkey Kong
Metroid
Animal Crossing
Pikmin
Star Fox
F-Zero
Splatoon!
When asked, Jakks reps would not say which series they had licensed, so we can only go by what's been released so far. We know that they don't have access to the Super Smash Bros. series, but series like Kid Icarus, and Fire Emblem are still question marks at this point.
What Figures are Available?
Here at the World of Nintendo subreddit, we have a Complete Product List that's pretty up to date. A member here was also working on a Google Document spreadsheet that has additional information.
When is _______ coming out?
The question we'd all love to be able to answer. World of Nintendo has soft release dates, so there's no set date certain that a figure will be available. We usually know approximate timeframes, typically within about a month or so, but even then, it tends to take items that are "out" another month to two months to actually reach store shelves and online spaces. Our Release Dates List provides some insight. Retailer websites where preorders are offered such as Big Bad Toy Store and ToyWiz are also good sources of information.
During toy conventions, Jakks has recently displayed and announced future items, so we get a general idea of what's coming out. Unfortunately, that's about the best we can do. During toy conventions, Jakks will periodically display new items. However, you may see some images on our Wiki page here that are just game art as opposed to pics or mockups of figures. Those came from a PowerPoint presentation Jakks gave a while ago. Information on specifics and details can be sparse. While it can be a bit frustrating, if you check back here, you can find some good information and generally be kept up to date.
Are these collector's items?
Sort of. The World of Nintendo subreddit is a collector's haven by necessity, but true collector's quality figures are sparse here. If you want something collectible, Good Smile's Nendoroid line has you covered with super high quality figures. There's also a really good Skyward Sword Link, Samus, and Zero Suit Samus available under the Figma brand, but it's significantly more expensive than the MSRP for the Skyward Sword 4" Link and Samus in this brand. You get quality for the price in the Figma figures. That does not make these figures less collectible, however; to the contrary, collecting the whole line is a challenge but it rewards you with a large set of Nintendo figurines and plushies. Anything can be a collector's item, and given the relatively limited availability of Nintendo toys compared to other brands out there, these became collectible.
I'm a kid. How do I get these figures?!
My informal, 100% unofficial estimate is that about 85-90% of this subreddit consists of adults (18+) with some degree of disposable income. However, I fully recognize that we have a handful of kids and teens here, ages roughly 10-17. If you fall into that younger category, feel free to share this whole guide with your parents, this part especially!
The irony of World of Nintendo is that it's a toy line for kids that gets scooped up by adult collectors. Think Star Wars, but with arguably more voracious collectors because we, the adult collectors here, grew up wanting these figures without them actually existing, whereas the Star Wars people at least had figures they could buy.
So if you're a kid, what do you do to get these? I have a few tips. First, save your own money. Cut lawns, do stuff around the house, however you can accumulate your own money, do so. Gifts are one thing, but as you get a little older, you have to start saving on your own.
Second, look below for a list of stores. As a kid, you can be aware of what's coming out, but you have to make it a point to search at stores in a lot of cases.
Third, let's talk about online retail. When I was young, my parents didn't like to order things with a credit card over the phone. When the Internet came into existence, they wouldn't go near it with their credit cards. I didn't start ordering things online with a credit card until late in my college years. If you're looking to get figures as a kid, honestly, your best option is online because brick and mortar retailers (stores) will almost always have a limited stock and you can't ask parents to go to Toys R Us two times a week to check on new inventory.
For those parents out there, here are my suggestions. Arguably the safest website from which to order is Amazon. Look for items shipped and sold by Amazon. That means you're dealing directly with Amazon itself, not third party sellers who may or may not be reliable. Toys R Us is another good option because it offers free shipping for any order over $20 and it accepts PayPal. For online purchases in general, PayPal is pretty safe. There's no 100% safe option, but that's about as safe as it gets. As a general rule, as long as you're ordering from a known, reputable website (Amazon, Walmart, Target, GameStop, Toys R Us, Kmart, and honestly even eBay), you're probably safe in that your credit card information is secure and all of the foregoing websites offer refunds and other options in the event something goes wrong.
Where can I buy these?
World of Nintendo figures are available in brick and mortar retailers and online.
The major brick and mortar retailers are:
Toys R Us - most of the figures; exclusive brick and mortar retailer for 6"
Target - 2.5", 4", plush (more recently the San-ei plush), and some Mario Kart. Be warned, some stores discontinued carrying this brand, so you may come up completely empty.
Kmart - same as Target, but older merchandise; check here for previous waves
Walmart - 2.5" figures in exclusive packaging, checkout lines only
Walgreens - 2.5" figures in blister packs; plushies
GameStop - occasionally 20" Mario will make an appearance. GameStop has been focusing on more gaming toys and collectibles lately, so it's possible they will start carrying more WoN merchandise in the future as well. Also carries San-ei plushies.
