MMA Betting Calculator

Whole-History Ratings - End of 2019 MMA Rankings Report

Previous Posts & Full Ratings
Here's the final post of the year, presenting the current rankings in the Whole-History rating system at the end of 2019. I'm looking forward to continuing the project next year and hopefully improving the overall accuracy.
Presented below are the top 15 in every weight class as of December 23rd. With very little activity happening before the end of the year, these shouldn't change much, if at all, before the start of 2020, the implementation is still a work in progress, but far more developed than when I was first posting about it earlier in the year.
Yes, some fighters are going to be ranked in places you disagree with, I can personally point to numerous places where I'd personally rank a fighter differently, but the point of this rating system isn't to take into account every possible detail, it's meant to rank fighters purely based on the wins and losses on their record.
So far the rating system has a historic accuracy of 66% when predicting fights with a rating advantage, which is comparable to betting odds and an improvement on many other popular rating systems as well as not being subject to personal bias like the 'official' UFC rankings.

Rating Differences

Thanks to my recent investigation, I can now provide the table below, which, given two fighters ratings, you can calculate the chance of the favourite winning the fight based on historic data. This might make it clearer just how closely rated fighters are at the top of each division.
Difference Percentage Odds
50 55% -122
100 60% -150
150 65% -186
200 70% -233
250 75% -300
300 80% -400
350 85% -567
400 87.5% -700
450 90% -900
500 92.5% -1233

Rankings Information

Some useful caveats for the following lists, just as reminders, I've left individual notes next to tables with some more specific information. I've also marked all current champions (in their respective organisations) in bold;


# Name Rating
1 Jon Jones 1618.1
2 Khabib Nurmagomedov 1516.3
3 Kamaru Usman 1404.4
4 Daniel Cormier 1384.9
5 Stipe Miocic 1348.2
6 Tony Ferguson 1336.3
7 Henry Cejudo 1298.2
8 Ryan Bader 1287.7
9 Alexander Volkanovski 1273.6
10 Israel Adesanya 1260.8
11 Patricio Pitbull 1260.7
12 Dustin Poirier 1254.5
13 Leon Edwards 1251.9
14 Douglas Lima 1246.6
15 Demetrious Johnson 1244.8

Heavyweight (265lbs)

# Name Rating
1 Daniel Cormier 1384.9
2 Stipe Miocic 1348.2
3 Ryan Bader 1287.7
4 Francis N'Gannou 1120.7
5 Cheick Kongo 1108.3
6 Junior dos Santos 1080.6
7 Mirko Filipović 1050.4
8 Derrick Lewis 1037.7
9 Curtis Blaydes 1032.4
10 Vitaly Minakov 1024
11 Jiří Procházka 988.9
12 Jairzinho Rozenstruik 974.4
13 Cain Velasquez 971.5
14 Alexander Volkov 968.8
15 Alistair Overeem 938.2

Light-Heavyweight (205lbs)

# Name Rating
1 Jon Jones 1618.1
2 Dominick Reyes 1170.3
3 Phil Davis 1089.8
4 Glover Teixeira 1078
5 Thiago Santos 1062.1
6 Anthony Smith 1050.3
7 Lyoto Machida 1049.3
8 Vadim Nemkov 1031.7
9 Jan Błachowicz 1029.2
10 Alexander Gustafsson 1005.4
11 Corey Anderson 997.9
12 Jiří Procházka 988.9
13 Volkan Oezdemir 984.8
14 Tito Ortiz 966.9
15 Luke Rockhold 955.9

Middleweight (185lbs)

# Name Rating
1 Israel Adesanya 1260.8
2 Rafael Lovato Jr. 1226.7
3 Gegard Mousasi 1221.6
4 Paulo Costa 1162.3
5 Robert Whittaker 1137.2
6 James Nakashima 1083
7 Rory MacDonald 1070.7
8 Darren Till 1066.6
9 Thiago Santos 1062.1
10 Lyoto Machida 1049.3
11 Derek Brunson 1044.4
12 Anatoly Tokov 1041.7
13 Yoel Romero 1030.9
14 Lorenz Larkin 1009.2
15 Jared Cannonier 991.5

Welterweight (170lbs)

# Name Rating
1 Kamaru Usman 1404.4
2 Leon Edwards 1251.9
3 Douglas Lima 1246.6
4 Demian Maia 1223.4
5 Tyron Woodley 1221.3
6 Colby Covington 1178.3
7 Jorge Masvidal 1175.6
8 Claudio Silva 1116.5
9 Santiago Ponzinibbio 1114.4
10 Rafael dos Anjos 1102.7
11 Ben Askren 1094.5
12 James Nakashima 1083
13 Jon Fitch 1080
14 Rory MacDonald 1070.7
15 Gilbert Burns 1067

Lightweight (155lbs)

# Name Rating
1 Khabib Nurmagomedov 1516.3
2 Tony Ferguson 1336.3
3 Patricio Pitbull 1260.7
4 Dustin Poirier 1254.5
5 Max Holloway 1186
6 Conor McGregor 1184
7 Diego Ferreira 1173.9
8 Justin Gaethje 1169.6
9 AJ McKee Jr. 1158.9
10 Islam Makhachev 1148.8
11 Leonardo Santos 1112
12 Charles Oliveira 1104.3
13 Michael Chandler 1088.5
14 Gilbert Burns 1067
15 Abdul-Aziz Abdulvakhabov 1065.4

Featherweight (145lbs)

# Name Rating
1 Alexander Volkanovski 1273.6
2 Patricio Pitbull 1260.7
3 Mateusz Gamrot 1197.5
4 Max Holloway 1186
5 AJ McKee Jr. 1158.9
6 Bibiano Fernandes 1147.5
7 Brian Ortega 1129.9
8 Lance Palmer 1124.4
9 Zabit Magomedsharipov 1073.7
10 Raoni Barcelos 1052.2
11 José Aldo 1042.7
12 Shane Burgos 1028
13 Chan Sung Jung 1026
14 Kevin Belingon 1021.1
15 Yair Rodriguez 1019.9

