Betting - Glossary of common betting terms - ESPN.com

I am a professional Day Trader working for a Prop Fund, Hope I can help people out and answer some questions

Howdy all, I work professionally for a proprietary trading fund, and have worked for quite a few in my time, hope I can offer some insights on trading etc you guys might have.
Bonus for you guys
Here are the columns in my trading journal and various explanations where appropriate:
Trade Number – Simply is this the first trade of the year? The 10th?, The 50th? I count a trade
that you opened and closed just one trade number. For example if you buy EUUSD today and
sell it 50 pips later in the day and close out the trade, then that is just one trade for recording
purposes. I do not create a second trade number to describe the exit. Both the entry and exit are
under the same trade number.


Ticket Number – This is ticket number / order ID number that your broker gives you for the trade
on your platform.


Day of the Week – This would be simply the day of the week the trade was initiated


Financial Instrument / Currency Pair – Whatever Financial Instrument or currency pair you are
trading. If you are trading EUUSD, put EUUSD. If you are trading the EuroFX futures
contract, then put in Euro FX. If you are trading the emini S&P, then put in Emini S&P 500. If
you are trading a stock, put in the ticker symbol. Etc.


Buy/Sell or Long/Short – Did you buy or sell to open the new trade? If you bought something to
open the trade, then write in either BUY or LONG. If you sold(shorted) something to open a
trade, then write in SOLD, or SHORT. This is a personal preference. Some people like to put in
their journals as BUY/SELL. Other people like to write in Long/Short. My preference is for
writing in long/short, since that is the more professional way to say it. I like to use the lingo
where possible.


Order Type – Market or Limit – When you entered the trade was it a market order or limit order?
Some people can enter a trade using a combination of market and limit orders. If you enter a
trade for $1 million half of which was market order and the other half was limit order, then you
can write in $500,000 Market, $500,000 Limit as a bullet points.


Position Size / Units / Contracts / Shares – How big was the total trade you entered? If you
bought 1 standard lot of a currency pair, then write in $100,000 or 1 standard lot. If you bought 5
gold futures contracts, then write in 5 contracts. If you bought 1,000 shares of stock, then write
in 1,000 shares. Etc.


Entry Price – The entry price you received entering your opening position. If you entered at
multiple prices, then you can either write in all the different fills you got, or specify the average
price received.


Entry Date – Date that you entered the position. For example January 23, 2012. Or you can
write in 1/23/12

.
Entry Time – Time that you opened the position. If it is multiple positions, then you can specify
each time for each various fill, or you can specify the time range. For example if you got
$100,000 worth of EUUSD filled at 3:00 AM EST, and another $100,000 filled at 3:05 and
another $100,000 filled at 3:25, then you can write all those in, or you can specify a range of 3:00
– 3:30 AM EST.


Entry Spread Cost (in pips) – This is optional if you want to keep track of your spread cost in
pips. If you executed a market order, how many pips did you pay in spread.


Entry Spread Cost (in dollars) – This is optional if you want to keep track of your spread cost in
dollars. If you executed a market order, how many dollars did you pay in spread.


Stop Loss Size – How big is your stop loss size? If you are trading a currency pair, then you
write in the pips. If you are trading the S&P futures contract, then write in the number of points.
If you are trading a stock, then write in how many cents or dollars your stop is away from your
entry price.


% Risk – If you were to get stopped out of the trade, how much % loss of your equity is that?
This is where you input your risk per trade expressed in % terms if you use such a position sizing
method. If you risked 0.50% of your account on the trade, then put in 0.50%


Risk in dollars – If you were to get stopped out of the trade, how much loss in dollars is that. For
example if you have a $100,000 account and you risked 1% on a trade, then write in $1,000
dollars


Potential Reward: Risk Ratio – This is a column that I only sometimes fill in. You write in what
the potential reward risk ratio of the trade is. If you are trading using a 100 pip stop and you
expect that the market can reasonably move 300 pips, then you can write in 3:1. Of course this is
an interesting column because you can look at it after the trade is finished and see how close you
were or how far removed from reality your initial projections were.


Potential Win Rate – This is another column that I only sometimes fill in. You write in what you
believe the potential win rate of this trade is. If you were to place this trade 10 times in a row,
how many times do you think you would win? I write it in as percentage terms. If you believe
the trade has a 50% chance to win, then write in 50%.


Type of Inefficiency – This is where you write in what type of inefficiency you are looking to
capture. I use the word inefficiency here. I believe it is important to think of trading setups as
inefficiencies. If you think in terms of inefficiencies, then you will think in terms of the market
being mispriced, then you will think about the reasons why the market is mispriced and why such
market expectations for example are out of alignment with reality. In this category I could write
in different types of trades such as fading the stops, different types of news trades, expecting
stops to get tripped, betting on sentiment intensifying, betting on sentiment reversing, etc. I do
not write in all the reasons why I took the trade in this column. I do that in another column. This
column is just to broadly define what type of inefficiency you are looking to capture.


Chart Time Frame – I do not use this since all my order flow based trades have nothing to do
with what chart time frame I look at. However, if you are a chartist or price action trader, then
you may want to include what chart time frame you found whatever pattern you were looking at.


Exit Price – When you exit your trade, you enter the price you received here.


Exit Date – The date you exited your trade.


Exit Time – The time you exited your trade.


Trade Duration – In hours, minutes, days or weeks. If the trade lasts less than an hour, I will
usually write in the duration in minutes. Anything in between 1 and 48 hours, I write in the hours
amount. Anything past that and I write it as days or weeks as appropriate, etc.
Pips the trade went against you before turning into a winner – If you have a trade that suffered a
draw down, but did not stop you out and eventually was a winner, then you write it how many
pips the trade went against you before it turned into a profitable trade. The reason you have this
column is to compare it to your stop loss size and see any patterns that emerge. If you notice that
a lot of your winning trades suffer a big draw down and get near your stop loss points but turn out
to be a profitable trade, then you can further refine your entry strategy to get in a better price.


Slippage on the Exit – If you get stopped out for a loss, then you write in how many pips you
suffered as slippage, if any. For example if you are long EUUSD at 1.2500 and have your stop
loss at 1.2400 and the market drops and you get filled at 1.2398, then you would write in -2 pips
slippage. In other words you lost 2 pips as slippage. This is important for a few different
reasons. Firstly, you want to see if the places you put your stop at suffer from slippage. If they
do, perhaps you can get better stop loss placement, or use it as useful information to find new
inefficiencies. Secondly, you want to see how much slippage your broker is giving you. If you
are trading the same system with different brokers, then you can record the slippage from each
one and see which has the lowest slippage so you can choose them.


Profit/Loss -You write in the profit and/or loss in pips, cents, points, etc as appropriate. If you
bought EUUSD at 1.2500 and sell it at 1.2550, you made 50 pips, so write in +50 pips. If you
bought a stock at $50 and you sell it at $60, then write in +$10. If you buy the S&P futures at
1,250 and sell them at 1,275, then write in +25 points. If you buy the GBP/USD at 1.5000 and
you sell it at 1.4900, then write in -100 pips. Etc. I color code the box background to green for
profit and red for loss.


Profit/Loss In Dollars – You write the profit and/or loss in dollars (or euros, or jpy, etc whatever
currency your account is denominated in). If you are long $100,000 of EUUSD at 1.2500 and
sell it at 1.2600, then write in +$1,000. If you are short $100,000 GBP/USD at 1.5900 and it
rises to 1.6000 and you cover, then write in -$1,000. I color code the box background to green
for profit and red for loss.


Profit/Loss as % of your account – Write in the profit and/or loss as % of your account. If a trade
made you 2% of your account, then write in +2%. If a trade lost 0.50%, then write in -0.50%. I
color code the box background to green for profit and red for loss.


Reward:Risk Ratio or R multiple: If the trade is a profit, then write in how many times your risk
did it pay off. If you risked 0.50% and you made 1.00%, then write in +2R or 2:1 or 2.0. If you
risked 0.50% and a trade only makes 0.10%, then write in +0.20R or 0.2:1 or 0.2. If a trade went
for a loss that is equal to or less than what you risked, then I do not write in anything. If the loss
is greater than the amount you risked, then I do write it in this column. For example lets say you
risk 0.50% on a stock, but overnight the market gaps and you lose 1.50% on a trade, then I would
write it in as a -3R.


What Type of trading loss if the trade lost money? – This is where I describe in very general
terms a trade if it lost money. For example, if I lost money on a trade and the reason was because
I was buying in a market that was making fresh lows, but after I bought the market kept on going
lower, then I would write in: “trying to pick a bottom.” If I tried shorting into a rising uptrend
and I take a loss, then I describe it as “trying to pick a top.” If I am buying in an uptrend and buy
on a retracement, but the market makes a deeper retracement or trend change, then I write in
“tried to buy a ret.” And so on and so forth. In very general terms I describe it. The various
ways I use are:
• Trying to pick a bottom
• Trying to pick a top
• Shorting a bottom
• Buying a top
• Shorting a ret and failed
• Wrongly predicted news
• Bought a ret and failed
• Fade a resistance level
• Buy a support level
• Tried to buy a breakout higher
• Tried to short a breakout lower
I find this category very interesting and important because when performing trade journal
analysis, you can notice trends when you have winners or losing trades. For example if I notice a
string of losing trades and I notice that all of them occur in the same market, and all of them have
as a reason: “tried to pick a bottom”, then I know I was dumb for trying to pick a bottom five
times in a row. I was fighting the macro order flow and it was dumb. Or if I notice a string of
losers and see that I tried to buy a breakout and it failed five times in a row, but notice that the
market continued to go higher after I was stopped out, then I realize that I was correct in the
move, but I just applied the wrong entry strategy. I should have bought a retracement, instead of
trying to buy a fresh breakout.


That Day’s Weaknesses (If any) – This is where I write in if there were any weaknesses or
distractions on the day I placed the trade. For example if you are dead tired and place a trade,
then write in that you were very tired. Or if you place a trade when there were five people
coming and out of your trading office or room in your house, then write that in. If you placed the
trade when the fire alarm was going off then write that in. Or if you place a trade without having
done your daily habits, then write that in. Etc. Whatever you believe was a possible weakness
that threw you off your game.


That Day’s Strengths (If any) – Here you can write in what strengths you had during the day you
placed your trade. If you had complete peace and quiet, write that in. If you completed all your
daily habits, then write that in. Etc. Whatever you believe was a possible strength during the
day.


How many Open Positions Total (including the one you just placed) – How many open trades do
you have after placing this one? If you have zero open trades and you just placed one, then the
total number of open positions would be one, so write in “1.” If you have on three open trades,
and you are placing a new current one, then the total number of open positions would be four, so
write in “4.” The reason you have this column in your trading journal is so that you can notice
trends in winning and losing streaks. Do a lot of your losing streaks happen when you have on a
lot of open positions at the same time? Do you have a winning streak when the number of open
positions is kept low? Or can you handle a lot of open positions at the same time?


Exit Spread Cost (in pips) – This is optional if you want to keep track of your spread cost in pips.
If you executed a market order, how many pips did you pay in spread.


Exit Spread Cost (in dollars) – This is optional if you want to keep track of your spread cost in
dollars. If you executed a market order, how many dollars did you pay in spread.


Total Spread Cost (in pips) – You write in the total spread cost of the entry and exit in pips.


Total Spread Cost (in dollars) – You write in the total spread cost of the entry and exit in dollars.


Commission Cost – Here you write in the total commission cost that you incurred for getting in
and out of the trade. If you have a forex broker that is commission free and only gets
compensated through the spread, then you do not need this column.


Starting Balance – The starting account balance that you had prior to the placing of the trade


Interest/swap – If you hold forex currency pairs past the rollover, then you either get interest or
need to pay out interest depending on the rollover rates. Or if you bought a stock and got a
dividend then write that in. Or if you shorted a stock and you had to pay a dividend, then write
that in.


Ending Balance – The ending balance of your account after the trade is closed after taking into
account trade P&L, commission cost, and interest/swap.


Reasons for taking the trade – Here is where you go into much more detail about why you placed
the trade. Write out your thinking. Instead of writing a paragraph or two describing my thinking
behind the trade, I condense the reasons down into bullet points. It can be anywhere from 1-10
bullet points.


What I Learned – No matter if the trade is a win or loss, write down what you believed you
learned. Again, instead of writing out a paragraph or two, I condense it down into bullet points. it
can be anywhere from 1-10 bullet points. I do this during the day the trade closed as a profit or
loss.