Go Calendars and Games - 2.5" figures in blister packs, 4" figures, plushies (recently received Wave 3 of the 4" figures); a little more expensive than other stores though
FYE - the 20" Link has been seen at FYE stores periodically. As with any FYE stock, it varies greatly by the size of the store. The bigger your local FYE, the more likely you are to find World of Nintendo items there.
Meijer - 2.5" figures, 4" figures, plushies, and micro land playsets and figures.
Fred Meyer - 2.5" figures, 4" figures, plushies, and micro land playsets and figures.
Party City - costume items under Disguise brand
Hot Topic - wearable items
Nintendo World Store (NYC) - microland figures, 2.5", 4", and 6" figures, and Mario Kart items. Limited selection of plushies usually because NWS carries the higher quality Sanei plushies
Various Independently-Owned Game Stores - most major towns have an independent game store or two. In New Jersey, a store called All Things Video Games tends to get figures early as a result of not needing to go through a corporate distribution center ala Target and Toys R Us. Just Press Play in Lancaster, PA is another example. Prices will vary in these stores. Be prepared to spend a little more, but that's consistent with other products at a lot of them. Bonus, sometimes you'll save a little bit by shopping there. If you have a small, independently-owned game store nearby, it's definitely worth checking it out. There are a few independent store owners who frequent this site. Keep an eye out for them and offer them some support if you can!
The major online retailers are:
Amazon - pretty much everything; look for items shipped and sold by Amazon. Also look for anything with Prime shipping as an option, whether you're a Prime member or not.
Toys R Us - everything other than costume items
Big Bad Toy Store - almost everything, but often in bundles. The 2.5" figures tend to be sold in a box containing duplicates rather than pieced out.
Entertainment Earth - just about everything, but very expensive shipping depending on what you're ordering.
ToyWiz - just about everything is available or able to be preordered. Exercise discretion because prices are often higher than MSRP, so do your research before ordering to ensure that you don't pay too much.
Tokyo Otaku Mode - most of the action figures and plushies; shipping is pricey
Party City - costume items
How much do these cost?
The prices vary by product and store. Average prices for the most common items are:
Small Mario Kart figures - $3-5
2.5" figures - $3.50-4.00
Micro figure 3-pack - $4.99-5.99
4" figures - $8.99-9.99
Mario Kart launchers - $9.99
Plushies - $9.99-16.99
Micro Land playsets - $11.99
6" figures - $14.99
Microland Deluxe Playsets - $16.99-19.99
10" figures - approx $20 USD
20" figures - $29.99-39.99
Mario Kart RC - $29.99 (wall climbers); I think about $89.99-99.99 for the larger RC vehicle
Mario Kart Ride-On - $199.99 MSRP
Costume items under the Disguise brand - $14.99-24.99
These are the standard prices. Some smaller retailers may charge up to $12.99 for the 4" figures and $17.99 for certain plushies to offset cost (independently-owned game stores will be the primary ones doing this). Be wary buying online because prices tend to be inflated.
It's important to note that prices will vary by location as well as store. In retail, stores charge prices commensurate with what people are likely to pay. If there are two Walmarts in a geographic area and one is near a lot of single family homes and the other is in a lower income area, the former's prices will be higher. Toys R Us prices are higher in some areas than others, and while the difference is only about $2-4, that's still a high percentage.
Also of note, while Toys R Us has the best stock with the most consistency, it charges above MSRP for everything except the 6" figures. If you can buy from Target, Meijr, or Kmart, that's probably your best bet.
I can't find these anywhere!!!
World of Nintendo has soft release dates, unlike amiibo if you're coming from that community. That means things come out in rough windows over time. The first wave came out in August of 2014, but one of the figures clearly depicted on the boxes, 4" Wario, was nowhere to be seen and didn't hit stores until October of 2014.
The 6" Wave 1-2 figures, Toon Ganondorf and Metroid, released in Spring of 2015, but they have suffered from extremely limited availability leading to both of them, Metroid especially, becoming scalper fodder. A quick look at eBay and Amazon shows prices for Metroid in the $50 range, which is more than 3x MSRP.~ The most important tip is don't give up hope!
EDIT: Based on recent information, and for the interest of clarity, recent email correspondence with Jakks Pacific seems to have indicated that the 6" figure line has been cancelled and there are no plans for future figures in that line. The existing 6" figures are still periodically showing up in stores as of February of 2016. I will update if there is any further information on this issue. Video interviews with the Jakks rep from the February 2016 New York Toy Fair didn't include specific reference (from what I saw) to the 6" figures other than "we have a lot of figures coming" without further clarification.
These keep releasing and restocking over time. Wave 2 came out in North American Target locations back in April-May, and recently many Targets received a huge restock of both Wave 1 and Wave 2 of the 4" figures. Don't pay outrageous prices until you've given it plenty of time.