Bantamweight (135lbs)

# Name Rating
1 Henry Cejudo 1298.2
2 Demetrious Johnson 1244.8
3 Marlon Moraes 1175.6
4 Kyoji Horiguchi 1125.3
5 Petr Yan 1104.6
6 T.J. Dillashaw 1084.4
7 Rustam Kerimov 1070.6
8 Aljamain Sterling 1063.2
9 Raoni Barcelos 1052.2
10 Cory Sandhagen 997.9
11 Patrick Mix 994
12 Hiromasa Ogikubo 984.4
13 Raphael Assunção 983.4
14 Shintaro Ishiwatari 980.1
15 Movsar Evloev 977

Flyweight (125lbs)

# Name Rating
1 Henry Cejudo 1298.2
2 Demetrious Johnson 1244.8
3 Joseph Benavidez 1163.2
4 Kyoji Horiguchi 1125.3
5 T.J. Dillashaw 1084.4
6 Deiveson Figueiredo 1033.6
7 Jussier Formiga 1018.7
8 Hiromasa Ogikubo 984.4
9 Alexandre Pantoja 924.9
10 Said Nurmagomedov 897.3
11 Kai Asakura 895
12 Sergio Pettis 885.7
13 Velimurad Alkhasov 872.6
14 Rogério Bontorin 869.7
15 Askar Askarov 843.9

Women's Featherweight (145lbs)

# Name Rating
1 Amanda Nunes 1210.2
2 Cristiane Justino 1051.3
3 Julia Budd 885.2
4 Felicia Spencer 707.8
5 Rin Nakai 675.7
6 Lisa Spangler 673
7 Arlene Blencowe 668.9
8 Sarah Kaufman 629.6
9 Macy Chiasson 625.5
10 Larissa Pacheco 618.2
11 Leslie Smith 599.1
12 Megan Anderson 560.4
13 Cat Zingano 554.4
14 Reina Cordoba 553.3
15 Pannie Kianzad 545.9

Women's Bantamweight (135lbs)

# Name Rating
1 Amanda Nunes 1210.2
2 Germaine de Randamie 930.4
3 Aspen Ladd 830.9
4 Julianna Peña 797.5
5 Raquel Pennington 788.5
6 Holly Holm 750.6
7 Irene Aldana 714
8 Lina Länsberg 682
9 Lisa Spangler 673
10 Arlene Blencowe 668.9
11 Mayra Bueno Silva 666.2
12 Ketlen Vieira 646
13 Julia Avila 640.2
14 Macy Chiasson 625.5
15 Viviane Araujo 615.4

Women's Flyweight (125lbs)

# Name Rating
1 Valentina Shevchenko 1031.4
2 Joanna Jędrzejczyk 882.7
3 Katlyn Chookagian 855.6
4 Ilima-Lei Macfarlane 835.3
5 Maycee Barber 793.5
6 Cynthia Calvillo 791.1
7 Juliana Velasquez 775
8 Jessica Eye 755.2
9 Marina Rodriguez 747
10 Liz Carmouche 728
11 Jennifer Maia 715.9
12 Vanessa Porto 706.7
13 Brianna Van Buren 696.7
14 Joanne Calderwood 691
15 Rin Nakai 675.7

Women's Strawweight (115lbs)

# Name Rating
1 Tatiana Suarez 1018.6
2 Weili Zhang 914.7
3 Joanna Jędrzejczyk 882.7
4 Carla Esparza 838.8
5 Jéssica Andrade 838.6
6 Rose Namajunas 823.6
7 Cláudia Gadelha 797.9
8 Maycee Barber 793.5
9 Cynthia Calvillo 791.1
10 Xiaonan Yan 753.8
11 Marina Rodriguez 747
12 Virna Jandiroba 737
13 Nina Ansaroff 729.7
14 Brianna Van Buren 696.7
15 Mizuki Inoue 666.1
submitted by Kezyma to MMA [link] [comments]

Make virtual bets on MMA matches and get bragging rights over your friends by saying "I called it!"

Have you ever felt like you know that the underdog will win a fight but everyone else is saying it is a mismatch?
I remember when Holm vs Rousey was first announced and I'd been watching Holm's fights since she joined the UFC. It was called a huge mismatch but I felt like I knew she was not to be taken lightly.
After Holm won, It felt amazing and I wanted to prove to everyone that I called it.
It was right after Holm vs Rousey that I came up with the idea of a website that records your predictions and gives you the ability to prove to everyone that you called the fight correctly.
For the past year, I've been working on A lot of work has gone into this and I'm currently unemployed, so this project is very important to me and I'm hoping to grow it into something successful that you'll all enjoy.
From day 1, I created this with /MMA in mind, this is created specifically for the /MMA community and I'm going to do my best to make it worth your while. For years to come I expect to be working to improve the site.
Current Features
  1. Betting - Place a bet on any fight and predict the outcome. Odds are manually copied from SportBet here Try and earn the most virtual money.
  2. Share your profile - Every user has their own profile and the URL can be shared with anyone to prove you called a fight
  3. Leaderboards - Leaderboards show the top users. There are two leaderboards, one for Total Return on bets and the other for Fight Prediction Accuracy which is based on the percentage of fights you correctly predict. is currently very basic, it is designed to be easy to use and very simple to use. Nothing is overly complicated.
Sharing your stats: Right now, you can share an event's URL but you can also share YOUR bets and stats for that event, simply check your profile(Click the button with your name and Bank Balance) and then click the event. You'll notice that you are viewing the event, but your bets specifically. This URL can be shared with anyone and they will see your bets. This is also true for your profile.
The most important aspect of will be stats
I LOVE stats. I want to know who bet the most on an event, what fight is REALLY heavily bet on the underdog, how many users are betting big money on a certain fight, what is the biggest bet loss in the site's history.
All of these stats are really cool to me and I think it would be really fun to analyse historical data from to understand how people are betting and get an insight into improving our betting skills.
Planned features and updates
  1. Stats, stats and more stats. I want stats for everything as long as it doesn't make the page too overburdened and unorganised.
  2. Improved profile, display Ranks among the leaderboards and a #P4P rank for every user.
  3. Easy to share statistics to prove to friends and Reddit that I called it.
I need your feedback to improve the site and to fix any bugs so please, go crazy on the site and try and give me things to fix so that the next UFC event will work flawlessly. If you have any questions please use /iknowmma, this post or message me directly.
Disclaimer: This is a functional test of
The current state of the site is that it is a very early version and it needs proper testing and feedback. It should be functional and it should work, however, bugs rear their ugly heads in all manner of ways.
There is always the possibility of some oversight in my formulas and calculations which messes up the stats, so there is a possibility of a wipe for the next event, but if not, then we're good to go and we can start competing on the leaderboards right away!.
By registering your account you agree that you are currently participating as a tester and there may be changes which affect any part of your account.
submitted by jaffycake to MMA [link] [comments]