What I learned after Long Term reflection, several days, weeks, or months – This is the very
interesting column. This is important because after you have a winning or losing trade, you will
not always know the true reasons why it happened. You have your immediate theories and
reasons which you include in the previous column. However, there are times when after several
days, weeks, or months, you find the true reason and proper market belief about why your trade
succeeded or failed. It can take a few days or weeks or months to reach that “aha” moment. I am
not saying that I am thinking about trades I placed ten months ago. I try to forget about them and
focus on the present moment. However, there will be trades where you have these nagging
questions about they failed or succeeded and you will only discover those reasons several days,
weeks, or months later. When you discover the reasons, you write them in this column.
submitted by Fox-The-Wise to Forex [link] [comments]

Tides of Magic; Chapter 17

Chapter Select
Ingulf and his men didn’t look so much haggard as they looked annoyed. Between area of effect druid spells, ranger traps and the occasional random long-range arrow shot it had taken until late afternoon for them to make what should have been a couple hour march up the valley. Croft and Eric had arrived minutes before the invaders crested the hill and were now taking a well-deserved break. The newly finished castle was filled, the outer baily serving as a shelter for the townsfolk. Almost every abled bodied man of the village, and quite a few of the women, had volunteered to help when they heard what was happening. Hal had spears handed out and everyone form up on the walls, almost making the castle look fully manned.
Three men on horseback rode ahead as the loose formations of infantry came to a stop well out of arrow range. Hal recognized Ingulf by his sheer size, seeming to barely fit on his horse.
“I hope those traps gave you time to come up with a better plan,” the warlord shouted as they came to a halt a dozen or so feet from the base of the outer wall, “some snares and magic aren’t going to stop me from taking what’s mine.”
“Master Ingulf,” Hal shouted back in greeting, “what brings you to my humble castle?”
“You know damn well what,” the angry man responded, “after you pulled that trick with the bard and fled our little duel, I would have been fine to leave it at that, but you continued to make your presence known. Shipping in cheap iron, building this fortress.”
“You came all this way with so many men to complain?” Hal taunted.
“I came to make you finish what we started months ago. I wish to challenge you for ownership of this castle.”
“I thought you wanted me and my friends to assist you.”
“Not any more, I plan to kill you for humiliating me! Instead I want that which would have been mine had you not run.”
“I see,” Hal nodded, “And what do I get if I win?”
“Same as before, my tower.”
“Interesting offer, but there’s a problem.”
“Refuse the deal and I’ll take the castle by force!” Ingulf roared.
“It’s not that I want to refuse, but you don’t have anything to offer me,” Hal replied calmly.
“I… what?” The other man responded, clearly caught off guard.
“You don’t have a tower,” elaborated Hal.
“Yes I do you swine! You were there!”
“Oh, that tower?” Hal feigned surprised, “You want to offer me that which is already mine?”
“It isn’t yours unless you manage to beat me in combat,” Ingulf said with unconcealed contempt.
“You misunderstand me,” Hal chuckled, “I took possession of your tower a few hours ago. It wasn’t the best idea to leave it guarded by a handful of untrained and easily frightened boys.”
“A tired bluff,” the warlord growled.
“It’s fine if you don’t believe me. Proof should be arriving shortly,” Hal looked up, scanning the sky for a moment before waving seemingly at random into the cloudy skies. For a moment nothing happened, and Ingulf was preparing to say something when a great owl flew silently over where Hal stood on the ramparts. It dove towards where the warlord and his guard waited, their horses beginning to panic. Rather than attacking them it dropped something from its claws, a large sack which landed with a thump on the ground before Ingulf, before beating its wings and vanishing into the clouds once more.
One of the guards jumped from his horse after calming it and carefully approached the moaning bag. Cutting it open revealed a bound figure, groaning in pain through a rope gag. The guard stumbled backwards as he recognized the man, looking at Ingulf with wide eyes.
“Mercenaries of Ingulf,” Hal called out after using a spell to amplify his voice, “the man in the sack just dropped off is the Castellan of Ingulf’s tower. I hope this proves to both you and him that his tower is now under my control. I don’t know how much the warlord offered to pay you, but I’ve been told that a hundred and twenty-eight gold was in the tower’s coffers. If you would fight for me instead, I promise all of it to you.”
The man at arms behind Ingulf began exchanging nervous looks as the mercenaries began talking quietly amidst themselves. Slowly the barbarians pointed their axes not at the castle, but the spear wielding men next to them. Hal signaled for them to wait before continuing.
“Men of Ingulf, you are now outnumbered, surrounded and in possession of no home to return to,” Hal began.
“No!” Ingulf roared, looking wildly from his men, to the mercenaries, to Hal and back again, “I will not allow this! You all fight for me, and I demand this castle. NOW!”
“If you lay down your arms, I will let you go free,” Hal continued calmly, his magically boosted voice easily drowning out the angry warlord, “In fact, I suddenly find myself in possession of a new tower and need guards to man it. I’ll gladly offer you all guard positions if you so wish.”
“You pledged yourselves to me!” Ingulf continued to rave, his own two bodyguards slowly backing away from him, “I demand on you do as you promised and fight for me!”
“You see, Master Ingulf,” Hal said as the men at arms began lowering their spears and dropping their shields to the ground, “to earn the loyalty of men you must demonstrate yourself worthy of it. As they have realized, you left their families undefended. While the mercenaries I hired to take your castle are hardly a peacekeeping force, they have been informed to safeguard the locals during the transition. According to the messages I’ve received at least one bandit group had taken advantage of your absence to try and raid one of the villages under your care.”
“I doesn’t matter!” Ingulf roared as spears began dropping faster, “I’m sure that the loot of your castle would more than pay for anything lost while we’re away.”
“What about the lives of their families? Can you put a price on them? Would you pay it if you could” Hal responded simply, “anyone who wishes an honorable death in combat I am more than willing to grant if that better suits them.”
“It is you who will die for this insult!” the warlord shouted, kicking his horse into a gallop while letting out a warcry. It was hard to tell if he knew he was charging alone, even his bodyguards preventing their horses from following.
“Incinerate,” Diana said from Hal’s side, pointing a hand at the lone man. It was like someone had taken a blowtorch to him, short white flames shooting backwards from an invisible wind. The side facing the fire mage was quickly turned a charred black while his war-cry turned into a pained scream. The panicked horse bucked hard, trying and succeeding to remove its flaming passenger before bolting.
Ingulf wasn’t finished, however, he stood, ripping the partly melted helm from his head. Burnt hair covered a heavily scarred face that scowled angrily at Hal. The knight had been afraid of this, Ingulf was a berserker, the more damage he took the stronger he became. Through all the burns the warlord hefted his flail and once again began striding determinedly towards the castle wall.
“Spiritual flame,” Diana continued as the spell ran out, a glowing symbol of her god forming around her hand, “Incinerate.”
This time the flames seemed to reach through the berserker’s armor instead of coating it, tongues of ethereal fire licking out of the thick metal as though it didn’t exist. He tried to scream again but was unable to, the fire stealing the breath from him. This time when the flames faded Ingulf fell to the ground, mouth still open in a silent yell as smoke seeped from his armor.
“That’s hot,” Hal said quietly after dismissing the voice spell.
“You said that one already,” Diana replied with a smirk.
“I’m impressed,” Eric admitted later that evening, watching as Pearce processed their newest recruits with a truth spell. Hal had already laid out the options for the men at arms, join him, either remaining at Ingulf’s tower or moving to the party’s new castle, which the locals had taken to calling Gordon’s Hope after the guild, or pack up and leave. Unsurprisingly most picked the former option, conquest was common this side of the vales so joining up with the strongest group they could was simply good survival.
“I don’t know why I didn’t think of having Isabella go raise a mercenary army and using it to take the tower while we wait here,” the spook continued.
“I think I read about this tactic in a book or something,” Hal replied, “can’t remember though.”
“I’d have though you got it from a game, seems like everything here is gamer lingo.”
“I hoped Ingulf would see reason and join us, honestly,” the knight shrugged, “whatever else he was he was a good warrior.”
“He was too wrapped up in his outdated… or given the setting I suppose it’s a time appropriate sense of honor,” the sniper said, “assuming you’d fight by the same rules.”
“In any case, it means we need to expand and explore our options. Overnight we took out one of the most stubborn warlords in the region, even if he wasn’t the strongest. That’ll make others nervous.”
“If you let me put together a corps of scouts like me, I could probably gather quite a bit of intel.”
“Croft won’t like that,” Hal smirked, “but it might not be a bad idea, I don’t like relying on magics that I know can be fooled or spoofed. But Diana has a couple mage students now, Croft has a couple acolytes at his temple, Ash has more than a small following, and Isabella has more or less taken over the stables. Seems like everyone is building their little groups.”
“What about you sir?” Eric asked without looking up from where Pearce was working, “Kings, or barons or whatever it is you are, often have several bodyguards. A group of knights, or something.”
“Like a court with an archmage, high priest, spymaster and stuff?”
“I mean someone to keep you safe in battle sir. Ash is the only other close combat person and he isn’t likely to be on the front lines of battle. Isabella can only do so much from the back of that beast of hers, Croft’s healing is nice but hardly foolproof. Diana and I are exclusively ranged, while I could probably handle myself in a melee if your strength is anything to go by you need some dedicated bodyguards.”
“I’ll look into it,” Hal promised, “knights are expensive, we might have to wait till we control more territory to build a proper army.”
“If that deal your girlfriend came up with makes half as much money as she claims it will, money shouldn’t be an issue,” Eric replied.
“Fair enough,” he nodded, then motioned to a group of confused looking men standing where the bard had told them to, “well, castellan, I believe you have some new recruits to deal with.”
“Aye sir.”
“Excuse me sir Emden,” someone said behind him, Hal turned to find Theylin waiting beside an unfamiliar looking dwarf with bits of paper woven into his beard, “I took the chance after the reception last night to head up to the hold and find you a translator.”
“I’m Galik,” the other dwarf introduced himself.
“Ah, right,” Hal nodded in greetings, then glanced over his shoulder to where Eric was now shouting at the new recruits in what was unmistakably a drill instructor voice, “sorry about this, we were attacked earlier by a rival of mine.”
“I was wondering about that,” Theylin mentioned, “hopefully no one died?”
“Only one death total, Isabella slipped past them on Huginn, hired a group of mercenaries and took the rival’s tower. After providing evidence his army surrendered, only Ingulf, the warlord, was killed. At least, I don’t know if there were any deaths at the tower, haven’t had a chance to consolidate all the information.”
“Amazing,” Theylin said slowly, “I was afraid our business deal would quickly out grow your little kingdom. I see that is unlikely.”
“My guildmates and I plan to conquer the east vales eventually, figured this was a good time to start,” Hal said, trying to hide his embarrassment at the attention.
“I don’t mean to be rude,” Galik said suddenly before Hal could say anything more, “but your accent is fascinating, can I ask where you’re from?”
“I’m from…” Hal paused, as far as he could recall, this was the first time any NPC had asked him about his history. Well, no, he corrected himself, there was that sprite. Most of the locals to this world, be them real or fictions, had avoided asking about anything that might lead to a discussion of the outside world. As such he was caught off guard by this question, “My whole group is from a faraway land.”
“You’ll have to tell me about it,” Galik replied, clearly interested.
“We’re paying him by the hour,” Theylin interjected, “I suggest we speak with the grey-skin Eric brought in.”
“Right, lemme get Eric, he knows more than I what to ask,” Hal nodded, “and Pearce, I bet some truth magic will come in handy.”
The goblin had stopped being afraid at some point in the last couple weeks, either it realized nothing was going to happen to it or it simply exhausted its fear. But as Hal, Eric, Pearce and Diana took position in front of its cage, Theylin stood off to the side while Galik peered curiously through the bars at the small humanoid. A guard shuffled with a key ring that held far more keys than could possibly be needed for the small dungeon before finally finding the right one, unlocking and then relocking the cage.
Galik grunted something at the goblin who instantly stiffened, its eyes locked on the dwarf. The translator said a few more things, and the goblin nodded slowly. A few moments of one-sided conversation later and the dwarf turned to Pearce.
“Now would be a good time for your spell,” he said softly. Pearce nodded, lifted his violin to his shoulder, whispered something to himself and his arms began spinning a soft melody that filled the dungeon.
Once again, the dwarf said something in the guttural language of the goblins, but this time the goblin responded in kind. A short back and forth took place with most of the party looking on.
“He claims to be a deserter,” Galik explained, “his tribe changed recently, and he fled. Apparently, he came to your lands hoping to find somewhere else to be. Said a friend of his had an idea to start a new tribe in the sewers of your little town.”
“We don’t have a sewer,” Hal commented.
“Things such as reality rarely deter a goblin with an idea,” the dwarf shrugged with a suppressed chuckle.
“Well, guess we don’t have to worry about a large invasion,” Hal sighed.
“Why did his tribe change?” Eric asked.
The dwarf turned to the goblin and another brief exchange followed.
“The tribal leaders got some idea in their heads to kill off their priests to the nameless god,” Galik explained, “his friends all assumed some outside influence, I’d happen to agree since I’ve never heard of a grey-skin tribe turning from their mess of a deity.”
Hal glanced at Diana whose eyes were wide, Pearce had similarly frozen up only his arms moving as the spell controlled them to keep the song going.
“Did they have any other ideas?” Eric asked, clearly also picking up on what the rest were thinking.
“None that your friend stuck around to find out, this… sudden secularism came on fast enough that his tribe broke off assaulting our hold’s walls,” Galik continued, “I can’t say anything in particular, but this does match the rumors on the street about why the attacks stopped.”
“Have you spoken with any other goblins recently?” Hal asked.
“Like I said, I can’t be specific due to contractual obligation,” the dwarf repeated.
“Galik is one of the hold’s more well renown translators,” Theylin explained, “he is often brought in to conduct interrogations, and many families or clans would rather he didn’t speak of what he heard outside their walls.”
“Fair enough,” Hal nodded, then looked at Eric, “any other questions?”
“I was planning to ask their numbers, but it’s unlikely he knows,” the spook shrugged, “and I’ve likely killed or chased off his friends by now, hasn’t been any goblins in the region for a few days. Either that or they’ve found a way to avoid Croft’s spells.”
“Well, that brings up the question of what to do with the goblin.”
“Not that it’s any of my business,” Galik interjected, “but you should put it down, grey-skins only bring trouble.”
“Feels somehow wrong to just kill it after holding it here for weeks,” Diana replied, “especially when he hasn’t actually done anything wrong.”
Galik almost visibly bit his tongue at that, lowering his head. He didn’t agree but knew better than to argue with those who he was currently working for. Hal dismissed the dwarf by having Theylin take him to the main hall to be paid and, if he wished, enjoy dinner.
“Practically, the best option is to kill it,” Eric said once the dwarves were out of earshot, “it knows about us, our castle, and may pass that information on to the legion. Assuming that’s who’s taken over his old tribe.”
“I can’t think of anyone else it might be,” Pearce replied with a shiver as he put his violin away.
“You can’t recruit this one,” Eric warned as Hal thought.
“I know,” the knight agreed, “far as I see it, our options are keep it here indefinitely, release it, or kill it. I don’t want it staying here forever, and I’d rather not just kill it.”
“And if it passes intel to the legion?”
“I doubt that’ll happen, it fled from his tribe when they purged the priests, so it’s devout.”
“I just want to say I’m not a fan.”
“Objection noted, you and Pearce put a bag over it’s head and carry it a good distance into a forest. Pearce can use whatever memory charms he has on it and then leave it there.”
“Yes sir,” Eric grumbled but walked over to a cabinet nearby and began pulling out rope. Diana smiled at Hal, momentarily taking his hand in her own as the rest of them made their way back up the stairs. He gave her a half smile in return.
“Should you not use a Val rune instead of Ku?” the one dwarven rune-smith in the room asked. The castle’s newest building was a much larger workshop, built against the outer baily wall of sturdy timber by the locals. Not to be shown up they provided their best wood and craftsmen for its construction and, to their credit, the wooden structure didn’t look completely out of place when compared to the nearly flawless dwarven stone.
“Weren’t you listening to me earlier?” Hal replied with a raised eyebrow, “the Val rune has a much higher draw than Ku, the materials we’re using don’t have the capacity to handle a Val rune.”
“But Val offers a much higher quality of levitation,” the dwarf insisted. Of the half dozen apprentices Hal had acquired he was the most difficult, fresh from an apprentice with a dwarven rune-smith he had come to Hal to try and get a leg up on the others his age. “A rune-smith can alter the height at which it floats if you use a Val rune, it is also less prone to drifting and wobbling.”
“It also requires higher quality materials,” Hal countered, “you can’t use a silver Val rune on this small a copper ring. It won’t be able to handle the enchant.”
“Have you tested it?”
“That’s the beauty of my index, I don’t need to.”
“I trust my old master more than I trust your numbers, I’ll bet you two gold I can make one with a Val rune.”
“Fine,” Hal sighed with a roll of his eyes be motioning to a station off to the side, “use that station for when it explodes on you.”
The rest of the apprentices, all human, watched out of the corner of their eyes as the dwarf slowly began carving a copper ring. Hal coughed to get their attention back, most of them were good kids, low level mages all. A few of them were also students to Diana, but most had come to the castle, realizing they had magical talent and wanting to develop it. Apparently Ingulf hadn’t been too interested in training mages in his lands, so most of those who had developed some level of magical aptitude had simply kept their heads down. But with Hal’s rather smooth takeover of their land, and with him being a magic user himself, many had flocked to him for training.
It had taken only a week after Theylin finalized the deal with various trade and mining guilds for Hal to realize his little workshop in the castle was nowhere near big enough for mass production of the floating lights. Which lead to the construction of this hall in the outer baily, currently far larger than they needed right now but Theylin insisted they’d grow more.
“As I was saying, it’s very important you size the Ku rune properly, our most common request is for the lights to float at ten feet,” Hal returned to his lecture, “the charts I’ve given you provide dimensions for the various runes in order to achieve differing heights. I like to use the calipers to scratch a circle into the ring of the right size, then simply chisel the rune inside that.”
Once they figured out Hal’s system he was certain they could produce the floating lights with little oversight. An open space of wall was being used to indicate how many orders they had of what sort of floating light, small wooden boards with short scrolls on them hung from nails. There weren’t many orders in right now, Theylin was keeping it light while Hal trained up the first enchanters. It did help that the mining guild delivered a frankly huge amount of copper rings and silver wire, saving Hal the effort of cutting and bending the metals himself. Two glass blowers were already operating in town, eager to get in on the growing business, though they were finding it hard to follow the exacting requirements Hal sent them. One shipment of a dozen orbs had been too thin to hold the enchants properly, meaning Hal now had to inspect each delivery himself for quality. The dwarven glass they got was much more accurate, but also far less available. In the time it took two glass blowers to produce forty of the glass spheres for a shipment the dwarves delivered ten.
Hal was just happy to have assistants, producing a few of the lights by himself was possible, but Theylin was saying their first shipments were selling well and the trade guild wanted more. Once the first batch of enchanters was working on their own Hal hoped to be able to hand everything off to them, including training of a second or third class. He’d discovered that enchanting gave a small amount of experience, something that had surprised him when his slate had chimed at him late one night as he was finishing another experiment.
It made him the highest-level member of the party at 14. Diana, Isabella and Croft were all one level behind him, Pearce had fallen behind due to his reluctance to fight, hitting level 12 simply from experience earned by playing buff songs for the dwarven builders. Ash had only just hit level 10 and was showing reluctance to go on his solo quest to earn his level ten ability ‘holy shield.’ Finally, Eric was still the lowest at level 9, he’d jumped four levels since rejoining the party, apparently his solo scouting trips to chase of goblins were good experience.
But the slowdown in experience troubled Hal, he knew it would happen but expected it to take longer. They needed a new dungeon to run, the last one was only useful to level Ash or Eric with the rest of them out leveling it. If the legion really was conspiring with the goblins of the vales, and that seemed quite likely, they needed to get stronger. Pearce was currently busy trying to collect rumors to find one.
A muffled boom cut off Hal’s train of thought, sure enough the dwarven rune-smith had destroyed the orb. Shards of glass floated slowly across the room before the levitation spell gave way and they fell, showering everyone in fractured crystals. Without staying a word Hal grabbed a broom from a wall and held it out to the dwarf who in return handed over two gold pieces.
“Who knows the mistake master Lemdal made?” Hal asked, calmly pocketing the gold.
“He thought he knew better than you?” one of the mages asked.
“No,” Hal corrected, “I don’t pretend to know everything, hardly, I’m largely making this up as I go. The mistake he made was lack of planning. He assumed that without any forethought or research he could improve on something. I call that being reckless, and while a certain amount of willingness to take risks isn’t a bad thing, but you need to know as much as you can about an experiment before jumping in. That way you can figure out what went wrong.”
“So he messed up?” Another enchanter in training asked, Hal could almost see the red the dwarf’s face was turning under his beard from that comment.
“I trust Lemdal lived up to his last master’s training, engraving a perfect Val rune. I also think he managed to perfectly inlay the silver thread,” Hal responded, the lone dwarf pausing in his cleanup, “the mistake he made had nothing to do with his talents as a rune-smith. It had to do with his method, specifically the ability to answer the following question: What went wrong?”
“Coulda been anything,” the dwarf responded, “despite your comments I’m not as good a rune-smith as my last master. Maybe I didn’t get the silver thread deep enough in the engraving.”
“A dwarf admitting that they messed up?” Hal gave him an amused smile, “that’s new to me. But no, I’m certain you did a far better job on the engraving than I ever could, but I know what went wrong.”
“The material capacity index thing, right?”
“Correct,” the knight nodded, “regardless of how perfect your rune is, if the materials can’t handle the capacity requirements of an enchantment it will fail. To that end your work for the rest of the evening will be to take the copies of my index I had made and design an enchanted item. Nothing too complex, but I want all of you to pick the runes you need, add their required capacities up and create a list of materials you’d need to create the item.”
With minimal complaining the mages, many of whom were quite young, got to work. Hal knew it had to be humiliating for the dwarf to be shown up by a human, much less in front of children, especially being the most trained person in the room. But he hoped that the young dwarf wasn’t too set in his ways to learn.
Hal gathered up his notes and left the enchanters to their work, knowing they would be careful after that display. As he left the workshop Diana nearly jumped him, grabbing onto his arm with a playful smile.
“Hey, teach,” she teased, “sorry I missed class.”
“I can’t wait till they don’t need my instruction anymore,” Hal groaned, “I’m better at teaching than ruling, but that doesn’t mean I’m good at either.”
“You seemed to do pretty well in there,” Diana countered.
“It’s a more comfortable setting than sitting on a throne,” he admitted, noticing that she was steering him to the side of the castle, “I look forward to when I can go back to engineering.”
“My accounting skills seem to have come in handy as well.”
“You come here just to tease me about my newest job?”
“No, part of the reason I grabbed you was to tell you that Eric wasn’t able to use messenger to contact anyone in game either,” she replied, her smile fading somewhat, “it’s almost like there’s someone deciding what is or isn’t possible, no matter how well we know someone in the outside world we can’t contact them here unless the world decides we’ve met.”
“It was worth a try,” Hal shrugged, allowing Diana to guide him into the shadow of the castle, out of sight of the rest of the courtyard. With a simple tug she pulled him to the ground and leaned against him, “is this the other reason you found me?”
“I was working with my mage students earlier,” she said softly, her smile completely gone, “throwing fireballs into the air and having them try to shoot them down. When it hit me, I might never see my younger sister again. The two of us used to play catch with our dad, I guess tossing the fireballs around reminded me.”
“I’m going to get us out of here,” Hal replied seriously, putting an arm around her and giving her a slight squeeze.
“That’s not a promise you can make,” Diana looked up at him, her eyes were dry, but she looked sad regardless, “and I don’t want you to promise what you can’t do.”
“You may be right, but I will promise to do everything I can. It may end up not being enough, but that won’t stop me from trying.”
She didn’t reply, burying her face in his shoulder for a long moment. Some part of him felt so helpless, he wanted to make her feel better but didn’t know how. His mind raced through possibilities as he leaned his head against the top of hers.
“I know you will,” she said finally, “I guess it just hit me, and I needed someone to share it with.”
“We have been here almost a year,” Hal added.
“Really?” She looked up, “it does seem like spring again. I guess I didn’t notice the seasons changing.”
“They do seem oddly mild,” he agreed.
“We should do something, a party for all us players, something fun.”
“I’m certain we can manage something.”
“For right now though, I just want to sit right here with you,” she decided out loud, “I think I just need something to hang onto.”
“Whatever you need,” Hal replied softly.
“I just need something to anchor myself to,” she said, leaning against him once more, working herself deeper into his arms. Hal smiled and gave her a gentle squeeze for a moment, holding her close knowing he needed the same thing. Then his eye snapped open, wide with sudden realization. Carrying on the gentle wind he swore he could hear a distant high-pitched giggle.
((Berserkers are a warrioranger advanced class that is one of the few tanks designed to use a 2h weapon. As they fight they build a resource called 'rage' that, unlike other similar abilities that increase weapon damage, provides a significant buff to physical strength. This causes many Berserkers to use weapons that scale well with high strength. The other way of building rage depends on which unique Berserker buff the character as during combat. These buffs are gained by eating various herbs or mushrooms and can both add a new way to generate rage (such as an herb that generates rage when the berserker deals damage) and/or grants new bonuses to high rage (such as a mushroom that increases physical resistances based on rage). These herbs and mushrooms must be found and gathered by the berserker, with rarer and harder to find herbs providing greater benefits, but also sometimes drawbacks similar to being drunk.
As I mentioned last week with this chapter I have passed 200 pages and 100,000 words written, which somehow manages to astonish me. I am also quite proud of this chapter though I can't exactly put a finger on why. The fight with Ingulf was short, both because the party out levels him now and he didn't exactly pick a great time to fight. For those of you wondering damage amounts in this game are similar to Dark Souls, a 'tanky' character can soak quite a bit of damage but still goes down in only a few hits if they position wrong. So a double incinerate from a higher level divine flame when he hasn't taken his herbs yet, much less built up any rage, can easily take him down. It might be because I know something you guys don't, but I will give you guys one hint: What is the Chaos Sprite's name? I won't say yes or no to any answer, but you guys have heard the name a couple times and should have enough information to realize it. Or you might not, I don't know. In any case, that's your hint.
Beyond that, hope everyone is enjoying the series as much as I am. Chapter 18 is currently up on [NOTE TO SELF: INCLUDE PATREON EARLY ACCESS JOKE HERE] . As always, comments are welcome, and enjoy :D ))
submitted by Arceroth to HFY [link] [comments]