One other thing to keep in mind is that, in addition to the virtues of patience, remember that these things take a while to hit stores. Figures leave Jakks Pacific's warehouses, head out to retailer distribution centers, sit there until they are ordered by retailers (which means the retailer has to need a replenishment of its stock), and then go out to stores. Yes, something may have just come out into the stream of commerce, but your area might not receive it for months. By way of example, Fox came out in July-August of 2015 and it took until December for him to start hitting store shelves with any degree of regularity.
Why don't my local stores get restocked?
World of Nintendo, like many toy lines, shares the same SKU in store inventory systems. Thus, there is no differentiation between 6" Donkey Kong and 6" Metroid in Toys R Us' inventory. It's all the same product. Consequently, Toys R Us stores swimming in 6" DKs are less likely to receive Bowser, Ganondorf, and Metroid. The same applies to Target. On the right, there's an item numbers page which lists the DCPI for Target. If you look it up on a website like Brickseek or ask a Target team member in the store, the PDA will show that the store has 24 of the 2.5" figures. However, when you look at the shelf, you're faced with a wall of Donkey Kong and Diddy Kong and absolutely no Pikmin. Unfortunately, that's just the reality of these things.
I'm in the UK and can't find these!
Toys R Us carries World of Nintendo in the UK. Amazon will ship to the UK if the item is sold by them. But let's be frank: they're expensive and needlessly rare in the UK.
Courtesy of our friends here at this sub from the UK, we also know that The Entertainer stocks most of these figures, in store and online. Mad 4 Toys online does as well.
What are the rare figures?
This question tends to come up from time to time and people point out that it reeks of scalper sweat, but it's a legitimate question for collector purposes. After all, you don't want to have a rare figure in your hand, not realize it's rare, pass on it, and never be able to find it at MSRP again. Therefore, it's worth discussing here.
There are two types of rare figures: (1) rare by virtue of stock numbers and (2) "chaser" figures.
Rare by Virtue of Stock Numbers
4" Link (Skyward Sword)
4" Samus
4" Fox McCloud
4" Link (Ocarina of Time)
4" Bowser Jr.
6" Bowser
6" Ganondorf
6" Metroid
Bob-Omb Plush (Wave 1)
Goomba Plush (Wave 1)
Plush Outset Island Link (very popular plush)
2.5" Wario
2.5" Red Pikmin
2.5" Blue Pikmin
2.5" Cranky Kong
2.5" Purple Pikmin
This is going to vary by area, so this section will not be consistent across North America. Rarity has a ton of variables. For instance, I've seen maybe 10 Link figures total over the last year, but others may have seen more. I could have a little army of 2.5" Warios, but others here have complained that he is unavailable in their area.
All of this is to say that what's rare for one may be common for another. This list is not some be-all, end-all master list of rare figures. Rather, it's a list based on in-store and online observation coupled with my daily perusal of this subreddit where, from time to time, people ask or complain about being unable to find some items.
It is also worth noting that some figures may have slightly increased rarity due to being included in lower numbers in boxes. When stores receive a box of the 4" figures, for instance, there will generally be 3x of some figures and 2x of others. The figures who get 2x per box should be "rare" comparatively, but it also depends on the character.
Consequently, as I noted, this is not some definitive list of rares vs. commons, but it should be fairly representative of the general state of these things nationwide, taking variables into account.
Chaser Figures
2.5" Star Power Mario (limited edition 3000, Walmart exclusive)
2.5" Gold Bullet Bill (limited edition 3000, Walmart exclusive)
2.5" 8-bit Star Power Mario (not limited edition, but Walgreens exclusive)
2.5" 8-bit Black & White Mario (not limited edition, but Walgreens exclusive)
2.5" 8-bit White Link (not limited edition, but Walgreens exclusive)
Chaser figures are usually paint variants of existing figures that are produced in limited quantities. If you see a Star Power Mario and/or Gold Bullet Bill in a Walmart and that's something you want, you should probably get it for your collection because as with any Chaser figure in any toy line, there will always be people trying to rip you off. These are $4 figures. Don't pay $20, $30, $50, etc. for them. They simply aren't worth it.
Are there any exclusive figures or variants?
Besides exclusivity as a consequence of stock, such as 6" figures only being available at Toys R Us in stores, there are currently four sorts of exclusives.
Walmart Exclusives
The chaser figures are both Walmart exclusive
Walmart has its own packaging for the 2.5" line. Right now, we are on Wave 3 of those figures. The packaging is for check-out lines, so the figure is not in a blister pack. There is no difference between these figures and their blister pack counterparts aside from the existence of the two chaser figures. Subsequent waves tend to contain at least a couple of reprints. The current wave consists of Peach, Blue Yoshi, Deku Link, and reprints of Mario, Luigi, and Toon Link.
Entertainment Earth
Entertainment Earth had a Comic Con 2015 exclusive 20" Link figure with nicer paint than the standard version. His shield and sword are reflective, and the chain mail is a little different.
Walgreens
Walgreens has a whole line of 2.5" figures all to itself. Most of these are reprints from other lines, but 3 of them, 8-bit Star Power Mario, 8-bit Black and White Mario, and 8-bit White Link are exclusive to that line.