MMM: Miraculous Metempsychosis of Mog Edition

UPDATE: I've received questions as to why I don't respond on individual MMM issues; it's because I still have inbox replies turned off - I think it's easier if they stay that way. If you find a glaring error or a problem of some sort, please PM me instead as it will get my attention immediately. Between people not reading forewords and posting on storage threads bitching about old information and whatnot, my inbox is quite clogged at the moment. Thanks in advance for your co-operation.
Greetings, Fellow Masters.
So, what’s with the title, you ask?
“I thought you were dead!” You say?
Well, technically, all of that is true - was true.
And for those of you who hate my guts, unfortunately, I’m back.
Deal with it.
You see, none of this would have happened if not for a certain bet I had with a friend - it was called the Great Circumnavigational Gambit, and that’s just pointless fancy talk for “you get fucked by rolls and die”.
The conditions of the bet were simple:
If I rolled Drake, I would have to restart MMM.
And so said friend gave me some rocks and told me to roll and two Drakes popped out.
Ain’t that a bitch? That’s heavy, man.
And that’s why I’m back. I realize that I’m about ten servants behind, and many other servants probably need to have their entries updated - for the record, no, I still don’t consider Waver viable even after his “buffed” NP - but of course, you are free to use what you like.
For those of you who are familiar with the MMM, this post may be a little like this. For those who are new to MMM and the sub, you may be all like: “An’ who the fuck are you, ‘pardner?”
Well, no one important in particular - so move along.
As it has been a while since the last few updates, I feel that a refresher on what the MMM does and doesn’t do is in order.
The MMM does the following:
-> Provide a subjective opinion formulated via my observations and general understanding of the game.
-> Tells you what I make of certain servants, skills, and if I would use them or not.
-> Assume that you have all resources at your disposal. So if I write about “X Servant with Y CE”, it’s not me being a bitch, so please don’t tell me to “check my CE privilege” (yes someone actually said that before).
-> Occasionally elaborates on more niche points, like CE recommendations for a certain servant, but not all servants.
-> May attach strange terminologies to certain servants without explaining what said terms mean (do remind me if this happens, it’s a bad habit.)
-> Talk about what’s “practical” and what isn’t. For example, I don’t care how strong Lancelot’s NP is if you don’t have a 100% Kaleido and cannot arts-chain regularly to get 100% before he’s half beaten up and almost dead. Is it strong? Oh yes. You could even say he’s... pretty good. But is it practical? Reliable? Consistent? That’s a bit harder to say.
The MMM Does NOT do the following:
-> Numbers. Numbers and hard data are Kyte’s domain - wait for him to mine the stuff, and he’ll upgrade his gameplay profile with said data. It can be found here. Descriptions of skills in MMMs usually do not contain percentages. If they do, they are sourced from Kyte's mined data and are for illustrative purposes only. I do not know how to calculate exact numbers.
-> Party recommendations. While I can say “X goes well with Y”, these variables can change based on your objectives and particular setups. I don’t usually answer “please make my party for me” PMs, but I try to help when I can. It’s a little hard for me to respond to like 20 people at once though.
-> Tier servants. I don’t do tiers. I may like bringing Medusa with me everywhere just because I have her bellerophon at 5 and it kicks things to hell and back. I list what the servants do and what each of them mean as a standalone servant. Mog may be amazing with, say, Eliza (Barkley ver.) but maybe not so with a berserker friend who isn’t vlad. I can’t say that “Mog is better than Eliza as a caster” because they do different things, but have overlapping areas of similarity.
-> Tell you what you should use. At the end of the day, MMMs are a collection of me bitching and sometimes thinking coherently about a certain character in a mobage. My word is closer to “Word of Cat” as opposed to “Word of God” so take what you will of the articles, and don’t be sad if I don’t have too many good things to say about a character you like.
Shut Up and Jam Already
For those who have been asking me to update MMM - this is it: It’s been restarted and I suppose I have to go fix all the other entries.
So yeah, let’s get started.
For the old guard...
Kept you waiting, huh?
Max Stats: HP 14553 ATK 11107
NP: Moon Goddess’ Arrows of Love and Romance,Tristar Amore Mio // Single target DMG, ATK down for 3 turns, chance to drain NP [ARTS]
Skill 1: Goddess of Affection EX, Raises DEF for 1 turn. Raises ATK for 3 turns. Raises Debuff RES for 3 turns.
Skill 2: Whimsical Bond A+, Applies anti-male attack trait to self for 1 turn
Skill 3: Mind’s Eye (False) B-, Applies Dodge to self for 1 turn. Applies Critical damage up to self for 3 turns.
Attack Pattern: Arche Unique
Cards: Q Q A A B
Orion, otherwise known as “Lol what, you spent all that cash rolling for who?” I’m going to be upfront with you - and this is pretty sad as Orion is the first profile I’ve written in a while, but as far as I’m concerned, Orion is absolutely useless.
Well, here’s the thing. I don’t care about your waifu - but let’s not go there. Think about it this way: What can Orion do that another Archer cannot?
Given our current pool of archers this isn’t really too hard to answer: Orion is just a five-star servant with a somewhat low attack rate. Granted, it’s a little higher than Emi-yarrgh’s and somewhat lower compared to Gilgamesh’s, but in essence you’re paying 16 cost for a 14k body and 11k base attack.