[FOR ANYONE INTERESTED] I made an article on reading greens

Hello everyone!
I am a long-time golfer who is hell-bent on getting his PGA certification next year (you don't just earn to coach and play, you learn everything about the industry too). As such, I've been doing a lot of reading that has also helped me become a phenomenal putter. I've even had 28 putts on courses with greens rolling at 10-11 (stimpmeter). I'm quite blessed to be able to putt well on any course the very first time I play it but I realize there is so little literature that consolidates all of that reading-greens aspect. As such, please clap sarcastically for my ostensibly pathetic attempt to remedy this! (cue laughter).
Like a child, each green is a product of its environment and its upbringing. As such it is quite useful to learn the components of a green. You obviously have the soil underneath, the grass sward layer (which by my comprehension, is the layer of grass that is all roots) and the topgrass itself.
Let me just say this first :
JUDGING GREENS WHEN HITTING AN APPROACH OR PITCH SHOT IS JUST AS IMPORTANT AS READING THEM PRE-PUTT!
Imagine you're walking up to a green you've never even putted on before. It can be daunting, but adopting a framework for analyzing any green will give you the confidence to align and execute shots. Randomly approaching the ball with a #YOLO frown won't do that. I'll break it down into 3 dimensions for when I approach the green.
  1. One thing to judge based on your impression of the green is the amount of humidity you think may be locked in the soil beneath the green. This can impact your shot much more than you think. A useful way to visualize this is "how does water behave when it falls on this green?" If your green is kind of elevated with downslopes on all sides, you can bet water runs off the green before it ever seeps through the grass. You can easily deduce that those areas that do not absorb water will be firmer (harder) than those that do - if your ball lands on a softer area, it will either not roll very far thereafter or it may even stay exactly where it landed. LINGO FUN FACT: When someone says greens are firm, it means they're hard surfaces. Soft greens on the other hand, are just that : soft).
It thus goes without saying that when approaching the green with a high-flying club (8 iron and higher, in my case), on softer greens you can go straight for the flag and be sure the ball will stay relatively close to where it lands, if it moves at all afterwards). On firmer greens, you may need another approach, which I will talk about now.
  1. After judging humidity, a good thing to look at is the slopes on the green. It does not need to be as precise as putting : a simple basic notion of the slopes from afar is sufficient for an approach, but it becomes more and more important as you get closer to the hole. On firmer greens (where the ball doesn't just stay where it lands or near that), the ball will roll quite a bit more, and slopes can sort of help guide your shot even after the ball has landed. If you do a pitch shot from within 20 meters of the green - forget firm or soft, because even if the green is soft, the ball won't land with enough downward force to dig into the grass and slow down. Therefore, firm or soft, use of slopes gets more and more important as you get closer to the hole, but it can also be quite exciting and creative. I will address the ball's behaviour for pitching only here :
  1. Intent. Think of what the shot is for - and plan accordingly. Slope can force you to do things to leave yourself in a good position. For example, on a firm fairway sloping left, a right-handed golfer's draw will kick further left - WITH the slope, and possibly put that person off the hole's fairway. A fade, however (left to right, will end up in the middle as it will bounce against the slope. Or a better example : if you are driving onto a firm fairway that leads to water, you take less club to take the water out of play. Shaping your shots can amplify or cancel out the effects of slopes. Obviously, if you want to stick it within 5 feet for a makeable birdie, it will be a very different play as opposed to playing in a place safe enough to stay well clear of hasards, so what's one more trick in the bag?