ComicCon Box
The ComicCon Box guys got an exclusive Samus figure. The difference is that Samus was painted with nice, metallic paint. Samus popped up on various websites for relatively reasonable prices shortly after the box shipped. However, technically the only formal way of getting her was from ComicCon Box, and you'll never see her in a standard retailer.
How do I find out about these things?
Congratulations, you're in the right spot! This subreddit is the best place to get World of Nintendo info. This place is generally pretty friendly with people seeking to help one another out. There are a lot of local tracking posts here which might be helpful. Any news that trickles out tends to make its way here pretty quickly and obviously World of Nintendo isn't exactly on the same level of feverish commitment as amiibo, so major gaming news websites won't tend to cover these in any detail.
This is by far the best place to get information about World of Nintendo. If you see that something is available in one state nearby, it might behoove you to call or visit your corresponding local store to see if it received a shipment of the same items.
Are there any tips for collecting that I should know?
My top 10 tips:
(10) Decide which figures you want.
Collecting all of the items in this line is a bear of a task. You can do it, but it's difficult and expensive.
(9) Pick up the phone!
Employees will usually be willing to help you. If you're calling a store for which you know the store's SKU (e.g. Target's DCPIs are listed here), ask the employee to look up a SKU (pronounced skew) for you.
(8) Politeness is a Collector's Best Friend
When you call a store, be extremely polite on the phone. You're not calling GameStop; the person on the other end who is working at these stores is substantially less likely to be a gamer. Most people know who Mario is; fewer people know who Link is, and far fewer know Fox McCloud. If you happen to get a gamer on the other end of the line, congratulations! If you don't, be prepared to politely explain what the packaging looks like.
(7) Know where in the stores the items are kept
When you travel to the stores, you need to have some idea of where to look. Here's a quick guide:
Toys R Us - action figure aisle, usually near Minecraft and Power Rangers items; sometimes excess figures will be on an endcap
Target - action figure aisle near Minecraft toys, or, more recently, collectible endcap with Game of Thrones figures and Pop! figures
Walmart - check-out aisle, usually to the right underneath the candy where smaller toys are located as children's impulse items. Periodically in the collectible toy section located in the vicinity of the check-out aisles, but much less frequent than in the aisles themselves. Yes, you have to be "that guy" who goes from aisle to aisle. Best time to go is early morning or later in the evening when there will be less stares from people waiting to check out.
Kmart - toy aisle near Minecraft toys. RC Mario Kart items may be with other vehicle-related toys an aisle over.
Walgreens - toy aisle beside the eclectic range of toys from cheap, crappy things to high quality Assassin's Creed and Game of Thrones toys.
Go Calendars and Games - To the right of the door when you walk in; somewhat small section. May vary for mall stores.
GameStop - Behind the counter or above the door to the back room in some stores. Since the sole item they stocked so far was the 20" Mario, he's kind of hard to miss if you look around.
(6) Gasoline is Expensive
It is a fundamental truth that about 80% of the time, a trip to the toy store will yield nothing. You can call, but sometimes it's worth going to a store. However, whether you're a kid whose parents are driving you around or a teen or adult looking for these figures, gas will factor into this endeavor. Most people shop frequently at Walmart, Kmart, and/or Target, so there's no harm in checking the toy aisle or check-out aisle when you go to one of those locations for something else. If you're going to Toys R Us just to see if they have anything new, it might be worth a phone call first.
(5) The Benefits of Buying Online
This one is directly related to number (6). Big Bad Toy Store is a reputable retailer that takes preorders for figures, but charges a little more per figure. Thus, the 2.5" figures are usually in the $5 range and the 4" are closer to $12.99 instead of $8.99. However, if it saves you a lot of trips to the toy store and gives you peace of mind knowing you have your complete set secured, Big Bad Toy Store is a pretty good option. If you're going to go to the store weekly anyway, it might not be worth it. This is a personal cost-benefit analysis, but it's something worth considering.
(4) Help Others Out
While amiibo has become something of a competition or a race to buy or preorder the figures, World of Nintendo hasn't hit that point yet. If you see figures in the wild that you know are sought after and you don't buy them for yourself and/or already have them, post something here! It's always appreciated either by those who directly benefit or those who hear that something is in stores in one area and manage to find it in their own respective stores elsewhere.
(3) Don't Give Up
I mentioned this above, but it bears repeating: if you can't find something, don't just give up. As far as we know, nothing is discontinued. Bowser was unavailable for months and suddenly had a Toys R Us restock in June. Metroid and Ganondorf still haven't made it to most Toys R Us stores. Don't believe those dumb eBay titles like "Rare and sold out!" for these figures. They're rare, but definitely not sold out, and Jakks is aware of the demand. Be patient and you'll eventually find the figures.