Before I jump into why Orion is terrible, however, let it be known that there are two kinds of Arts NPs: Those that are Kazikli Bey (Gazoogly Ghey, as I am fond of calling it), and those that aren’t. Status NP like Mog’s amaterasu mirror is in another group altogether, so that’s not a valid comparison. I consider the NP to define the servant most of the time, and with a card layout of Q Q A A B, Orion isn’t exactly unique.
It is also worth noting that Orion’s NP gain is the same as Nyanta’s - they both clock 1% per hit according to Kyte’s data, and I have found that Nyanta is about as fast as a snail when charging Nyabos Nyantastrophe, so make of that as you will.
With that being said, that CAN Orion do? Tristar Amore Mio is essentially a “high” damage single-target NP that debuffs the enemy for 3 turns and has a chance to drain its NP bar. If you ask me, it looked like someone at DW ran out of ideas, spun the proverbial Wheel of Fortune, and had Hassan throw some knives at said wheel. These knives then landed on two random things, and they fused it into her NP. Seriously, Amore Mio is useless. It would have been DIFFERENT if Orion were a servant who gained a LOT of arts per hit, but thing is, she doesn’t. Even if you were to theoretically Arts Brave with tristar > arts > arts, I’m not even sure if you can approach the 50 mark, let alone 60/70 like some other servants can.
Orion’s skills are run-of-the-mill too, with Goddess of Affection being another wheel of fortune 3-in-1 coffee mix. Defense, Attack and debuff resist - let’s face it, no one cares about that last one, so it’s just a heightened DEF for one turn and a static 20% (yes, numbers, but I felt that it was necessary in this case) for three. That alone ISN’T BAD, but Orion only carries ONE buster. Her second skill is extremely situational as well - some bosses are male, sure, but I view this the same was as I view female-killing skills (Carmilla etc): Not very highly.
Her last skill is also a dodge - the critical is a bonus that is actually somewhat useful for Archers. With the recent quick buff I’m not quite sure how orion works out - carrying Independent Action A+ gives her a solid 11% crit up. Orion to me seems like a case of poor design - if she had Q A A A B instead things would be a LOT more different. Given that her quick card hits three times, you may get some mileage out of her if she is wearing her own CE (Moonlight Fiesta) - talk about branding. Although many people are fans of Orion for her voice acting and unique sprites (and stripperiffic outfit), I’d personally give this moon goddess a miss.
Tsukihime 2 when?
CASTER: Elizabeth Barkley
Max Stats: HP 11404 ATK 8616
NP: First-Class Demoness of Fresh Blood E-, Elizabeth Halloween Barkley // AOE DMG & Curse for 3 turns. Overcharge to increase Curse damage. [Buster]
Skill 1: Innocent Monster EX, Heals self and gain stars at beginning of turn for 3 turns
Skill 2: Prana Burst (Pumpkin) A, Increases Buster output for 1 turn, burns all enemies for 10 turns.
Skill 3: Concert Continuation A, Applies guts effect to self for 5 turns, gain 8 stars.
Attack Pattern: Unique
Cards: Q A A A B
Also known as “Elizabeth Bathory (Halloween)”, or “Welfare Eliza”, and occasionally “that caster that actually fucking does something”, this Eliza is a Caster instead of a Lancer, and she’s all the better for it. Eschewing all those other names, I have decided to go with Elizabeth Barkley instead, primarily because of the events that transpired in this thread. Due to me not getting mog, I pumped all my caster resources that I had been hoarding from day 1 into Eliza, creating an (innocent) monster in the process. If you grind events hard enough, eventually you start hallucinating and the bouncing pumpkins turn to SPALDINGS, hence the name.
For all intents and purposes, the existence of Eliza makes one question DW’s true intentions - are they trying to kill the players, or are they actually nice once in a while? Given that the Okeanos Gacha has had its 3 star servant rate increased to 40% and its 3 star CE rate dropped to 40%, maybe this is a sign that DW would eventually stop savaging people like the terrible company it is.
Or not.
What I’m trying to say is - Eliza is a very good servant. Given that she is a 4-star caster, an 8.6k base ATK at the level cap is very, very reasonable. The real gem here isn’t the fact that Eliza’s skills are great (they are, though) or that she has customized animations - it’s the fact that for the VERY FIRST TIME, any old shmuck who grinded long enough had the ability to staple five copies of her together and shoot fools with a rank 5 NP. Granted, the multiplier at level 5 is only 500%, but do take into account that it pierces DEF, and is also boosted by pumpkin burst.
This has led to Eliza hitting some ridiculous numbers for a caster (whose entire class revolves around spamming NPs in general). Eliza’s lore states that she picked up a grail one day and wished to be “the main character” - and so she did become that, tossing away her spear and replacing it with a fork. This translated to her getting territory creation B, buffing her arts by 8% - given that she has an A A A layout, any amount of buffs in that department is appreciated. Welfare Eliza being what she is - you’d expect that her skills would be mediocre, and that’s where you’d be mistaken: Eliza’s skills are bullshit, and I have no idea why they made her so strong - but hey, I’m not bitching about it, so neither should you.
If you read the “mogenning” thread, you’d notice that I elevated Eliza’s skills to crazy levels. Not only does her innocent monster not come with a def debuff (Ha, get rekt Phantom), it even HEALS her. At level 4 it spins 8 stars to you no questions asked at the start of every turn - often I find that I end up with anywhere between 12~15 stars, which can translate to criticals that trigger often on any random fool in your party. Performance Continuation makes this WORSE as it grants you 8 stars on-demand, so you could potentially turn that into a 2X starcount with the press of a button.