PUTTING
If you have made it this far, I am very happy for you - and a bit for myself too (cue laughter). Now to the putting.
As you know, there's 3 components to a green : soil, sward and grass. Once you are ON the green, the soil no longer matters, because you can get any information you need from reading slopes and looking at the grass. Let's first look at slopes :
I should also add a caveat to all that : it is very much possible that one face a combination of these slopes - an uphill putt sloping left, for example. It is also possible to witness a double break on a putt (like Tiger Woods' monster putt on the island green at Sawgrass). One must also bear this in mind - AS A BALL SLOWS DOWN, THEY WILL EXPERIENCE GREATER INFLUENCE FROM LEFT AND RIGHT SLOPES. In other words, if you try to hit a ball rather fast, it will turn left much less than a ball struck with less power. In other words, your line is also a function of the amount of speed you put on your golf ball. If you hit a little harder, you can aim a little straighter - but still, be careful, try to put appropriate effort - if you hit a long putt, you should put enough effort to get to the hole, but not enough to go more than half a putter length from the hole.
This brings me to the next part of putting : judging speed - probably the most horrible part of playing any course for the first time. There are many ways to do so. It depends on one thing : the top grass sward. The sward is the layer between the grass and soil that contains all the grass's roots. If it is thicker, the green will be slower - and if it is thinner, the greens become much faster. One way to make the sward thinner is a roller to compact it. A thinner sward is easier to maintain as you can keep the greens soft or firm more consistently. In drier climates though, a thick sward will harden as grass dries out, turning greens into ridiculously hard surfaces that do not respond to spin - everything that falls on that green will bounce hard on the dry grass and overshoot. In the case of a putt, however, it will make your putts considerably faster and slightly reduce the impact of any sideways slope on the putt.
Another way to judge speed is to read "the grain" or the grass. Here is a breakdown :
POINTER :
To gauge how firm greens are, I use my feet as I walk - feet not only feel the hardness of the grass but also the minute undulating slopes that can make or break the putt. Using your feet is a useful thing for reading greens.
Other than that, I may just add this : MOISTURE SLOWS DOWN THE GOLF BALL--IF PUTTING ON A GREEN RIGHT AFTER IT WAS WATERED, OR AFTER RAIN, OR IF THERE IS MORNING DEW, HIT SLIGHTLY HARDER THAN YOU NORMALLY WOULD.
Another suggestion : work the putting stroke as well as green reading. When you master reading greens, you also need to have a good putting stroke that sends the ball exactly where you intend to.
On this note, I hope I've helped a few people! Contributors who think I am missing something, just comment, I shall take a look
Everybody, take care and as always, see you next time

submitted by revvster to golf [link] [comments]

How I've Sold $500k in 8 Months as a One-Man-Show

I've made this post available with full images here.
A few months ago I ended up at the very top of the frontage for entrepreneur when I launched my second Kickstarter campaign for my comfortable boxer briefs.
Many enjoyed reading the story and how-to’s… so, in the spirit of sharing, I thought i’d tell you how things have moved along since then.
I’ve since relaunched with 9 different product lines, refined the products extensively, improved the manufacturing process, replaced my platforms, completely changed the branding, and reached $500k in total sales. I'm stocked up on inventory for the rest of the year and I have a growth plan in place.
This post explains exactly how I got here, what tools i’m using, and what i’m planning on doing next. I urge you to keep the conversation productive, asking any questions you may have, big or small, and please keep the criticism polite. Suggestions and critiques are always welcome!
First, a quick background:
Milestones in the Past 8 months
The Refined Concept Behind Comfortable Club
We started off naming the company The Comfortable Boxers Co. It works well for SEO and gave it a nice unbranded feel to it, which resonated with those not willing to pay premiums. After striking the underwear market on a fairly significant level and with intentions of expanding our product line, a lot of thought went into a re-branding. In planning for monthly subscriptions services for our apparel, we’ve opted for a lifestyle brand with a primary focus on quality, comfort, and pricing. We arrived at Comfortable Club.
The whole theme revolves around the idea that we shouldn’t have to overpay for premium apparel, so, quite realistically, the product line can expand into many areas. For now, though, we’re mainly focused on underwear, undershirts, and lounge products.
Our name says it all. We make a premium line of obsessively engineered, ridiculously cozy underwear and lounge apparel – and deliver them at half the price of retail. Harry’s did it for razors. Casper did it for mattresses. Now, at Comfortable Club, we’re doing it for underwear and loungewear: building a great, premium brand that reflects the things that customers care about today: quality, cost, convenience and, of course, comfort.
Premium at a Fair Price
An immediate reaction from some of you will be: "Why would I pay $16 for a pair of underwear? I can buy X and Y for Z." My job since the very beginning was to convince customers why modal fabric is worth it, because your day absolutely changes when you're wearing these bad boys. Except this time, you won't be paying Calvin Klein or other brands over $35 for a pair. But I won't go into too much marketing lingo here, because the point of this post is to show you just how I managed to cut the price and built a sustainable business around the concept. Let's begin:
Bridging the Sourcing Gap
Quality underwear requires quality craft, so we partnered with the the best factory and fabric engineering experts we could find. The process was extremely long and patience was essential. First off, shy away from resellers and agents (aka Alibaba), do your research, find a sourcing partner, and go straight to the factory, the same ones used by high-end brands.
Our relationships with the manufacturing plants are very close. So close, in fact, that during the peak manufacturing timeline we actually LIVE in the factory. This is part of our quality control program, which we’ll describe later. You see, the tricky part about sourcing is making sure you get a consistently high-quality product. Apart from a lack of organization, this is precisely the problem that plagues small businesses. Because small businesses usually don’t follow-up with recurring orders to the factory, the supplier is usually hands off once the product is on the boat. If you can establish a clear, long-term relationship, set your requirements up front, and have a presence in the process, you're set.
We learned this when sourcing metal sheet rolls for a multinational roofing company, so we opted for a closer relationship with the supplier. We established a permanent presence in Shanghai in partnership with a small sourcing office. This means we have feet on the ground in the factory, can supervise every step, and we establish our own quality control programs (at our expense of course).
Building Something Beautiful Through Manufacturing
Early in our research (of which I also mean shopping around and trying everything out there), I learned there are three key factors that impact comfort: the stitching, fit, and fabrics. So in creating our underwear, we put a meticulous -- some might say, obsessive -- amount of attention into each of those areas.
The devil, as they say, is in the details, and when it comes to underwear, stitching is one that tends to get overlooked. We use a more robust, sturdier stitching in our products that make them last, while maintaining their comfort. But we shied away from traditional threads and opted for fluffy threads reserved only for the most luxurious winter apparel for a completely itch-free experience. Look closely at any pair of Comfortable Club undergarments, you can see the uniquely intricate, tight knit puffy stitch.
We opted for 92% modal fabric, an eco-friendly microfiber that enfolds the body in a light embrace. Modal is smooth, soft, and breathable, and its luscious texture feels similar to silk. It’s cool to the touch, super absorbent, and resistant to shrinkage and fading. In short, it’s the perfect microfiber fabric for body-hugging underwear.
Stitching, fit, fabrics. It’s a relatively simple formula, but the result is something pretty spectacular: underwear that looks great -- and feels even better.
The Actual Manufacturing Process
Here’s a generalized model of the prototype and final manufacturing process for a new product:
Prototype as many times as you have to. Each round takes over a month of work, but the version you take to market has to be as perfect as possible. It's important to specify exact sizing guidelines and templates for every aspect of the product. Design specific packaging guidelines, including product tagging, warning messages on bags, SKU and UPC labels, and specify items per case. Color codes must be clearly stated. Fabric weight, fade, and shrinkage minimums and maximums be specified and tested. As an example, we raised our fabric weight to 190g/m2, and lowered our fade and shrinkage ceiling to 1%.
Quality Control
When you’re manufacturing thousands and thousands of items that involve a manual process, you can’t rely on a ‘set-and-forget’ attitude. Our quality control process involves actual third-party lab testing with SGS. We also send our own personnel to the factory.
After finalizing the prototype phase and finalizing specs, we establish a strict defect-rate ceiling at 1% and randomly test up to 10% of the products to control for this. The sample size is large enough to be a good representation of the entire product. Of course, some defective items sneak through the cracks, but as long as you can keep it below 1%, you’re golden.
To reach this rate, however, we tripled our quality control staff and rejected every anomaly. We ended up rejecting a whole blue textile batch that led to a few delays.
Demand Planning
Quantities to produce depend highly on your demand model. With our initial Kickstarter campaign, we produced the amount pre-ordered on the campaign and at least an additional 50% for recurring orders. Problem is, we ran out of inventory within the first month! Lesson learned.
For our second Kickstarter campaign, we produced an additional 800% of total items spread out through 9 different product lines. For this reason, the transition into e-commerce was smoothly executed. Being out of stock is probably the most dangerous thing for your business.
As for quantities per size and color, black and gray are always the most popular ones by about 50% more than other colors. Sizing usually goes as follows:
This, of course, depends on your target market. But this model has done rather well for us so far. We also extended our offerings to include Lounge Pants, Undershirts, and a Women's Underwear line. The same model applies for all.
Presenting Your Product
In presenting our product to the world, we could’ve opted for any local model and called it a day. we also could’ve sent our products over to a photographer that specializes in this type of photography. We truly believe we wouldn’t be here, telling you our story, if we had done this.
We instead researched the LA market for the best models we could find. They did cost us quite a bit, but the results speak for themselves. We personally flew to California, brought our own trustworthy photographer with us, rented a beautiful house on Airbnb, got some studio space, and ran the whole photoshoot ourselves.
For any product you sell online, you’ll need to create lifestyle images, e-commerce images, and product images. The theme around the lifestyle images depend on how you want your brand to be perceived.
As for retail packaging, these were created as a showcase and ‘show off’ concept. More on that later.
Optimize Your Storefront
The Comfortable Club shopping experience starts the minute customers hit our website. The landing page says exactly what we do and transitions into our whole product catalogue. For this and many other reasons, we’ve built and designed the site for unlimited growth potential and scalability using Shopify’s excellent platform.
Optimized for conversion? You bet it is. We’ve removed tiny roadblocks that shave off seconds from the shopping experience, like custom developed color and size swatches instead of drop down menus, as well as plus and minus selectors instead of a number input form. Every little improvement counts.
We’ve also made the navigation menu sticky and always visible for easy browsing. On top of that, the mega nav menu (the pop-up that shows up after hovering over SHOP) helps customers understand how our products are categorized and allows for easy browsing at any time, regardless of which page you’re on.
The website is always a work in progress. We’re constantly fixing tiny bit that improve the experience ever so lightly. After-all, it's all a numbers and psychology game.
Automated E-mail Flows
E-mail is a beautiful art. It’s also the highest converting platform out there. I’ve set-up my platform using Klaviyo and pop-ups using Privy. They integrate very nicely with Shopify and pull in a great deal of data that allows you to segment e-mails and create flows rather easily. As for e-mail design, here's an example of an abandoned cart e-mail.
Cart abandonment e-mails are what some people call ‘low hanging fruit’ and are huge drivers for conversion rates. It’s important to reassure your customer that you have his back.
The Enterprise Resource Planning System
Our ERP and information systems are designed to maintain exact inventory counts in every warehouse, with real-time visibility that allows us to plan our manufacturing requirements ahead of time, so we can grow with demand, instead of behind it.
A lot of testing went into choosing the right platform. The first and most important criteria is integration abilities with my other platforms. Second, automation functionality. We opted for the beautifully operated Stitch Labs inventory management platform as my centralized hub. It handles all my sales channels, including Shopify and upcoming Amazon and eBay openings. We then assign a fulfillment warehouse to each one, and using the new 3PL integration functionality, orders flow back and forth. We designed workflows and established flow parameters like shipment mappings based on weight and destination. Stitch Labs handles the rest, including a complete accounting integration with Quickbooks.
A new feature i'm probably going to end-up using is product bundling, which means I can finally build a virtual SKU composed of multiple existing SKU's. Stitch reports an inventory level of the SKU with the lowest availability. This will serve well for ‘packs’.
Reporting is robust enough to handle manufacturing requirements planning (MRP) and deep level sales insights, including customer loyalty and variant splits. I’m completely in love with it.
Automated Freight Logistics
Our logistics partner, Flexport, combines the power of the cloud and uses a proprietary bidding technology that guarantees the best rates and shipping times from our factory, all while streamlining the online-only process that eliminates paperwork and errors.
I go with FOB to Door. Customs, paperwork, and communications are handled entirely by the Flexport team.
Automated Fulfillment and the Science of Shipping
If you run a small operation in the hundreds of items of total inventory and can find the time to spend a couple of hours a day picking, packing, sealing, labeling, and dropping off orders at the post office, by all means, do so and use Shipstation for this. If you have a small amount of SKU’s but a couple thousand items, you can upgrade to a 3PL like Fulfillrite. On the other hand, when inventory counts start getting into the tens of thousands with hundreds of SKU’s, when you expect significant growth, and when you start requiring advanced order routing, you move into a larger, more established, 3PL with advanced connectivity features.
We opted for the latter with DCL Logistics.
We have the capacity to store, pick, pack, and ship any volume with same-day fulfillment and an optimized arrangement that places the popular items closer to the picking line. We also use special bar-coding in every single item to guarantee order accuracy -- making order confusion or missing items a thing of the past. In short, we moved in with the big boys!
We have 180 SKU’s over 9 product lines. Keeping track of each one is hard, but our 3PL handles it beautifully. Bear in mind, an organized inventory is crucial and begins from the factory, especially in regards to proper tagging an labeling. Registration with GS1 for a proper UPC code was crucial for the process, especially if we want to expand to retailers or Amazon.
The implementation process with a logistics provider of their caliber does require quite a bit of customization and know-how. The way we have it set-up is:
The 3PL receive orders from Stitch Labs through the custom-developed API, granting a 30 minute window before the order is locked from any changes (for customers that make mistakes in their orders). They've since published this 3PL connectivity feature to all customers. They pick and pack, ship, and spit back tracking information to Stitch which triggers the shipment confirmation e-mail on Shopify. If yout can't develop an API between Stitch and your 3PL, you can bridge this connection via Shipstation.
The result? Same-day shipping on orders placed before 12:30PM EST. That’s unheard of for a small business!
The implementation process took about 2 months, which I consider to be a good thing. One-click 3PL's are very limited in functionality, whereas custom designed connectors have given me the ability to process returns, handle special rules like box sizing, and perfectly expandable features like EDI’s with large retailers. As an example, the new Amazon competitor Jet.com handles most of their sales through EDI connections with other merchants.
As for shipping providers, USPS is always the best way to go with average shipping times of 1 to 4 days. Our competitors use Fedex Smartpost or UPS Mail Innovations, services that save a few cents over USPS. The twist? They sort the packages and hand over the pre-sorted bulk to USPS anyways, except this time USPS has no incentive to deliver quickly.
Accounting
Last, but of course not least: accounting. Yes, you guessed it: also automated. Stitch Labs spits out all invoices in one single format, regardless of the sales channel it received it from, and then sends out costs of goods sold to Quickbooks once the item is shipped. All we're left to do is match bank transactions and deposits with the appropriate group of invoices.
Accounting takes us about 1 hour a week. Bear in mind, the implementation and work-flow design process took months. But remember, preparation is key!
Take the time to learn accounting. Take a quick course or read an accounting book. It's worth the effort, as this is the base by which your business runs. It's not as simple as how much cash you have in the bank. When long-term inventory planning is involved, knowing your numbers on a deep level is crucial.
THE WHOLE PICTURE
So, can we agree that automation is your best friend. What it comes down to is this: at Comfortable Club, we have the logistics of a Fortune 500 company -- without the Fortune 500 overhead. You might ask, what does all this streamlining, automating and general process-hacking get us?
It gets us the ability to run our entire operation -- thousands of dollars of orders across multiple SKUs every month -- as a one-man show. That’s right: the “we” we’ve been talking about this whole time? Well, it’s mostly just me. More on that in a minute.
Platforms I Use
All of my platforms have been carefully selected to be compatible with each other. It took months of work to get them talking in such a way that requires minimal maintenance:
Getting them to communicate is a matter of understanding accounting on a basic level, maintaining organized information, and mapping things correctly. In making them work, I've developed wonderful relationships with the support teams from all of these platforms.
The Almighty Profit Margin
I’ve noticed that the topic always goes into a heated discussion, and I have a few things to say about this: some markets require a deep commitment to an aggressive pricing strategy before you can start poking around looking for customers. And no, not anyone can price something low and sell thousands.
We required heavy investments in advertising to get noticed. It's only when you have validated your product, carrying a loyal fanbase of users, when you notice a strong rate of repeat customers, and when you can convince new ones easily that you can demonstrate long-term value and can start realizing healthy streaming profits.
This is the point at which i’m in. I’ve invested every single profitable dollar, funneling it into better photography, product prototyping, new product development, improved quality control programs, new advertising methods, and the development of my automated platforms.
Here’s the breakdown of factors you have to consider in your profit margins:
Social Proof and Reviews are Key
Like we said, we had a hunch that we weren’t alone in our quest for better, more comfortable underwear. So rather than waste time and money on expensive validation studies and market tests, we took it straight to the market -- and the results were beyond what even we expected.
In Summer ‘15, we launched our first crowdfunding campaign on Kickstarter. Less than a month later, we’d raised more than $142,000 and sold over 15,000 pairs of boxer briefs. So, being common-sense people, we launched a second, follow-on campaign, which went on to sell an additional $219,000.
All told, we have attained over 7,000 customers in less than 6 months and shipped over 30,000 items -- providing powerful proof that Comfortable Club has struck a chord with customers.
Next steps are opening up the Amazon sales channel and getting in on PR outreach. As I mentioned on my previous posts, I’m shying away from expensive PR agencies and handling the outreach myself. It’s all about convincing influencers, bloggers, and publications to try on your product. And who better to do that than yourself?
About Me
The inspiration for Comfortable Club came after I tried my first pair of premium underwear. I believed in the premium aspect, but couldn’t quite reconcile myself to the idea of shelling out $300 to replenish my underwear supply. Having worked as a supply chain and planning director for a multinational company, I knew only too well that problems with product pricing start upstream, so I put my supply chain and sourcing experience to work to develop a better, more budget-friendly solution. I also worked as director for an SAP implementation initiative on a 500-large multinational company - being the main driver for my knowledge in accounting, systems, and integrations.
Want to Meet?
If you’re ever around Austin and want to meet up, discuss life and business, or just say hi, i’d be happy to grab a drink with you. We can make it a group thing too. I’m totally friendly!
Have any Questions? Want to make a suggestion? Have a partnership opportunity? Or do you just want to say hi? E-mail me at [email protected]
submitted by GoKone to Entrepreneur [link] [comments]