(2) Don't Pass Stuff Up
If you see something you want in a store and can realistically afford it, don't walk away from it. While these are continually rolling out, eventually some of the earlier ones will have to be discontinued to make room for future waves and then your only choice will be horribly inflated prices. This is doubly true if you have a favorite character. If you love Samus and see her in a Target, buy her. These aren't the highest quality figures out there, but they're neat and they pose well. You'll regret not buying it more than you will regret spending the $10 on it.
(1) Don't Get Frustrated, and Have Fun!
In a lot of ways, World of Nintendo is more frustrating than amiibo. Figures don't have release dates, so we learn about their releases through people physically seeing them in stores. Smaller stores tend to get them first because they receive shipments directly from Jakks (a store in New Jersey has been a wonderful source of information for us here). Figure availability ranges tremendously.
Through it all, these are neat little Nintendo toys that are just fun to have and to set up. They're not the highest quality, but they are pretty nice for the price. Keep looking, and when you get them, display them in a way that works with whatever you're going for, whether you're a New in Box collector or an out of box display person.
tl;dr
World of Nintendo is a line of figures with a good amount of variety. You'll find figures for characters who have never before received any type of figurine in this brand. This subreddit is easily the best place to find information, so visit often, share information if you have any, and show us your collection!
EDIT: Edited for clarification and formatting; incorporated feedback from comments.
EDIT 2: Thanks again to all of the comments, feedback, and suggestions! I want this to be as clear as possible, so any thoughts are most certainly welcome and I'll do my best to incorporate feedback when I get a chance.
EDIT 3: 8/25/15 - added additional store info including UK information based on comments. Added some links as well. Thanks again everyone! I'll do my best to keep this updated in case the mods want to sticky it or otherwise link to it.
EDIT 4: Updated as of 12/14/2015 with some new details and information.
EDIT 5: Updated as of 1/13/2016 with additional information, particularly regarding 6" figures.
submitted by XZero319 to WorldOfNintendo [link] [comments]

[H] more than 600 games [W] X-Wing S.E., Tie Fighter S.E., Wishlist, Offers

Looking for games, TF2/CSGO keys, or Steam wallet. Please don't just add me on Steam. Make an offer below first. Thanks!
My Wishlist
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submitted by iLag to indiegameswap [link] [comments]

[H] 600+ Steam Gifts & Bundle Keys (including Humble Monthly July) [W] Hand of Fate, Soul Axiom, Wishlist, Offers, Keys

Looking for games, TF2/CSGO keys, or Steam wallet. Please don't just add me on Steam. Make an offer below first. Thanks!
My Wishlist
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LATEST ADDITIONS:
STEAM GIFTS: (no trade hold)
KEYS:
  • 1953 KGB Unleashed (2x)
  • 1953: NATO vs Warsaw Pact
  • 3 Stars of Destiny (2x)
  • 99 Spirits (2x)
  • A New Beginning - Final Cut
  • A New Reckoning
  • A Story About My Uncle
  • A Valley Without Wind 1 & 2 (2x)
  • A Virus Named TOM (2x)
  • A-TRAIN 8
  • Aaru's Awakening
  • Absconding Zatwor
  • Ace Patrol: Pacific Skies
  • Adventure Park
  • Aeon Command
  • Aerena - Clash of Champions
  • Aerena - Clash of Champions (+ extra gift copy)
  • AI War Ancient Shadows
  • Airship Dragoon
  • Albedo: Eyes from Outer Space
  • Alpha Kimori™: Episode One
  • Alpha Prime
  • ALTER WORLD
  • Amygdala
  • An Assassin in Orlandes
  • Angelica Weaver: Catch Me When You Can
  • Angels of Fasaria (2x)
  • ANGELS THAT KILL
  • Another Perspective
  • Arena: Cyber Evolution - Founder's Pack
  • ARMA Tactics
  • Arsenal of Democracy: A Hearts of Iron Game
  • ARSON & PLUNDER
  • Astro Tripper
  • Ballads of Reemus: When the Bed Bites
  • Ballpoint Universe Infinite (2x)
  • Battlepaths
  • Beatblasters III
  • Bet On Soldier
  • Betrayer
  • Beware Planet Earth (2x)
  • Biglands
  • Bionic Commando: Rearmed
  • Bionic Dues (2x)
  • Blade Symphony
  • BLASTZONE 2
  • Blinding Dark
  • Block Story
  • Blockland
  • Blood Bowl Legendary Edition
  • Blood Knights
  • Bloodrayne Betrayal
  • Bob Came In Pieces (3x)
  • Bound by Flame
  • Borealis
  • BOXESWITHGUNS
  • Brazen Prototype (Double Fine)
  • Brothers - A Tale of Two Sons
  • Brushwood Buddies (2x)
  • But To Paint A Universe
  • C-Rush
  • Cahors Sunset
  • Call of Juarez Gunslinger
  • Camera Obscura
  • Captain Morgane
  • Card City Nights (3x)
  • Castle (2x)
  • Castlevania: Lords of Shadow 2 - Revelations DLC
  • Cell HD: Emergence
  • Chains (2x)
  • Cherry Tree High Complete Pack
  • Chivalry: Medieval Warfare
  • Chronicles of a Dark Lord 1
  • Cities in Motion 2
  • Civilization III Complete
  • CLANDESTINITY OF ELSIE
  • Clash of Puppets
  • Clickr
  • Closure
  • Cognition Episode 1: The Hangman
  • Cognition Episode 2: The Wise Monkey
  • Coldfire Keep
  • Company of Heroes™
  • Consortium
  • Contagion (4x)
  • Cook, Serve, Delicious!