The real gem here, though, is Pumpkin Burst. I call it b-ball burst, and I have no idea what the hell it’s supposed to be: Does she throw the pumpkin at people, does she eat it, or does she use it as a bomb? Really I have no idea - if Eliza were American I’d make a pumpkin spice joke, but alas, she isn’t. Against my better judgement I have leveled my Eliza’s PBurst to level 7, granting 37% flat buster increase, which can be pretty scary when used in conjunction with her NP - it functions as her proverbial Chaos Dunk, if you will.
All in all, Eliza is a solid caster that can function as an arts chainer in a party that needs one, in addition to sweeping fools with her def-piercing NP. If you feed her enough Fou cards and throw a puchidevil or twilight on her she’ll eventually break 10k, and the amount of survivability (2 heals 1 guts) for a caster is simply insane. I don’t really know why Eliza was made this way, but I think it’s safe to say that we shouldn’t look a gift dragon in the mouth.
Primarily because it’s filled with explosive C-4 pumpkins and you will probably die if you do so.
CASTER: Tamamo-no-mae
Max Stats: HP 14259 ATK 10546
NP: Suiten Nikkou Amaterasu Yano Shizuishi D- // Team Heal, Team NP Charge [ARTS]
Skill 1: Witchcraft EX, Chance to drain enemy NP bar.
Skill 2: Transformation A, Increases DEF up by 1 turn, Increases DEF up by 3 turns. (Buffs stack for first turn)
Skill 3: Fox’s Wedding EX, Increases Arts output of target ally for 3 turns.
Attack Pattern: Unique
Cards: Q A A A B
Tamamo-no-mae, otherwise known to me as Boss_Mog, is the original mog who spawned all the other mogs, Tamamog (the Berserker) being one of them. Originally one of my most desired servants, the collective despair of being unable to obtain her in my rolls led to the creation of Eliza instead, so I suppose in the end that’s something. For this section I will be referring to her as Tamamo, because I use the term “Tamamog” interchangeably, and it can be confusing for some readers as a result.
Tamamo is, in essence, a support servant. Similar to waver in her role, I feel that she does hers a lot better - if only because Tamamo is a lot more focused in what she does. A quick overview of her cards reveal a standard Q A A A B setup, but her arts card hits five times, generating quite a bit of arts and stars in the process. Given that her stargain ratio is actually identical to Eliza’s, her star generation is a fortunate by-product of the hit count - but Tamamo should not be utilized as an Assassin because that really isn’t what she does. This will be covered shortly, but for now let us focus on her skills instead.
Witchcraft EX is one of those skills that makes you go “Huh?”; honestly, we shouldn’t be seeing this on a five-star servant. Granted, it fits well with her lore and it makes sense - I still think it’s a little useless and players really shouldn’t be relying on this to save their asses. Seeing as to how an NPC servant at 4 can simply spend 2 of its movement chances to use a skill that GIVES them that gauge, and then 1 more move to SHOOT said NP, I find Witchcraft to be somewhat useless in general. Transformation A is a utility skill that synergizes well with all the healing and field presence that she has - Tamamo doesn’t want to go home and she’ll stay EVEN longer with this buff up. Like many servants, however, Tamamo’s ONE signature skill is Fox’s Wedding EX, which is a targeted Arts up for 3 turns. Tamamo’s passives are boring but useful: Divinity A grants a flat damage increase, while Territory Creation C (she’s not very good at it) gives you a 6% Arts increase.
I don’t think I have to tell you how amazing this is - people have been pairing her with Vlad since day 1 exactly for this purpose. Do note that using this buff on herself DOES contribute to arts damage and hence arts GAIN, but it is recommended to use this on a servant who actually carries an offensive arts NP.
With that being said, Tamamo’s true function in a party is to enable arts chains while charging her NP, which has a side effect of healing the party and recharging their NP bar. While the healing function is technically the primary scaling number (Heal amount goes up with NP level), most players who own a Tamamo usually use her to charge the NP bar, unless you are running some sort of MMORPG Tank-DPS-Heal Trinity party. Which I don’t do - but that’s just me, of course. At base level, Suiten Nikkou recovers 25%. If queued at the end of a 3-chain, assuming that it’s charged at 100%, it restores 37.5% at 300%. With servants who can gain arts quickly like Eliza, or have a draining skill like Vlad, rapid fire NPs are actually very, very possible.
Although that’s all nice and good, Tamamo cannot stand on her own - I have seen some players equip her with Formalcraft in an attempt to increase her output. While I don’t disagree, the concept behind using Formalcraft should be understood - it should be used so that Tamamo gets a killing blow on something with, say, a buster, and then proceeds to land two Arts on an already dead enemy, hence gaining Overkill Arts. Trying to turn Tamamo into some sort of Arts-warrior with Wedding and Formalcraft is silly at best and counterproductive in some cases - you want the fox to help your PARTY charge their NP and chain WITH them, so you don’t ACTUALLY have to focus on tamamo arts chains ALL THE TIME.
In my opinion the ONLY CE that fully benefits Tamamo with no drawbacks is Puchidevil, which allows her to shoot her NP early via a 50% charge and a 20% fixed gain that lasts even after you use your NP. Tamamo wants to stay ON the field, and as such should carry a CE that demonstrates her role. While one could argue that Formalcraft does the same thing, again, her Arts cards aren’t buster cards, and her NP doesn’t kill anything. It would actually make more sense to toss said Formalcraft onto Vlad or someone similar - assuming that you have nothing else to give him.