How I've Sold $500k in 8 Months as a One-Man-Show

I've made this post available with full images here.
A few months ago I ended up at the very top of the frontage for entrepreneur when I launched my second Kickstarter campaign for my comfortable boxer briefs.
Many enjoyed reading the story and how-to’s… so, in the spirit of sharing, I thought i’d tell you how things have moved along since then.
I’ve since relaunched with 9 different product lines, refined the products extensively, improved the manufacturing process, replaced my platforms, completely changed the branding, and reached $500k in total sales. I'm stocked up on inventory for the rest of the year and I have a growth plan in place.
This post explains exactly how I got here, what tools i’m using, and what i’m planning on doing next. I urge you to keep the conversation productive, asking any questions you may have, big or small, and please keep the criticism polite. Suggestions and critiques are always welcome!
First, a quick background:
Milestones in the Past 8 months
The Refined Concept Behind Comfortable Club
We started off naming the company The Comfortable Boxers Co. It works well for SEO and gave it a nice unbranded feel to it, which resonated with those not willing to pay premiums. After striking the underwear market on a fairly significant level and with intentions of expanding our product line, a lot of thought went into a re-branding. In planning for monthly subscriptions services for our apparel, we’ve opted for a lifestyle brand with a primary focus on quality, comfort, and pricing. We arrived at Comfortable Club.
The whole theme revolves around the idea that we shouldn’t have to overpay for premium apparel, so, quite realistically, the product line can expand into many areas. For now, though, we’re mainly focused on underwear, undershirts, and lounge products.
Our name says it all. We make a premium line of obsessively engineered, ridiculously cozy underwear and lounge apparel – and deliver them at half the price of retail. Harry’s did it for razors. Casper did it for mattresses. Now, at Comfortable Club, we’re doing it for underwear and loungewear: building a great, premium brand that reflects the things that customers care about today: quality, cost, convenience and, of course, comfort.
Premium at a Fair Price
An immediate reaction from some of you will be: "Why would I pay $16 for a pair of underwear? I can buy X and Y for Z." My job since the very beginning was to convince customers why modal fabric is worth it, because your day absolutely changes when you're wearing these bad boys. Except this time, you won't be paying Calvin Klein or other brands over $35 for a pair. But I won't go into too much marketing lingo here, because the point of this post is to show you just how I managed to cut the price and built a sustainable business around the concept. Let's begin:
Bridging the Sourcing Gap
Quality underwear requires quality craft, so we partnered with the the best factory and fabric engineering experts we could find. The process was extremely long and patience was essential. First off, shy away from resellers and agents (aka Alibaba), do your research, find a sourcing partner, and go straight to the factory, the same ones used by high-end brands.
Our relationships with the manufacturing plants are very close. So close, in fact, that during the peak manufacturing timeline we actually LIVE in the factory. This is part of our quality control program, which we’ll describe later. You see, the tricky part about sourcing is making sure you get a consistently high-quality product. Apart from a lack of organization, this is precisely the problem that plagues small businesses. Because small businesses usually don’t follow-up with recurring orders to the factory, the supplier is usually hands off once the product is on the boat. If you can establish a clear, long-term relationship, set your requirements up front, and have a presence in the process, you're set.
We learned this when sourcing metal sheet rolls for a multinational roofing company, so we opted for a closer relationship with the supplier. We established a permanent presence in Shanghai in partnership with a small sourcing office. This means we have feet on the ground in the factory, can supervise every step, and we establish our own quality control programs (at our expense of course).
Building Something Beautiful Through Manufacturing
Early in our research (of which I also mean shopping around and trying everything out there), I learned there are three key factors that impact comfort: the stitching, fit, and fabrics. So in creating our underwear, we put a meticulous -- some might say, obsessive -- amount of attention into each of those areas.
The devil, as they say, is in the details, and when it comes to underwear, stitching is one that tends to get overlooked. We use a more robust, sturdier stitching in our products that make them last, while maintaining their comfort. But we shied away from traditional threads and opted for fluffy threads reserved only for the most luxurious winter apparel for a completely itch-free experience. Look closely at any pair of Comfortable Club undergarments, you can see the uniquely intricate, tight knit puffy stitch.
We opted for 92% modal fabric, an eco-friendly microfiber that enfolds the body in a light embrace. Modal is smooth, soft, and breathable, and its luscious texture feels similar to silk. It’s cool to the touch, super absorbent, and resistant to shrinkage and fading. In short, it’s the perfect microfiber fabric for body-hugging underwear.
Stitching, fit, fabrics. It’s a relatively simple formula, but the result is something pretty spectacular: underwear that looks great -- and feels even better.
The Actual Manufacturing Process
Here’s a generalized model of the prototype and final manufacturing process for a new product:
Prototype as many times as you have to. Each round takes over a month of work, but the version you take to market has to be as perfect as possible. It's important to specify exact sizing guidelines and templates for every aspect of the product. Design specific packaging guidelines, including product tagging, warning messages on bags, SKU and UPC labels, and specify items per case. Color codes must be clearly stated. Fabric weight, fade, and shrinkage minimums and maximums be specified and tested. As an example, we raised our fabric weight to 190g/m2, and lowered our fade and shrinkage ceiling to 1%.
Quality Control
When you’re manufacturing thousands and thousands of items that involve a manual process, you can’t rely on a ‘set-and-forget’ attitude. Our quality control process involves actual third-party lab testing with SGS. We also send our own personnel to the factory.
After finalizing the prototype phase and finalizing specs, we establish a strict defect-rate ceiling at 1% and randomly test up to 10% of the products to control for this. The sample size is large enough to be a good representation of the entire product. Of course, some defective items sneak through the cracks, but as long as you can keep it below 1%, you’re golden.
To reach this rate, however, we tripled our quality control staff and rejected every anomaly. We ended up rejecting a whole blue textile batch that led to a few delays.
Demand Planning
Quantities to produce depend highly on your demand model. With our initial Kickstarter campaign, we produced the amount pre-ordered on the campaign and at least an additional 50% for recurring orders. Problem is, we ran out of inventory within the first month! Lesson learned.
For our second Kickstarter campaign, we produced an additional 800% of total items spread out through 9 different product lines. For this reason, the transition into e-commerce was smoothly executed. Being out of stock is probably the most dangerous thing for your business.
As for quantities per size and color, black and gray are always the most popular ones by about 50% more than other colors. Sizing usually goes as follows:
This, of course, depends on your target market. But this model has done rather well for us so far. We also extended our offerings to include Lounge Pants, Undershirts, and a Women's Underwear line. The same model applies for all.
Presenting Your Product
In presenting our product to the world, we could’ve opted for any local model and called it a day. we also could’ve sent our products over to a photographer that specializes in this type of photography. We truly believe we wouldn’t be here, telling you our story, if we had done this.
We instead researched the LA market for the best models we could find. They did cost us quite a bit, but the results speak for themselves. We personally flew to California, brought our own trustworthy photographer with us, rented a beautiful house on Airbnb, got some studio space, and ran the whole photoshoot ourselves.
For any product you sell online, you’ll need to create lifestyle images, e-commerce images, and product images. The theme around the lifestyle images depend on how you want your brand to be perceived.
As for retail packaging, these were created as a showcase and ‘show off’ concept. More on that later.
Optimize Your Storefront
The Comfortable Club shopping experience starts the minute customers hit our website. The landing page says exactly what we do and transitions into our whole product catalogue. For this and many other reasons, we’ve built and designed the site for unlimited growth potential and scalability using Shopify’s excellent platform.
Optimized for conversion? You bet it is. We’ve removed tiny roadblocks that shave off seconds from the shopping experience, like custom developed color and size swatches instead of drop down menus, as well as plus and minus selectors instead of a number input form. Every little improvement counts.
We’ve also made the navigation menu sticky and always visible for easy browsing. On top of that, the mega nav menu (the pop-up that shows up after hovering over SHOP) helps customers understand how our products are categorized and allows for easy browsing at any time, regardless of which page you’re on.
The website is always a work in progress. We’re constantly fixing tiny bit that improve the experience ever so lightly. After-all, it's all a numbers and psychology game.
Automated E-mail Flows
E-mail is a beautiful art. It’s also the highest converting platform out there. I’ve set-up my platform using Klaviyo and pop-ups using Privy. They integrate very nicely with Shopify and pull in a great deal of data that allows you to segment e-mails and create flows rather easily. As for e-mail design, here's an example of an abandoned cart e-mail.
Cart abandonment e-mails are what some people call ‘low hanging fruit’ and are huge drivers for conversion rates. It’s important to reassure your customer that you have his back.
The Enterprise Resource Planning System
Our ERP and information systems are designed to maintain exact inventory counts in every warehouse, with real-time visibility that allows us to plan our manufacturing requirements ahead of time, so we can grow with demand, instead of behind it.
A lot of testing went into choosing the right platform. The first and most important criteria is integration abilities with my other platforms. Second, automation functionality. We opted for the beautifully operated Stitch Labs inventory management platform as my centralized hub. It handles all my sales channels, including Shopify and upcoming Amazon and eBay openings. We then assign a fulfillment warehouse to each one, and using the new 3PL integration functionality, orders flow back and forth. We designed workflows and established flow parameters like shipment mappings based on weight and destination. Stitch Labs handles the rest, including a complete accounting integration with Quickbooks.
A new feature i'm probably going to end-up using is product bundling, which means I can finally build a virtual SKU composed of multiple existing SKU's. Stitch reports an inventory level of the SKU with the lowest availability. This will serve well for ‘packs’.
Reporting is robust enough to handle manufacturing requirements planning (MRP) and deep level sales insights, including customer loyalty and variant splits. I’m completely in love with it.
Automated Freight Logistics
Our logistics partner, Flexport, combines the power of the cloud and uses a proprietary bidding technology that guarantees the best rates and shipping times from our factory, all while streamlining the online-only process that eliminates paperwork and errors.
I go with FOB to Door. Customs, paperwork, and communications are handled entirely by the Flexport team.
Automated Fulfillment and the Science of Shipping
If you run a small operation in the hundreds of items of total inventory and can find the time to spend a couple of hours a day picking, packing, sealing, labeling, and dropping off orders at the post office, by all means, do so and use Shipstation for this. If you have a small amount of SKU’s but a couple thousand items, you can upgrade to a 3PL like Fulfillrite. On the other hand, when inventory counts start getting into the tens of thousands with hundreds of SKU’s, when you expect significant growth, and when you start requiring advanced order routing, you move into a larger, more established, 3PL with advanced connectivity features.
We opted for the latter with DCL Logistics.
We have the capacity to store, pick, pack, and ship any volume with same-day fulfillment and an optimized arrangement that places the popular items closer to the picking line. We also use special bar-coding in every single item to guarantee order accuracy -- making order confusion or missing items a thing of the past. In short, we moved in with the big boys!
We have 180 SKU’s over 9 product lines. Keeping track of each one is hard, but our 3PL handles it beautifully. Bear in mind, an organized inventory is crucial and begins from the factory, especially in regards to proper tagging an labeling. Registration with GS1 for a proper UPC code was crucial for the process, especially if we want to expand to retailers or Amazon.
The implementation process with a logistics provider of their caliber does require quite a bit of customization and know-how. The way we have it set-up is:
The 3PL receive orders from Stitch Labs through the custom-developed API, granting a 30 minute window before the order is locked from any changes (for customers that make mistakes in their orders). They've since published this 3PL connectivity feature to all customers. They pick and pack, ship, and spit back tracking information to Stitch which triggers the shipment confirmation e-mail on Shopify. If yout can't develop an API between Stitch and your 3PL, you can bridge this connection via Shipstation.
The result? Same-day shipping on orders placed before 12:30PM EST. That’s unheard of for a small business!
The implementation process took about 2 months, which I consider to be a good thing. One-click 3PL's are very limited in functionality, whereas custom designed connectors have given me the ability to process returns, handle special rules like box sizing, and perfectly expandable features like EDI’s with large retailers. As an example, the new Amazon competitor Jet.com handles most of their sales through EDI connections with other merchants.
As for shipping providers, USPS is always the best way to go with average shipping times of 1 to 4 days. Our competitors use Fedex Smartpost or UPS Mail Innovations, services that save a few cents over USPS. The twist? They sort the packages and hand over the pre-sorted bulk to USPS anyways, except this time USPS has no incentive to deliver quickly.
Accounting
Last, but of course not least: accounting. Yes, you guessed it: also automated. Stitch Labs spits out all invoices in one single format, regardless of the sales channel it received it from, and then sends out costs of goods sold to Quickbooks once the item is shipped. All we're left to do is match bank transactions and deposits with the appropriate group of invoices.
Accounting takes us about 1 hour a week. Bear in mind, the implementation and work-flow design process took months. But remember, preparation is key!
Take the time to learn accounting. Take a quick course or read an accounting book. It's worth the effort, as this is the base by which your business runs. It's not as simple as how much cash you have in the bank. When long-term inventory planning is involved, knowing your numbers on a deep level is crucial.
THE WHOLE PICTURE
So, can we agree that automation is your best friend. What it comes down to is this: at Comfortable Club, we have the logistics of a Fortune 500 company -- without the Fortune 500 overhead. You might ask, what does all this streamlining, automating and general process-hacking get us?
It gets us the ability to run our entire operation -- thousands of dollars of orders across multiple SKUs every month -- as a one-man show. That’s right: the “we” we’ve been talking about this whole time? Well, it’s mostly just me. More on that in a minute.
Platforms I Use
All of my platforms have been carefully selected to be compatible with each other. It took months of work to get them talking in such a way that requires minimal maintenance:
Getting them to communicate is a matter of understanding accounting on a basic level, maintaining organized information, and mapping things correctly. In making them work, I've developed wonderful relationships with the support teams from all of these platforms.
The Almighty Profit Margin
I’ve noticed that the topic always goes into a heated discussion, and I have a few things to say about this: some markets require a deep commitment to an aggressive pricing strategy before you can start poking around looking for customers. And no, not anyone can price something low and sell thousands.
We required heavy investments in advertising to get noticed. It's only when you have validated your product, carrying a loyal fanbase of users, when you notice a strong rate of repeat customers, and when you can convince new ones easily that you can demonstrate long-term value and can start realizing healthy streaming profits.
This is the point at which i’m in. I’ve invested every single profitable dollar, funneling it into better photography, product prototyping, new product development, improved quality control programs, new advertising methods, and the development of my automated platforms.
Here’s the breakdown of factors you have to consider in your profit margins:
Social Proof and Reviews are Key
Like we said, we had a hunch that we weren’t alone in our quest for better, more comfortable underwear. So rather than waste time and money on expensive validation studies and market tests, we took it straight to the market -- and the results were beyond what even we expected.
In Summer ‘15, we launched our first crowdfunding campaign on Kickstarter. Less than a month later, we’d raised more than $142,000 and sold over 15,000 pairs of boxer briefs. So, being common-sense people, we launched a second, follow-on campaign, which went on to sell an additional $219,000.
All told, we have attained over 7,000 customers in less than 6 months and shipped over 30,000 items -- providing powerful proof that Comfortable Club has struck a chord with customers.
Next steps are opening up the Amazon sales channel and getting in on PR outreach. As I mentioned on my previous posts, I’m shying away from expensive PR agencies and handling the outreach myself. It’s all about convincing influencers, bloggers, and publications to try on your product. And who better to do that than yourself?
About Me
The inspiration for Comfortable Club came after I tried my first pair of premium underwear. I believed in the premium aspect, but couldn’t quite reconcile myself to the idea of shelling out $300 to replenish my underwear supply. Having worked as a supply chain and planning director for a multinational company, I knew only too well that problems with product pricing start upstream, so I put my supply chain and sourcing experience to work to develop a better, more budget-friendly solution. I also worked as director for an SAP implementation initiative on a 500-large multinational company - being the main driver for my knowledge in accounting, systems, and integrations.
Want to Meet?
If you’re ever around Austin and want to meet up, discuss life and business, or just say hi, i’d be happy to grab a drink with you. We can make it a group thing too. I’m totally friendly!
Have any Questions? Want to make a suggestion? Have a partnership opportunity? Or do you just want to say hi? E-mail me at [email protected]
submitted by GoKone to startups [link] [comments]