  • Corporate Lifestyle Simulator (Zombies.)
  • CORTO MALTESE - SECRETS OF VENICE
  • Cosmic DJ
  • Crayon Chronicles
  • Crayon Physics Deluxe (2x)
  • Crimzon Clover
  • Crusader Kings 2 - African Unit Pack
  • Crusader Kings 2 - Russian Unit Pack
  • Crystal Catacombs (2x)
  • Crystal Picnic (2x)
  • Crystals of Time (2x)
  • CT Special Forces: Fire for Effect
  • Cthulhu Saves The World
  • Cubemen
  • Cubemen 2
  • Cubetractor
  • Cubicity
  • Dark Gates
  • Dark Sector
  • Darkest Hour: A Hearts of Iron Game (2x)
  • Darkout
  • Dead Hungry Diner
  • DEADLANDS NOIR - THAT OLD TIME RELIGION
  • Deadlight
  • DEATH RAY MANTA
  • Death Track Resurrection
  • Deep Dungeons of Doom (2x)
  • Defense Grid
  • Defense Technica
  • Depth Hunter 2 (2x)
  • Depth Hunter 2: Ocean Mysteries DLC
  • Derrick the Deathfin
  • Double Fine Prototypes
  • Draconian Wars
  • Dragon Age™: Origins
  • Draw a Stickman: EPIC
  • Dreamcast Collection
  • Dreaming Sarah
  • Duke Nukem 2
  • Duke Nukem Manhattan Project
  • Dungeon of Elements (2x)
  • Dungeons of Dredmor Complete
  • dUpLicity ~Beyond the Lies~
  • Dustforce DX
  • Dwarfs!?
  • Dynamite Jack
  • Eidolon
  • Eldritch
  • Eleusis (2x)
  • Empire: Total War
  • Enclave
  • Energy Balance
  • Epigenesis
  • Eschalon 1
  • Eschalon Book 2
  • Eschalon: Book 3
  • Ether Vapor Remaster
  • EvilQuest (2x)
  • F.E.A.R.
  • Fabula Mortis
  • Faerie Solitaire
  • Fairy Bloom Freesia
  • Fall Weiss
  • Fallen Enchantress: Legendary Heroes
  • Famaze
  • Fancy Skulls
  • FATE: Hero Bundle
  • FATE: The Cursed King
  • Fester Mudd: Curse of the Gold
  • FEZ
  • Fieldrunners 2
  • Final Exam
  • Fine Sweeper
  • Fish Fillets 2
  • Fort Defense
  • Fortix 2
  • Fractal
  • Freedom Fall (2x)
  • Frontline: Road to Moscow
  • Frozen Hearth
  • Frozen Synapse
  • FURY OF THE GODS
  • GalCiv 2 Ultimate
  • Galcon Fusion
  • GEARCRACK Arena
  • Geneforge Saga
  • Gentlemen!
  • Ghostship Aftermath (2x)
  • Giana Sisters: Twisted Dreams (2x)
  • Giana Sisters: Twisted Bundle
  • Gigantic Army (2x)
  • GO TO BED: SURVIVE THE NIGHT
  • Gorky 17
  • Gotham City Impostors: Professional Kit
  • Gratuituous Space Battles
  • GRAV
  • Gravi
  • Gravity Badgers
  • Great Permutator
  • Greed Corp
  • Greyfox
  • GRID
  • GRIM LEGENDS 2: SONG OF THE DARK SWAN
  • Grimind (2x)
  • Grimm Complete Series
  • Grotesque Tactics
  • Grotesque Tactics 2
  • GTR Evolution (includes base game)
  • Gun Monkeys
  • Gunman Clive
  • Hacker Evolution Duality (3x)
  • Hard Reset Extended Edition
  • Heileen
  • Hektor
  • Hero Academy
  • Hero of the Kingdom (2x)
  • Hero Siege
  • Heroes of Might & Magic IV: Complete Edition (Uplay)
  • Hoard
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  • Hotel Collector's Edition
  • House of 1000 Doors: Palm of Zoroaster
  • Huenison
  • Huntsman: The Orphanage
  • I am Bread
  • iBomber Defense Pacific
  • Ichi
  • IL-2 Sturmovik 1946
  • Inescapable (2x)
  • Infected: The Twin Vaccine (2x) (REMOVED FROM STEAM)
  • INflux
  • Innercube
  • Insecticide Ep.1
  • Intake
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  • Isaac the Adventurer
  • It came from space, and ate our brains (2x)
  • Jack Lumber
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  • Journey of a Roach
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  • Karateka (2x)
  • Kill The Bad Guy
  • Killing Floor (DE version)
  • King's Bounty
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  • Knights of Pen & Paper +1 Edition (2x)
  • Koya Rift
  • Ku: Shroud of the Morrigan
  • Legend of Dungeon