Do note that Stacking Tamamo with another A A A user may result in an inability to form buster chains. Although Tamamo works well with Eliza, all it takes is ONE Rider boss to ruin your day. I would still advocate a balanced party - if Tamamo is the enabler, pick up someone else with Q A A B B to meet your needs - Alteria comes to mind. For everything else, there’s Vlad.
Note: Rathial has suggested that it may be fun to equip Tamamo with a Tokiomi stargen CE, and then use a Q A A chain. This is mainly due to the fact that her arts hit 5 times, and that the Quick buff recently has caused stars to pop out on a more regular basis.
As I have not actually tested this, I can’t say for a fact that it’s good OR bad, but an analogy of doing this is sending Tamamo shopping for carrots. She comes back with potatoes.
Granted, you could eat both items after she cooks it, but the opportunity cost for doing the above would be losing Arts chains, full arts gaining via an Arts brave, and/or chances to shoot Suiten Nikkou because you were trying to use Tamamo as an assassin. You could try it for science, but don’t expect Tamamo to suddenly become Hassan or something.
Carrots don’t work that way.
CASTER: Medea Lily
Max Stats: HP 13070 ATK 7766
NP: All flaws must be repaired, Pain Breaker // Team Heal, Team Debuff RES up, Dispel Team Debuffs [ARTS]
Skill 1: High Speed Incantation A, Charge own NP bar.
Skill 2: Poisons A (Knowledge of, maybe?), Dispels Poison from team & Team heal
Skill 3: Fleeting Bubble Romance, Large targeted Heal
Attack Pattern: Unique
Cards: Q A A A B
Sometimes I think I should remove the attack pattern section, because nowadays everyone is unique, and the old school Casters are all like “we shot quick balls before quick was cool”, so there’s that. This information on Medea Lily is fully referenced from Kyte’s profile, as I was not able to find another source for it.
People seem crazy for Medea Lily. Why? Is it because she’s cute? Because she’s tiny and has a staff? I don’t know how this shit works as I don’t subscribe to the waifu culture, but okay.
One thing I have noted from the numbers is that most casters have an Arts gain of 1.6%, regardless of how many hits their Arts Card deals. Tamamo’s card hits 5 times, but she gains 1.6% anyway. Medea Lily is no different. While I have not seen her cardset myself, every single card of hers hits multiple times - with buster hitting for 3 and the others for 4, and the extra hitting for 5. I am not sure how Medea Lily would react with Tokiomi, but you can see my above carrots-and-potatoes analogy as to why this may not be a very good idea.
On a whole, Medea Lily is extremely bland. She’s basically THE LITTLEST NURSETM and she heals, she dispels, she heals some more, and dispels some more. The numbers on Kyte’s profile suggests that she can recover a LOT of HP and kill debuffs with her NP, but honestly all this means very little to me as people die when they are killed. I don’t remember when was the last time I’ve had to use my master heal - but that may be due to how I choose to play/ build my parties. Sustained parties that enjoy pretending like they’re in some sort of MMORPG could use Medea Lily as the healer and arts chainer in the party - to be absolutely honesty I actually prefer the adult Medea because Rule Breaker is a lot more useful.
This is not to say that Lily is bad - she simply doesn’t really DO very much. She reminds me of healing classes in ancient MMOs back before WoW existed and the Shadow tree for priests was still an idea on a chalkboard somewhere - if you really choose to run her, I hope your other two servants are twice as rampant vicious to make up for the drop in potential output. Lily can probably shoot some beams (or whatever she does) at a base ATK of 7766 - but that doesn’t come anywhere close to Eliza’s 8.6k and Mog’s 10k.
Ain’t that a bitch?
That’s heavy, man.
Max Stats: HP 8643 ATK 7736
NP: Five Stones, Hamesh Avanim C- // Throws rocks at target, single target damage. Pieces evasion, 100% hit. Chance to inflict Skill Seal. Did I seriously forget to write this description down? Goddammit. [BUSTER]
Skill 1: Divine Protection A, Increase self DEF for 1 turn, Heals self. (Fixed duration, whoops.)
Skill 2: Harp of Healing B, Dispels mental debuffs from team. Apply dodge to team for 1 HIT. Heals team.
Note: Noted and fixed, dodge stays on servant if they have not been hit. But dodges are used if they are punched...
Skill 3: Charisma B, Increase team ATK for 3 turns.
Attack Pattern: Saber
Cards: Q A A A B
Someone once said “Wow, the Archer class is really made up of Archers!”.
Of course, they were very, very wrong - the realities of the class could not be any further to this claim.
I don’t think we have any real archers other than Orion, Nyanta, and Euryale - and no, Arash doesn’t count, because he’s an ICBM and some sort of tropical snackbar , so that’s a totally different category altogether. Following in the LONG, LONG tradition of archers NOT being archers, David throws rocks for his NP - hence his classification.
Maybe I should go throw rocks outside too - archery at its goddamn finest.
From what I’ve been hearing about David from the general populace, he seems really popular for a few reasons:
1> He heals people.
2> He doesn’t seem to die very often.
3> He buffs the team with Charisma.
4> He has a team dodge skill.
While I am not quite sure why he has a team dodge skill, such a skill is good to have - it’s essentially “Ha-ha, fuck your NP, I ain’t dealing with that shit” for one turn. I don’t use dodge skills very often myself, and as such I can’t really appreciate it, but 7.7k base attack is nothing to scoff at for a 3 star servant. Interestingly, David doesn’t really have the high HP count typically associated with archers. I’m not quite sure why this is the case, other than, oh, you know, he DOESN’T REALLY SHOOT ANY ARROWS.
A cursory inspection at David’s NP reveals that he just lobs a few rocks at someone for a mediocre number. It always hits, and it has a high chance of applying skill-seal, but I personally don’t find this that amazing. With Independent action A David crits for 10% harder - make of that as you will. Amongst the archer choices that we have right now, I suppose David isn’t a bad choice for a 3 star pick-up - If anything, players would pick him simply for his Q A A A B loadout.