Chicago joey needs to be called out

Six months ago Papi released what I consider to be the source of the biggest poker blueballs I've ever experienced.
https://www.youtube.com/watch?v=aNnMMaOpnh0
This is episode 1 of a new "series" he started called "Can I Win $500,000 at Pot Limit Omaha on Bovada???" If you haven't watched it I highly recommend it because it's great, and not just because it's thethe greatgreat gamegame of pot limit omaha, baby. This wasn't a great video about the game, or strategy; it was about the dream. He's just so excited and happy to be playing. The 46/0 player after 13 hands at 10/20? I get a rush from knowing joey played at that table. Basically, I got to experience for 30 minutes what I never could myself because I'm a degenerate gambler and terrible at poker.
Now, traditionally after someone makes a successful episode 1 of a series, they should be able to print money cbetting a second video (sorry idk the lingo of you real poker players). I saw the episode back in January, and was suspicious then that there was no episode two, but i remained faithful. As months passed it faded to the back of my mind. However the hole it left in me lead to a streak of going broke playing video poker (thanks neeme) and crippling alcoholism. Thankfully that's all behind me now, but during my recovery I watched this video probably about 30 times.
Imgur
Joey said we gotta beg for the next video: well this is my third attempt at begging, joey, please help me. My second attempt at begging you brazenly lied to my face which is just unprofessional: https://www.reddit.com/pokecomments/686i9o/what_is_balance_in_poker_is_it_overunderrated/dgwe3b5/
To make things worse papi is in vegas right now and can't resist the fast paced lifestyle like I can't resist video poker while im blackout drunk. This means that at the earliest the next video is gonna have to wait till after wsop ends, but I've accepted that.
So I come to you with this offer, even though I'm wary of trusting you after you've broken my heart and my life so. Let's have a prop bet, where if I win you have to make and release episode 2 plus shoot me $5 and sit next to me while i play video poker with it in vegas; and if I lose I will transcribe any video of yours that you choose. I'm open to suggestions from you and from the good fish of /poker on adjusting payouts and what our prop should be, but I know it doesn't really matter because I've already thrown away a good portion of my life wanting this video, so what could possibly be worse or harder?
joeingram1
submitted by Eridiel to poker [link] [comments]

[Discussion] To New Traders: A Noobs Guide on CSGO Trade Lingo

So i was buying a quicksell and i sent 20 keys (84% of SA) for a knife i sent him 20 keys in different keys. this is the conversation we had on steam Screenshot
the screenshot above prompted me to try this so here is my attempt to help people whom may be newer to trading and some the lingo you may encounter. this post was created in order to help the newer members of our trading community since the growth of counterstrike is so large in recent months i figured it was about time to help some of them whom may be struggling learning the ropes.
QS/Quicksell:
An Item with a price designed to sell quickly for said price
Float Value:
A numeric value for the amount of scratches on the skin of a weapon, OR in some cases the brightness of the skin of a weapon.
Edit: Just wanna throw this out here - scratching isn't linear with float and there are many skins that have less scratches than their lower float counterparts the reason for this can be because the scratches appear in different areas of the gun.
Kato/Katowice Weapons:
An Item with a specific sticker from Katowice 2014 major that is rare/expensive because they are considered one of the best stickers because of their borderless design and due to the low amount of players at the time of their release compared to now their is a limited amount.
High TieLow Tier
Now this term has some different variations depending on whom you are talking to, for myself i consider High Tier with any item exceeding 150 keys, with Mid Tier in the range of 149-50 keys and Low Tier anything below 49 keys, now for this its my personal opinion some traders may have their values for these Tiers but this is to give you a general idea.
Pure Keys
Purchasing or selling an item for keys and only keys, if it be 150 keys no matter the type of key it is considered pure keys
Eg: Rick buys a Awp Asiimov for 12 keys
Edit: before someone asks the reason i said as long as its not vanilla CS GO keys in my screenshot is because 99% of the trade community despises vanilla CS GO
Mixed
Mixed is a term in which you are buying or selling an item with a variation of keys and items
Eg: Fred buys a M9 Doppler for 100 Keys & 4 Awp Asiimovs FT
SA/SteamAnalyst
SA/SteamAnalyst is a term used to reference a popular website in order to find an items value.
Sticker Position
Sticker positioning is a term used to describe the quality of a placement of a sticker on a weapon. some positions are better then others.
Eg: Rankings on a Awp for sticker placement:
1st- Scope | 2nd Center Body | 3rd Body but touching the bolt | 4th Back of the stock
Eg: an AWP Asiimov with a Titan Katowice 2014 Holo on the scope is going to retain more sticker value then the theoretical same weapon with the Titan Katowice 2014 Holo on the stock because due to its placement the sticker retains more value.
Blue Gem
A Case hardened item that has a unusual high amount of blue on the knife, Blue Gems are commonly only referred to Case hardened item that has over 80% blue on said item. these blue gems have a very high value compared potentially none blue case hardened items.
Fade %
Fade % refers to the amount of fade on faded knives and items, Such as the Glock Fade & Karambit Fade. for example a M9 Bayonet Fade can have a fade % of 85% this would tell us that their is Fade on 85% of the M9 Bayonet
I struggled to describe this if anyone could do it better that would be great :)
Gambling Sites
Gambling sites are 3rd party sites in which you can bet the value your skins on a number of unregulated games. The goal of these 3rd party sites is to win more value then the value of your original skins value.
Karambit Corner
A Karambits "Corner" is an area on a Karambit knife that describes the area of a knife that traders prefer to be scratchless or as close as possible to scratchless because its directly in the field of view of the knife.
Karambit Corner
If their are any terms i missed please leave a comment or if you think i miss worded a description of a term also leave a comment. if this helped anyone please leave a comment :)
Thanks to List:
CosmicIceCream xpoizone Mindset_
submitted by DocArin0 to GlobalOffensiveTrade [link] [comments]

Disc Golf Glossary

Disc Golf Glossary

https://preview.redd.it/2hqayeupgg321.jpg?width=341&format=pjpg&auto=webp&s=fb959ceeba411f296072a16d65da2ecf24128798
It seems that every sport or club around the world, no matter what the activity might be, tends to bring its own lingo to the table. If you’re an established part of the group then you know what others are saying, but imagine the confusion of hearing “disc golf-rich” if you’re not well-versed in the disc golf community.
While a lot of the following terms are pretty basic, we wanted to compile a list of phrases that will come in handy for any new disc golfer to know, as well as some more unusual idioms that are specific to certain regions. Keep this list handy – you never know when you’ll need it!
  • Hyzerbomb: Throwing your disc on a hyzer line is often necessary for certain shots, but being able to throw it hundreds of feet up in the air on that same trajectory is a feat of its own. Called a hyzer bomb, it often gets a lot of respect from others when you pull it off just right.
  • Iron leaf: You’ve just thrown the perfect shot, and instead of landing exactly where you wanted, your disc gets knocked off course by a single solitary leaf. Called an iron leaf by Ken Climo, you can hear the original story here.
  • Overstable: Disc golf discs naturally want to fade off to the left when you throw them, and the stability of a flight path can make all the difference when it comes to disc selection. An overstable disc will have a tendency to turn left more than others.
  • Understandable: Just the opposite of an overstable disc, one that’s understandable will want to fade to the right a bit more at the end of its flight. These types of discs are recommended for beginning players as they’re easier to throw farther when you’re just starting out.
  • Death putt: If you’ve ever seen a basket on the edge of a cliff or one that has a ton of water behind it, you can bet there have been quite a few death putts there before. When your disc lands in a position that either requires you to make the putt or your disc are gone forever, you’re in a death putt situation.
  • Wobble: Throwing a disc golf disc isn’t always as easy as the pros make it look, and if you don’t have your form down just yet, you might release your disc with some wobble. This refers to it literally wobbling as it flies instead of cutting through the air on a flat and smooth line.
  • Speed: Each disc has its own speed rating which indicates how quickly it can fly through the air. Faster isn’t always better though, as higher speed discs require more power to get them to fly properly. High-speed discs also tend to have wider rims which can be uncomfortable for some.
  • Mando: Short for mandatory, a mando on a course indicates a certain route that you must follow to play a hole correctly. Mandos usually denote that your disc has to travel to one side of a specific object, while others are set up in a way that creates a tunnel shot that people are forced to play through.
  • Lie: We’re not talking about fibbing here, as a lie in disc golf is where your disc comes to rest after a throw. It’s crucial to mark your lie with a mini marker if you’re throwing the same disc again.
  • The circle: Disc golfers use this term often to describe an invisible 10-meter circle that’s in play around each and every basket on a course. If your disc falls within the circle, you must stay behind your lie during every aspect of a putt. Putts that are outside of the circle can include a step in front of your lie as you land and are generally more awesome when they connect with the chains!
  • Local route: When you play your local course over and over again, it’s natural to create your own routes on certain holes that may be a bit out of the ordinary. Often times when playing with a group, people who pull off an unusual or risky shot will have others calling out “local route.”
  • Simon route: If you haven’t seen Simon Lizotte play disc golf, stop reading and go watch some YouTube. Simon’s skills allow him to throw discs in ways that no other human can replicate, and when he does something crazy on the course, it’s often termed the “Simon route.”
  • Disc golf-rich: A favorite hashtag of many, disc golf-rich refers to the fact that there’s not nearly as much money in disc golf as there is in other sports, and being #discgolfrich means you can actually pay your bills by playing disc golf. This term is often used jokingly – for example, let’s say you win a $5 ace pot at your local league. You might wave your money around and say “I’m disc golf-rich!”
  • Making minis: From time to time, you might find that playing with your friends results in one of your discs landing on top of the other one, or at least overlapping a little bit. When discs touch like this, it’s said that they’re making minis, because they’re…. You know. It’s crude but funny.
  • Parked: We’re not talking about cars here, as a drive that’s parked means you threw it so well that you’re directly under the basket. Being parked is a dream that disc golfers have on a regular basis, and when you pull it off you feel awesome.
  • Black ace/anti-ace: Throwing a hole in one is exciting – except when it’s in the wrong basket. When this happens, it’s called a black ace or an anti-race. While it’s still cool that you connected with chains on your first throw, it also gives your friends reason to poke fun at you.
  • Shule: While the slang version of this word is far more offensive, talking about should in disc golf refers to the bushes, trees, or tall grass that’s off to the side of the fairway. Often times, the shuttle is quite difficult to throw from and courses with a lot of shales tend to be quite challenging.
We’ve only scratched the surface of disc golf terms that are used in regular rotation. What are some of the phrases you and your friends use? Let us know your phrase, its meaning, and where you’re from in the comments below!
submitted by dudeclothing2018 to u/dudeclothing2018 [link] [comments]