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  • Level 22: Gary's Misadventures (2x)
  • Lichdom: Battlemage
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  • Lost Planet 3
  • Love
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  • M.U.D. TV
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  • Madballs in Babo: Invasion DLCs
  • Magicka + 2 DLC
  • Magicka Wizard Wars Exclusive Staff and Blade
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  • Magicka: Horror Props Item Pack
  • Magicka: The Other Side of the Coin
  • Magicka: Wizard Wars E3 Robe
  • Major Mayhem (3x)
  • Manhunter
  • Marc Eckō's Getting Up: Contents Under Pressure
  • Masterspace
  • McPixel (2x)
  • Mechanic Escape
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  • Melissa K. and the heart of gold
  • Meltdown
  • Memories of a Vagabond (2x)
  • Men of War Assault Squad DLC
  • Merchants of Kaidan
  • Metal Dead
  • Metal Planet (2x)
  • Micron
  • Millennium 2: Take me Higher (2x)
  • Millennium 4
  • Mind: Path to Talamus
  • Mini Motor Racing EVO (2x)
  • MOEBIUS: EMPIRE RISING
  • Monaco: What's Yours Is Mine
  • Motte Island
  • Muffin Knight
  • Muri
  • Mushroom Men: Truffle Trouble
  • Mutant Blobs Attack
  • Mutant Mudds Deluxe (2x)
  • nail'd
  • NAISSANCEE
  • National Zombie Park
  • Naval War: Arctic Circle
  • NICOLAS EYMERICH THE INQUISITOR BOOK II : THE VILLAGE
  • Nightmares from the Deep: The Cursed Heart
  • Nightsky
  • Nostradamus: The Last Prophecy
  • Nuclear Dawn
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  • Offspring Fling
  • Oil Rush + Map Pack + OST
  • Oknytt
  • Once bitten, twice dead
  • One Finger Death Punch
  • One Way Heroics
  • Oniken (2x)
  • Oozi: Earth Adventure (2x)
  • Orbital Gear
  • Orborun
  • PAC-MAN™ Championship Edition DX+ All You Can Eat DLC
  • Pacific Storm Allies
  • Paper Dungeons
  • Paper Sorcerer
  • Papo & Yo
  • Paranautical Activity
  • Paranautical Activity: Deluxe Atonement Edition
  • Paranormal
  • Paranormal State: Poison Spring
  • Particulars
  • Patrician IV - Rise of a Dynasty DLC
  • Patrician IV - Steam Special Edition
  • Penny Arcade: Rainslick 3
  • PESTER
  • Phoenix Force
  • Pickers
  • Pinball FX2 Zen Studios F.C.
  • Pineapple Smash Crew
  • Pix the Cat
  • Pixel Piracy (2x)
  • PixelJunk Eden
  • Planet Stronghold (2x)
  • Planet Stronghold DLC Key
  • Planets Under Attack
  • Platform Ones
  • Poker Night at the Inventory
  • Portal of Evil (2x)
  • Postal 2
  • Potatoman
  • Power-Up
  • PRESIDENT FOR A DAY: FLOODINGS
  • Primal Carnage
  • Prime World Defenders
  • Prince of Persia The Forgotten Sands (Uplay)
  • Project Aftermath
  • Psychonauts
  • Puzzle Agent
  • Qualia 3: Multi Agent
  • QuestRun (3x)
  • Radium
  • Ravensword Shadowlands
  • RC MINI RACERS
  • Real Boxing
  • Real Warfare 1242
  • Red Faction: Armageddon Path to War DLC
  • Redneck Racers
  • Redshirt
  • Reflex
  • Reprisal UNiverse
  • Rescue: Everday Heroes US Edition
  • Resident Evil Revelations 2 - Episode 1: Penal Colony
  • Residue
  • Retro City Rampage DX p
  • Retro/Grade p
  • Return to Mysterious Island 2
  • Reus
  • Rhythm Destruction
  • Richard & Alice
  • Rigonauts
  • RIP Trilogy
  • Rise of Prussia Gold
  • Risen 2, Sacred 2 Gold, Saints Row 2, and Saints Row: The Third (one key)
  • Rooms: The Main Building
  • Rush Bros (2x)
  • Rush for Glory
  • Sanctum
  • Sanctum 2
  • Sanctum: Collection
  • Sang-Froid
  • Satazius
  • Saturday Morning RPG
  • Schein (2x)
  • Schrödinger’s Cat And The Raiders Of The Lost Q
  • Secrets of Raetikon
  • Septerra Core
  • Serious Sam 3: BFE p