And so, Casters are now Sabers who are masquerading as Archers.
Fuck this game and its class systems.
LANCER: Hector
Max Stats: HP 10200 ATK 6928
NP: The Ultimate Indestructible Spear, Durindana A- // AOE Def Piercing attack, applies DEF down for 3 turns [BUSTER]
Skill 1: Military Tactics C+, Increases team NP power for 1 turn.
Skill 2: Proof of Friendship, Chance to stun enemy for 1 turn, Chance to drain enemy NP bar.
Skill 3: Battle Reset B, Dispel Debuffs, Heals self.
Attack Pattern: Lancer
Cards: Q Q A B B
Hector calls himself an old man - he certainly has that face. In fact, he has the kind of face you’d like to see on Fridays at the Oden store, because he always has the best stories and always gives you that extra slice of aburaage you’re too stingy to pay for yourself.
At least, that’s the impression I got from him, anyway. Hector strikes me as incredibly disappointing. His NP scales in a similar way to Eliza’s - except it applies DEF down instead. His ATK is sadly very low at 6.9k, and his skills are somewhat subpar. I would never pick Hector over Red Dead Lancer, and I think even Prototype Lancer does better than Hector in this regard. He doesn’t have a dodge, his Military Tactics is of a somewhat lower rank, and his heal is negligible in numbers and insignificant at best.
I’d love to share a drink with Hector, but I don’t think a slot on my team is where he’d be drinking it.
RIDER: Francis Drake
Max Stats: HP 12830 ATK 11326
NP: The Golden Hind and the Night of Storms, Golden Wild Hunt // AOE damage, obtain large amount of stars. Overcharge for more stars. [BUSTER]
Skill 1: Voyager of the Storm A+, Team NP damage up for 1 turn, team ATK up for 1 turn.
Skill 2: Golden Requiem B, Increase self NP gain for 3 turns.
Skill 3: Pioneer of the Stars EX, Gain NP, Gain invincible piercing for 3 turns, gain 10 stars.
Attack Pattern: Unique, she has guns, what the hell did you expect?
Cards: Q A A B B
The star of this entire article and the reason for my return - Francis Drake has always been my favourite servant (second to Melt, who isn’t really a servant) since I first played Extra all those years ago. I was actually pretty irritated that she didn’t appear in CCC - but then we had melt, so that’s fine.
Drake is an oddball - her card layout screams “SABER”, but she behaves in a way that is reminiscent of Medusa and Nyanta rolled into one. Her arts card hits 4 times for a total of 1.68% gain, which can be further amplified with her skills. Having a single Quick Card seems odd for a Rider - especially when this particular Quick card behaves like a blunderbuss, and with the latest quick buff, easily generates about 10 stars with a single shot.
Before I get ahead of myself, however, let’s go through Drake’s skills. Voyager of the storm was, as predicted, shared with Teach - Drake has a stronger version, however, so that’s always nice to have. As the Attack up and NP up applies to the WHOLE team, you can think of it as Drake handing out beer to the other two servants with her, then shooting beams from her nice_boat. Unlike Eliza’s self-buster buff, Voyager gives you returns on ALL noble phantasms fired that turn - which, of course, only applies if they are damaging NPs to begin with. AOE NPs tend to gain the most from this - servants who would benefit greatly from this are sweepers such as Eliza, Alteria, Arturia, you get the idea.
While I won’t go into the numbers here - you can check out Kyte’s page for that, Golden Requiem B gives her significant amounts of gain. At level 3 it gives 23.4% gain, which can stack with a Puchidevil’s innate 20% for a whopping 43%, enabling her to cruise control for cool more often than anyone on the other side of the field would like. As if that WASN’T enough, Pioneer grants 34% NP at level 3, which is, all things considered, pretty fucking ridiculous. Not only that, it goes through invincible and dodge (I think dodge counts too? They share the same sign as that Taiga Stick CE buff) AND you get ten stars. Drake would be a very good yacht salesperson because she’d just keep tossing these goddamn freebies in and before you know it you’re going to be homeless because you just invested all of your assets into a goddamn houseboat on the Thames.
Drake’s passives are unimpressive - I should say that they are unimportant. Riding 8% is nice for her blunderbuss “Ayyy stars” move, and Magic Resistance is, well, what it is. An important fact about the Golden Hind is that it actually DOES NOT DEAL AS MUCH DAMAGE AS PEOPLE THINK IT SHOULD. Without the interlude upgrade, Hind caps at 500%, which makes it even with Eliza’s Barkley Beam. The primary reason for this is that the Hind exists as a sort of star generator - think of it as an AOE Buster Gazoogly that doesn’t hit as hard, but grants a lot more stars. Ideally I would put the Hind as the second NP in the chain: I have Eliza-Drake-Vlad in my party, and Eliza has no issues shooting her beam at 1. Assuming that Drake’s charge is just 100%, that’s a 25 star gain with ANOTHER 20 because of Gazoogly, netting you a total of 45 + whatever you knocked out that turn.
And 50 odd stars is quite a bit of stars for you to sock people in the face with. It is worth noting that completing her interlude brings her base mutliplier to 400% - while this isn’t super awesome and/or amazing, it’s still something. As I had obtained two copies of drake, my multiplier would sit at 500% instead, with diminishing returns setting in on level 3 at 550%.
If one looks at it objectively, Drake is really more of a star-generating servant as opposed to a star-eating servant. If archers collected stars to shoot at people, Riders probably make those stars come into existence. Assassins are probably better at doing this, but as it stands we don’t exactly have anyone in that role right now - and no, Stheno doesn’t count. Drake strikes a good balance between Output, Stargen, and Utility - if you do it right drake can even SPAM her Golden Hind, which is a scary thought to entertain. From what I’ve been seeing Drake has been dropping out of the heavens like candy - compared to Tamamog, who seemed to hard to roll.