An Intro to the wide world of Daily Fantasy Sports

Let us here at AC Karma Sports welcome you to the crazy world of DFS (Daily Fantasy Sports). If you couldn’t already tell this industry is becoming HUGE! There are millions of people who play this game, and I will be honest it is very overwhelming at first. Most of you are probably like I was, an avid sports fan, follow all the major sports, and love watching them and playing season long fantasy. I had a lot of success playing season long fantasy in every sport and it made each week more exciting as you know. Well after finally being beat down by the abundant amount of Fan Duel and Draft Kings ads saying how easy it was to win a million dollars, and how if I was smarter than the average fan I could win every week. Well as you know, most of us (whether it’s true or not) believe that we are smarter than ever other fan out there so that’s easy money. They advertise tournaments in which if I finish better than half of the field I double my money, well that’s a no brainer right? But then you go to their website and you start to see tons of tournaments and options to play and your left feeling like you just stepped into the future of fantasy sports and you don’t know which end is up or down. So you wait to enter, you try to research on your own and you know your sports so it should be easy to figure out. Until you start researching DFS sites and you are not in Kansas anymore. Terms start being thrown around such as DFS, fade, stream, standard deviation, contrarian, and %owned. That’s just the tip of the iceberg, so it’s can become overwhelming especially when you are used to having your draft two weeks before the season starts and then riding those guys to the end. Concentrating only on Injuries, waiver clams and possibly a few trades. Now you have this new lingo to try to understand, a draft every day, salary caps to manage, bankrolls to manage, tournament selection etc.… But it’s not as scary as it looks! I can tell you that while I do still play in my fantasy leagues with my friends like most of us do, Daily Fantasy blows it out of the water! Your season long leagues can be fun, but there is nothing nearly as exciting as every night that there is a baseball games, you can play a few lineups for as little as $5 bucks and on a Tues. night end up making anywhere from $5-$25k. Or on Sundays playing a few football lineups and when your seasonal fantasy team is struggling you still have a chance to turn that $10 you put in Fan Duel/Draft Kings into $100,000 by the end of the night. Like I said thought, DFS is a different animal. It’s not just for Sports fans, or fantasy guys, anyone and everyone is playing it. Regardless if it’s your love of the sports, you enjoy the rush, you just want to win money, there is somewhere for everyone in the DFS community and that’s what we are here for. We learned the hard way that just because you know sports doesn’t mean you will win. DFS is played differently. We have a great team and work very hard all the time to continue to gain an edge on the competition and to keep winning! So whether you already play DFS, you never have, or you are just interested in it, we are here to help you every step along the way. This article is step 1 in that process, we don’t want you to feel like you are lost or overwhelmed entering this crazy, beautiful world of DFS. There is a lot of money to be made every day, and we are here to help you do that. We are going to run through all the basics of playing to help you get more acclimated to the Daily world. Then you can move on to our other content, and keep coming back because we update our site frequently and are posting free advice and blogs all over the site that can help you win along with our membership packages. Our goal at Ac Karma Sports is for you to become part of our winning team, help you win, build a bankroll and keep you informed with stats and information that will keep you ahead of the rest of the field. So let’s get started…. We are going to use football from here on out as our base since we are in the heart of the season. You know the NFL? That’s awesome! Does it mean you will win? Absolutely not. Yes you can go in with zero knowledge of DFS and set a lineup base off of football knowledge and win for sure, but it will not happen often and take it from some guys who have already been down that road and be opened minded about the vase amount of information that most guys playing on the sites use. If it was just knowing football many more people would be consistent. For example, how many times have you been playing in a season long league, you have a great lineup and you are playing some guy/girl who has a bunch of bums on their team but the cards fall right and you lose to a team that is terrible? Case in point, nothing is guaranteed and DFS is a one day event so you can’t let you ego control your lineup, you need to be informed and select the best team for that particular day and you can win big. Also lets say this is you will, Tom Brady playing against the Jaguars, well you want to play him because is Jacksonville and it is Tom Brady so you think he is going to tear it up, well so does 80% of everyone else playing and that’s where people go wrong. The key is to know, and find the guys other players do not have or aren’t the most popular picks but will have a good week because if you pick a guy everyone wants to play you will not beat anyone in a tournament, but we will get back to this. In the Beginning, you need to set out with a plan. Decide what you want from DFS, whether you want to play every day, each week, play $5 a day or play $100 a week, whatever the case may be. You need to start with a plan so you can be efficient and get the most ROI (Return on Investment). If you want to play risky or just slowly build your bankroll. All options but you should at least have a good idea of your plan so you know what to focus on and you will make more money that way. One of the major things people who are just starting do not understand is the different sites, and tournament styles. We recommend you play on one of 2 sites or both. We are partnered with both Fan Duel and Draft Kings and have a great relationship with both of them (links to both from our site). The main difference in the sight is the layout. Same general concept but Draft Kings and Fan Duel have different roster layouts. The players will be priced slightly different on both sites. Draft Kings lineups for football include $50,000 salary for your team and 1 QB, 2RB, 3WR, 1 TE, FLEX (RB, WR, TE), and Defense/Special Teams. While Fan Duel gives you $60,000 and your roster includes 1QB, 2 RB, 3 WR, 1TE, 1K, and Defense/Special Teams. The point systems are fairly close for both sites, the biggest difference in points per sight is Draft Kings gives you 1 point per reception while Fan Duel gives you 0.5 points, also Draft Kings gives you bonuses for over 300yrds passing and 100 yds. rushing and receiving. So your total scores will be a little higher on Draft Kings but other than that no major differences in the sites. It’s just a matter of preference but we play both and most people enjoy both sites. The bigger confusion generally comes from deciding which tournaments to enter, which believe it or not is the MOST IMPORTANT factor to winning money. You can have a good lineup in the wrong tournament and win nothing, you put that same lineup in the right tournament and it could be $500. The main thing you will hear when it comes to tournaments it the GPP (Guaranteed Prize Pool) and Cash Games (50/50, multipliers, head to head). I will go over all of these so you know what you are looking at and working with. It’s easy to want to throw all your money into the “Millionaire Maker” tournaments and shoot for a million dollars but you want to be smart with your investment. Notice I used the word “investment” because that is how you should look at this. Nothing is guaranteed and you won’t win every night but if you break it down as an investment and look at it at the end of each month you will be able to grow your bankroll and continue to make money. Not to steer you away from the Millionaire maker because let’s be honest, we all want to win $1 million. While we wait for that though we also want to win consistently and build our bankroll. Ok so, GPP tournaments are the ones that you see advertised the most. “Turn $20 into $1 Million in one week” which is true, but they are risky. Look at it like this, the GPP are a high risk, high reward tourney. They range anywhere from $1-$25 dollar entries on both sites. These offer the largest payouts by far. You can win $1 million for a weekend or finish in 10th and still win $10,000 which is great right?! Of course! But that kind of reward comes at a high risk. There are a lot of entries in those and generally they pay out the top 10-15% of players. (Stay tuned to our website for upcoming articles on good tournament selection and which ones are paying out the highest % of player) Each tournament has a “cash line” which is the line of cut off between winning nothing and winning, our goal is to select the best tournaments that give us the best chance of being on the winning side of that line the most often. So no matter what your entry few, you can win good money in GPP tourneys and that’s where you can hit big jack pots. Just remember GPP, Higher risk but higher reward. On the other hand you have Cash Games. There is a little more to cash games because you have multiple options. Basically “Cash Games” include H2H (Head to Head), 50/50s and multipliers. They are not as complex as it looks, pretty simple actually but most places aren’t going to break it down and walk you through it, they want you to learn the hard way, and most DFS players will not try to help you build your bankroll and play smart because they want to capitalize off new comers that are still a little wet behind the ears in the DFS world. That’s not how we do things, we believe in good Karma (see what I did there) and want to help people win. Most people are attracted to the HUGE grand prizes in the GPP but I am here to tell you that cash games are wonderful! Personally I like both but you stand a much higher chance to win regularly in Cash Games and build your bankroll and can still play the GPP on the side(stay tuned for bankroll management articles coming soon). While the wins may not be as “sexy” as the GPP you can continue to win money on a regular basis. So let’s look at all 3 options, Head to Head, is a simple as it sounds. You select an individual to play against, you both bet let’s say $10, winner gets $18 and loser gets nothing. If you want to do that you can see how you matchup with other competitors and you have a 50% chance of winning. The 50/50 (highly recommended by yours truly) not only do I love playing in these, I suggest everyone plays these regularly. Basically it’s a 50/50 chance at winning. Let’s say you enter a $25, 50/50 tournament, as long as you finish in the top half you win $50 bucks. Which might not seem like a big deal but if you enter a few of those on a regular basis you will dramatically grow your bankroll. Plus you will have a 50% chance of winning and it’s nice to see your lineups win and your money double. The last is a multiplier, almost the same concept. Let’s say that you put in $10 buck and you play a x3 multiplier all the winners win $30 bucks. Or a x5 would be $50. There is not difference in placement, as long as you finish above the cash line you win, whether its 1st place or 20th. That’s a basic overview of the different types of tournaments, Cash Games aren’t as “sexy” but are huge when it comes to constantly winning and building your bankroll. Ultimately you will have to decide which you like best but it doesn’t hurt to try them all or play multiple options. Myself I enjoy playing heavy 50/50s and then a couple GPP’s each week, and a good Head to Head is always fun, whether you create one and invite a friend to play against or matchup with a stranger it can be a good time. Our site sight is set up to help everyone from the Novice who knows nothing about DFS, or the person who would like to play but know nothing about football, to the average guy who loves fantasy sports and wants to finally convert over to the DFS world. And even the hardcore number crunching guys who analyze everything and want every stat that other sites won’t be able to give to you (%owned forecast for each weekend). While we keep growing in order to help people, there are a few questions. First off we offer a lot of free information on our website that is growing every day and we will continue to add to the site to help out, but we also sell memberships that will allow you to receive lineups before each game that are set by our experts and have a very good ROI when used correctly. Some customers play our lineups as is. Some like to take our lineups and tweak them there selves a little bit and that is perfectly fine too. The main question is, why would we want to help you win? Well it’s simple. We have been there, suffered through some of the growing pains on the transition from Seasonal to Daily fantasy sports, and like I said we believe in good Karma and want to be one of the few companies out there that is willing take the time to help people like you. Our customer service is top notch and we are here to help in any way possible. Also the more you win the better you enjoy DFS, the more you tell your friends about it, the more we get to keep busting our ass to make one of the biggest DFS consulting services In the world and get to bring people to the top with us. We understand not everyone has 50hrs a week to put into fantasy sports like a lot of the guys out there playing do, but we love it and this allows us to help people that have a normal job and busy lives to be competitive with the guys who are out there on the grind all day every day. So we can take you from novice to expert and then one day when you hit big and win a million you will remember who had been there since day 1. In a world full of sharks we are the steel cage that lets the average guy compete and beat guys who invest their lives into this. I think this is a good start and at least gives you a nice overview on some basics of what you will see out there and where to go. Keep coming back as we are in the process of adding mass information to our site that will be able to help you win. We look forward to the future and hope you come along for the ride.
submitted by ACKarmaSports to dfs [link] [comments]

A Moderately Unnecessary Display of Violence II, Night 2 [Part 6/14]