  • Shad'O
  • Shadow Puppeteer
  • Shadowrun Chronicles - Boston Lockdown
  • Shadows: Price of Our Sins Bonus Edition
  • Shantae and the Pirate's Curse
  • Shardlight + Bonus Content DLC
  • Shattered Haven (2x)
  • Shattered Horizon (REMOVED FROM STEAM)
  • Shining Force 2
  • Shufflepuck Cantina Deluxe
  • Sid Meier's Civilization III: Complete
  • Sid Meier’s Ace Patrol
  • Sideway New York
  • Siege of Inaolia (2x)
  • SIMPLEROCKETS
  • Sinister City
  • Sinking Island
  • Skara - The Blade Remains
  • Skyborn
  • Skyward Collapse (2x)
  • Slam Bolt Scrappers
  • Slip
  • Smooth Operators
  • Space Pirates and Zombies
  • Spark Rising
  • Spate
  • Spirited Heart
  • Spirited Heart Complete
  • Splatter
  • Splice
  • Spoiler Alert Collector's Edition
  • SPOOKY CATS
  • Stained
  • Stargazer
  • Starship Rubicon
  • Star Wars - Dark Forces
  • Star Wars - Jedi Knight
  • Star Wars - Knights of the Old Republic
  • Star Wars - Knights of the Old Republic II
  • STAY DEAD EVOLUTION
  • Steel & Steam (2x)
  • Stick it to The Man!
  • Stick RPG 2: Director's Cut
  • Storm over the Pacific (?)
  • Stranded
  • Strategic War in Europe (3x)
  • STRIDER
  • Suguri Collection
  • Super Amazing Wagon Adventure
  • Super Killer Hornet Resurrection
  • Super Sanctum TD
  • Superbrothers Sword & Sworcery EP
  • SUPREME LEAGUE OF PATRIOTS - ISSUE 2
  • Survivalist
  • Sweezy Gunner
  • Sword of Asumi
  • Sword of the Stars: The Pit - Mind Games
  • Syberia 2
  • Symphony
  • Takedown: Red Sabre
  • Tales of Maj'Eyal
  • Talisman Prologue
  • Tank Universal
  • Ted by Dawn
  • Tesseract
  • Tex Murphy: Martian Memorandum
  • The Campaign Series: Fall Weiss
  • The Cat Lady
  • The Few
  • The Forest of Doom
  • The Inner World
  • The Journey Down: Chapter One
  • The Journey Down: Chapter Two
  • The Lord of the Rings Online: Steely Dawn Starter Pack
  • The Masterplan
  • The Mysterious Cities of Gold
  • The Nightmare Cooperative
  • THE ORIGINAL STRIFE: VETERAN EDITION
  • The Samaritan Paradox (2x)
  • The Ship
  • The Showdown Effect
  • The Sun At Night (2x)
  • Theatre of War 2: Africa 1943
  • They Breathe
  • Thomas Was Alone (2x)
  • Tiamat X
  • Ticket to Ride
  • TIME MYSTERIES: INHERITANCE - REMASTERED
  • Tiny and Big in Grandpa's Leftovers
  • Titan Attacks!
  • To The Moon
  • Toki Tori 2+ (2x)
  • Tower of Guns
  • TRACKS AND TURRETS
  • Train of Afterlife
  • Transcripted (REMOVED FROM STEAM)
  • Trine 2 Complete Story (2x)
  • Triple Town
  • Turba
  • Two Brothers
  • Two Worlds II
  • Ubinota
  • UFO: Afterlight
  • Ultionus
  • Ultratron
  • Unhack
  • Vanguard Princess (3x)
  • Velvet Assassin
  • Vertical Drop Heroes HD (3x)
  • Victoria II
  • Victory: The Age of Racing
  • Vigil: Blood Bitterness
  • Viking Battle for Asgard (2x)
  • Viktor
  • Viscera Cleanup: Santa's Rampage (2x)
  • Vitrum
  • Volt
  • Vox
  • VVVVVV
  • War of the Human Tanks
  • War of the Roses: Kingmaker (2x)
  • Warhammer 40k DoW Goty
  • Warhammer 40k DoW Soulstorm
  • Warlock: Master of the Arcane
  • Where Angels Cry
  • White Noise Online
  • Will Fight For Food 2015
  • Witch's Yarn
  • Woodle Tree
  • World War 2 Time of Wrath (2x)
  • Worms Blast
  • Worms Crazy Golf
  • Worms Pinball
  • Worms Ultimate Mayhem
  • Wyv & Keep
  • Z.A.R.
  • Zeno Clash 2 Special Edition
  • Zigfrak
  • Zombie Driver HD Complete Edition
  • Zombie Pirates
  • Zombie Shooter 2
  • Zooloretto
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A Bettor Education (Ep.5): How to Maximize Bonus Offers in Online Sports Betting

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