What can I say? She’s a generous lady.
RIDER: Mary-Kate and Ashley Mary Read and Anne Bonny
Max Stats: 11286 HP 9029 ATK
NP: Lovebird’s Bond, Carribean FREEBIRD // Deals large damage to single target, damage increases when low on health. Overcharge for more damage. [QUICK]
Skill 1: Voyager A, Greatly increases self stargen for 3 turns. (30% unleveled!)
Skill 2: Shooting B, Increases Critical Damage for 1 turn.
Skill 3: Combination C, Apply ATK up to self for 1 turn and Star Focus to self for 1 turn.
Attack Pattern: Saber
Cards: Q Q A A B
Mary-Kate and Ashley, otherwise known as the Olsen Twins - For those who are confused, this servant’s sprite only features Mary-Kate. Ashley is a marksman in their legend, and as such she’s off screen most of the time, although she does appear to do certain things (During the NP, and probably the extra attack, not sure about the latter).
While I do know that they’re called Mary Read and Anne Bonny, I have issues remembering which is which, hence the name. For all intents and purposes they behave like a generic Saber Servant, although they run an Q Q A A B layout. With the quick buff and their innate stargen skills, this probably isn’t too bad of a thing. Their skills cause them to function like a Rider version of lancelot - Voyager generates the stars, and Combination makes them pick it up. If you’re confident with critting idiots this turn, you can pop Shooting to greatly ramp up critical output.
I call servants like this “Chasers” because that’s what they do. If Drake or Vlad had set you up on a previous turn with a LOT of stars, a few well-placed cards with buffs active off this servant could easily TKO fools who are still standing, or simply land immense damage on high HP targets, such as bosses. This is a rider that I’ll willing attach Moonlight Fiesta to, although I’m not sure why they made her swing like a saber as opposed to giving them a unique skillset. It probably has to do with the fact that Mary Read swung cutlasses around in her legend, and as such this is reflected in the game by a Saber skillset - number enthusiasts should go look up Kyte’s equations or seek out some of the more knowledgeable people in the sub; as said, I’m no good with numbers.
A highlight of the Olsen twins in general is their strange NP - I am endlessly amused by the name CARRIBEAN FREEBIRD because it sounds like they’ve started a goddamn band.
“And now, the all-new hit single sweeping the Seven Seas! Here’s BUNNIES’ BOOTIES’, WITH “CARRIBEAN FREEEEEEEEEBIRRRRRRRRDDDDDDDD!”
Yeah. That was literally my first reaction when I read their NP.
Bullshit and freebirds aside, the NP starts at 1200% and ramps up to 1600% with interlude upgrades, and causes extra damage as they are low on HP. The exact formula can be found on Kyte’s page. While some people would question why they don’t have a guts skill as it would cause them to hit for crazy, I personally don’t think that’s how Freebird is meant to be used. I happened to have rolled two of them, so without any fancy math, let’s assume that their attack is 9029+786 off a kaleidoscope. That would already be 196,300 raw damage at 2000% WITHOUT the freebird health multiplier.
Of course, as said, my math isn’t the best, but I don’t think it’s unreasonable to assume that this NP can potentially deal large amounts of damage if utilized in the right way. Do keep in mind that it is a QUICK NP and it is a SINGLE-TARGET NP, so you may want to keep it on her as a sort of final trump card to play before the two lovebirds inevitably die.
I’m not sure how the birds will fare long-term: I have never seen a servant like them before (no, lancelot does not count) as they seem to exist around the entire concept of utilizing Quick to crit, generate stars, and throw stars at people. Time will tell how this plays out, as most players do prefer AOE NPs, myself included. It is advisable to keep the birds in a party where an additional star generator exists: Eliza and Drake are more unconventional examples that can be used to this end.
For everything else, there’s Hassan.
Who probably generates quite a lot of stars now.
Maybe. I think.
References and Acknowledgements
At the end of the day, yes, I still hate shitposting.
No, people aren’t gonna change, and I don’t expect them to - people do what they need to do and I do what I need to do, which happens to be writing MMMs because I don’t have anything better to do on my off days.
This MMM was made possible by:
obsilord, who tossed me rocks to throw at DW’s windows.
faera, who did the same and reassured me of their critical hit ratio.
Alkeia, who is a good_mog, and who also helped me break some windows.
GoddamnCatman, who jumped through a window to bring me a_mog, only to find that it was not the right_mog. He then fixed dinner at such a low food cost ratio he made supermarkets cry.
lxlanayalxl (whose handle I still can’t fucking spell) and the rest of the FGO chat members for their routine entertainment and moggish banter. Except you, Flare. Your jokes are unfunny.
Notes: Certain names of skills and NPs are taken from Kyte’s profiles because I don’t have them unlocked in my pokedex. These profiles will be transplanted into the actual MMM segments later.
Kyte. (2015, August 31). Thread: Fate/Grand Order: Gameplay Profiles. Retrieved November 5, 2015.
To-Do List
-> Actually transplant this into MMM Articles
-> Update Euryale and Nyanta's Entry
-> Update Vlad and Kintooky's Entry
-> Update Waver's Entry
-> Do the fucking groceries (Actually I'mma do this now.)
I'M ALL DONE YEAAAAAAAAHHHHHHHHH FUCK YOU BACKLOG. Now time to go play cards ayyyyyyyyy
submitted by Atelier-Lynette to grandorder [link] [comments]

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