Crowd: WOOOOOOAAAAAAAAH!
Paisner: Oh my fucking god.
Woodbridge: Because cinderblocks are too nice! Let’s make them all broken and jagged and fucking even more painful!
There is now a large pile of broken cinderblocks in the center of the ring. Anchor grabs Alexander and puts him between his legs, and then poses.
Paisner: Oh fuck, not an Anchor’s Edge!
Anchor thinks about it for a second, but then drops him. The commentators and the crowd look confused… until his intentions are made clear.
Paisner: The cinderblocks apparently aren’t enough… Anchor is grabbing the fish hooks!
Anchor carefully picks up a handful of fish hooks and drops them onto the pile of broken cinderblocks!
Woodbridge: I can’t do this anymore, man. This is ridiculous.
Anchor now sets up Alexander for the Anchor’s Edge again! He flips him onto his shoulders… but Alexander slips out of it behind Anchor! Anchor turns around and goes for a punch but Alexander ducks and brings Anchor up into a back suplex...
Crowd: OOOOOOOOOOOOOOOH!
Paisner: BLUE THUNDER BOMB ONTO THE CINDERBLOCKS AND FISH HOOKS!
Crowd: HOLY SHIT! HOLY SHIT! HOLY SHIT!
Alexander stops Anchor from squirming everywhere to bundle him up for a cover! The crowd chants along!
Crowd: ONE! TWO! THR – OOOOOOOOOOOOOH!
Paisner: STILL ONLY A TWO COUNT!
Woodbridge: WHAT?!?!
Anchor lies motionless facedown, while Alexander lies on his back, staring at the sky in shock.
Paisner: Can you even imagine what kind of pain both of these men are going through right now?
Woodbridge: This isn’t that kinda shocking, sharp pain that a lot of these weapons do to ya. Those are fucking cinderblocks, alright man. That’s something that could paralyze you. These two men are gonna be feeling this match for a long goddamn time.
Paisner: And one of ‘em has to wrestle AGAIN… later today!
Alexander gets up finally and rolls over Anchor to his back. He then looks up at the ladder, which is still in place from before.
Paisner: Oh shit, Alexander’s looking to go up one more time!
He does indeed! Alexander begins climbing the ladder, much more slowly than last time. By the time he gets halfway up however, Anchor is on his stomach next to the ladder, trying to pull himself up it as well!
Paisner: You’re kidding me!
Woodbridge: Not the smartest idea, Jack! Just stay down and get this over with! You have a whole life ahead of you man, it’s not worth it!
Anchor decides to climb up anyway, and Alexander is shocked. He tries to punch Anchor down, but Anchor won’t budge! He continues to climb and fight back until they meet at the top of the ladder! Alexander connects with a headbutt!
Paisner: Ah, fuck!
Anchor returns the favor! Alexander with another! Anchor responds! Back and forth they headbutt each other on the ladder over and over again!
Crowd: WIR! WIR! WIR!
Paisner: This is incredible!
Finally after one good one from Anchor, Alexander falls down but lands on his feet and stumbles around towards the center of the ring. Anchor goes to turn around on the ladder to face Alexander.
Paisner: I don’t think Anchor saw what Stephen just –
Anchor jumps off!
THUD
Crowd: OOOOOOOOOOOOOOOOOOOOOH!
STEPHEN ALEXANDER WHACKS ANCHOR ACROSS THE SKULL WITH A PIECE OF CINDERBLOCK ON HIS WAY DOWN!
Woodbridge: [Genuinely concerned] Oh my god.
Paisner: FOR FUCK’S SAKE!
Woodbridge: He’s dead, Allen.
Alexander goes for the pin!
Paisner: FUCKING GET THIS OVER WITH, PLEASE!
Crowd: ONE!
Crowd: TWO!
Crowd: THREE!
DING DING DING
Paisner: THANK GOD!
Javier: The time of the fall, 21:42, here is your winner advancing to the finals… STEPHEN ALEXANDER!
The crowd stands and applauds, but their faces tell a different story. Everyone is concerned for the wellbeing of both men after such a destructive match. Alexander’s music begins to play. Anchor is not moving and Alexander is trying to get to his feet but stumbling. Hung attempts to raise Alexander’s hand but he bats it away and stumbles back down to his knees. He rolls out of the ring and stumbles down the aisleway quickly, but keeps collapsing. Ring crew and referees come out to help him but he shoos them off as well. We go to Anchor in the ring, who Hung is attending to. Anchor is not responding and she waves and yells for assistance. The crowd continues to applaud out of respect.
Paisner: Stephen Alexander is going to the finals, and perhaps more importantly he’s finally defeated his arch-nemesis Jack Anchor once and for all.
Woodbridge: More importantly, he made it out alive.
MESSAGE FROM SPONSORS
The screen is black. All that can be heard is slow, measured breathing. After 20 seconds of this, a low voice begins to speak.
I see fire.
I see ruin.
I see prey.
I see you.
As the last word fades out, a small amount of light glows, enough to see a close up of someone's closed eyes. In an instant, they open, glowing red, as a single cacophonous burst of low sound growls out. And then they are gone. We cut away from the ominous message back to the ring.
Javier: The following is a special attraction tag team match. You referee, Ivan Itchicock.
La Bamba plays as the crowd goes wild. The duo goes through the curtain, waving to the crowd as they walk slowly to the ring, slapping hands with people in the crowd.
Javier: Introducing first, from Tijuana & Piedras Negras, Mexico. Weighing in at a combined 415 lbs. JIMMY CHONGA SR & JR. LOS CHONGAS!
The crowd cheers as they slide into the ring. They head to opposite sides and pose as streamers fly into the ring.
Javier: And their opponents,
Ripe plays as SUENO rushes out through the curtain, no additional gear, no belts. Sliding into the ring and head to where Chongas are. Stereo Suplexes off the turnbuckles! They put the boots to them as Chongas Sr retreats out the ring.
Crowd: OOOOOOOOOOOOOOOH!
Jaiver: From Rexdale, Ontario. They are the WiR TAG TEAM CHAMPIONS! SUENO!
DING DING DING
Dragon hits the ropes and goes for a massive leap to Senior, sending them into the crowd from the guardrail.
Woodbridge: Terrible and Junior in the ring. Terrible sending him to the ropes, ducks the clothesline, goes for the crossbody on the former masked man.
Terrible grabs him and reverses it into a vertical suplex. He holds on and goes for a second one, but Junior gets out it and pushes him to the ropes for a rollup.
...1!
Kickout as Terrible grabs him for an armbar. Meanwhile, Dragon picks up Senior with the greatest of ease and takes him back inside from the crowd. He whips him to the guardrails on the opposite side, he reverses it and Dragon clatters into the steel, followed by a running dropkick by Senior. Back inside, Junior's on his feet and gets Terrible into a pin with the lock still on.
...1!
...2!
Terrible gets him back on the ground. He gets up, still holding the arm, and goes for a bow-and-arrow like manoeuvre with it, but Junior breaks free and head out of the ring. Senior heads in, charges at Terrible. He goes for an elbow smash, but he ducks out of it and hits him with a knee trembler, sending back outside. He turns around and Junior nails him with the same elbow smash his father went for. A quick lariat and Terrible falls outside as Junior showboats for a quick second at the centre of the ring.
Paisner: Four men, like a house of fire as Junior cleans house.
Woodbridge: Finally gets some offence for once. Senior grabbing both their opponents.
Junior bounces off the ropes for a few quick seconds before leaping to the top rope, hopping to the second and bouncing off it for a beautiful tornillo to the unruly canucks. He sends Dragon into the ring, as Senior heads to the corner apron. Junior sends Dragon to the opposite side a whips him to Senior, who crowns him in the side, sending him back for a back cracker. Dragon rolls out and Terrible comes to as he slides into the ring and drills him with a solebutt. Sends him to the ropes, big sling blade from Junior and he puts the boots right back on him.
Woodbridge: Chongas doing more on these vatos then anybody since they got the belts.
Paisner: I bet $100 that you do not know what that means.
Woodbridge: Sure I do!
Paisner: What is it then?
Woodbridge: It's slang for veterans in wrestling.
Paisner: ...What?
Woodbridge: Yeah, I know my lingo. I got my finger on the pulse of today's youth in the business.
Paisner: That's not even close to wa-Who taught you that?
Woodbridge: Jimmy Jr Jr! He seems like a smart kid, doesn't seem to have things go over his head.
Paisner: ...sigh...single leg crab by Junior, as Terrible heads for the ropes to break.
Jimmy lets go of the hold and backs away from Terrible for good measure as he gets up. Brutal chop as he gets up, sending back to the ropes. Junior sets himself up for another chop, and Terrible bolts out of the ring.
Crowd: WOOO! WOOO!
Dragon goes back in and hits his chest as he stares down at Junior. Knife edge chop to the giant as he slightly moves back. He winds up for one of his own, sends Junior back as well. Junior goes again, sending him further back then before.
Crowd: WOOOOOOOOOOOOOOOOOOOOOOO!
Dragon's turn, more of the same. Junior's turn, similar results. Dragon goes, and send him bouncing off the ropes, he goes for another one as he comes back. And another, and another and another. Over hand chop by Junior, sending shock waves to the crowd. Dragon is on one knee as Junior for a hard kick to his abdomen.
Woodbridge: He just won't go down. Another shot by Junior, he's just taking it. And...what the fuck is he doing.
Junior has both his hands beside him as Dragon heads back up. Hard elbow shots to the head and neck of Junior, as he stands completely still. Dragon gives him the same, and he goes for kidney shots to the behemoth in the ring. He stands back, and Dragon chops him over and over again. He goes back on one knee, Junior sets up for one more kick...but arches in pain from Dragon's offence. He get sent to the neutral corner by Dragon, who then stomps on him as he slowly slides down. Itchicock breaks the two up, Dragon heads to the opposite side and hits a cannonball senton to the corner. Both men are down, with the ref initiating a count.
...1!
...2!
Dragon slowly gets off of Junior begins to crawl.
...3!
...4!
Jimmy manages to get himself back up and uses the ropes to get to Senior.
...5!
Dragon's back up, and stops Junior from making it. He grabs him by his back and heads to his corner with Terrible. Tag made as Terrible heads to the top rope. German suplex by Dragon, as he hangs on to Junior and sets him on to his shoulders. Terrible leaps off.
Woodbridge: Crossbody Doomsday Device by the tw-OH MY FUCK!
Junior grabs him in mid-air and goes for the pin with Dragon behind his back.
...1!
...2!
3-NO!
Terrible kicks out. Dragon turns around and sees that Chongas almost won. He to shitcan Junior out, he gets back in and shitcans Dragon out. He runs for Senior, but Terrible grabs him by the leg, sending him down. He gets back up, hopping on one foot. Terrible misses the enzuigiri only to eat a mule kick, freeing him of the grasp.
Crowd: YAAAAAAAAAAAAAAAAAAY!
Tag made by Junior and Senior hops of the top and gets caught in a suplex by Dragon, but before he can use it to his advantage, Junior kicks his feet out from under him, sending Senior to the ground.
Paisner: Senior back on his feet. Getting Dragon by his feet and...no...no he's not doing this. Not in a millio-
Senior has Dragon set up for the Whole Enchilada. He swivels him up, and Terrible knocks his hands away, giving Dragon the chance for the pin as he rolls out.
...1!
...2!
Senior gets out of it and he keeps Dragon trapped by his legs. He grabs his arm, and motions Junior to go to the top. He has him back up for the surfboard, as Junior does a swanton on to the two.
Woodbridge: What the fuck? WHAT THE FUCK?!
Paisner; Cover by Senior!
...1!
...2!
3-NO!
Terrible breaks the pin, and has his sights on Junior, who has his back turned. He dashes towards him going for a busaiku knee. Junior ducks out of it, sending Terrible flying out of the ring. Senior back up and has Dragon set into a neckbreaker. Junior heads to the top rope.
Woodbridge: RIO! GRANDE! FINA-OH GOD!
Inadvertently, the ref was too close to the action, and took a kick straight to the chin, knocking him out. Chongas go for the pin...but nobody counts.
Paisner: Ivan's down! Ivan's down! Ivan's down!
Woodbridge: Where the fuck is anybody?
Chongas go to Ivan to coast him up. As they do so, Dragon gets dragged out by Terrible. He heads in with a chair in his hands. Junior turns around and is incensed by this act.
Paisner: No don't do this Terrible. Not like this!
Woodbridge: Don't be double reformed back to rudo!
As Senior gets Ivan back up, from behind Terrible raises the chair and smacks it on to the ground, before tossing it to Junior. Ivan turns around and sees what has happened.
Crowd: NO! NO! NO! NO! NO!
Ivan: I'm not falling for that shit.
Crowd: YAAAAAAAAAAAAAAAY!
Terrible pops open, enraged by his thwarted action, when Dragon comes from behind and chucks Senior out of the ring. He picks him up, and powerbombs him deep into the fans. He heads back in, but Junior catches and stops him from getting in the ring. He turns around and gets levelled by a helluva kick. Dragon's in, and has Junior set up for Reach for the Sky.
Crowd: OOOOOOOOOOH!
Paisner: Cover!
...1!
...2!
Kickout by Junior, and they are pissed. Dragon sits him up right and heads for the ropes! Enter the Dragon as he then picks him up on to his back, and Terrible goes to the ropes.
Woodbridge: Contract Killer! Cover by the two of them.
...1!
...2!
...3!
DING DING DING
Javier: Here are your winners via pinfall at a time of 8:34, the WiR Tag Team Champions, SUENO!
Terrible fumbles out of the ring as their music plays, and falls flat on his face once he does so. Dragon gets out and sluggishly picks his brother up and walks to the curtain. Ivan goes into the crowd and gets Senior out of the cornucopia of chairs he was in, as Junior just lays on his stomach, looking at the aftermath.
submitted by SmarkInProgress to wrestlingisreddit [link] [comments]

Betting with the Bag Moves to ODDSHQ Shooting Craps Learning How to Fade Barber Terminology: Different Types of Fades CS GO Skins - Fade Knives Complete Guide!

Gambling Lingo Fade less towards fulfilment of wagering requirements. Games like slots, Keno, and scratch Gambling Lingo Fade cards usually contribute 100% towards wagering requirements, while games like blackjack and video poker contribute far lesser. The general rule of thumb in terms of when to stop fading a team is when they prove to you that they are consistently playing better, or when the betting public catches on and jumps on the fade wagon. Gambling Lingo Fade, victory 165 online casino, dc universe online max character slots, poker arabia. Bonus. Visit casino 0. Percentage. $25 No Deposit Bonus. 100% up to £200 + 200 spins at CasinoCruise. Free Spins. VegasLuck Casino: Get up to 50 wager-free spins on 1st deposit . Gambling Lingo Fade, tennessee slot machines, online poker ps4 real money, new castle pennsylvania casino. 16 Prize pool: Players will receive a special 30 extra spins promotion Gambling Lingo Fade on top of the standard welcome package upon second deposit! 30 extra spins on Wild Worlds by NetEnt. Dime – Lingo to describe betting $1000. Dime line: The difference between the favorite and the underdog is 10 cents, such as Team A-125 and Team B+115, most often used in baseball. Dog – This refers to the underdog, the team that isn’t favored to win. Dollar – Lingo to describe betting $100.

[index] [9143] [5429] [7026] [6729] [9815] [6224] [5779] [103] [7065] [15287]

Betting with the Bag Moves to ODDSHQ

Faded - Hà Phương Linh Tập 1 Vòng Giấu Mặt Giọng Hát Việt Nhí 2017 - Duration: 8:05. Giọng Hát Việt Nhí / The Voice Kids Vietnam 10,750,283 views This video is unavailable. Watch Queue Queue. Watch Queue Queue Shroud and Anomaly Open the Same Knife and then TROLL each other.. - Duration: 10:09. SaaD420 4,374,286 views The next money betting strategy we're going to hit on is the spread is dead theory. I know you're bummed out cause we just learned about the spread and it's already dead, but it's the truth! The Odds.Com partnership with Betting with the Bag continues to grow! Now you get all your Jimmy the Bag content on the OddsHQ YouTube page.